Tamachi

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  • in reply to: World Poker Tour VPX (Stern 2006) #89273
    Tamachi
    Participant
      @tamachi

      I think he means the “DMD” on the playfield wich displays cards value, but I might be wrong. It works very well so I think he just need to update everything (SAM build, VPX beta and so on)

      in reply to: World Poker Tour VPX (Stern 2006) #89191
      Tamachi
      Participant
        @tamachi

        Thanks for the update, wonderful table :good:

        I’ve noticed that GIOnDuringAttractMode doesn’t seem to work anymore, when I set to 0 GI is still active during attract mode, I don’t know if I’m the only one :wacko:

        Did it work before?

        I’ll look tonight

        Yes it worked fine in the previous version of the table :yes:

        Thank you for looking into it.

        in reply to: World Poker Tour VPX (Stern 2006) #89022
        Tamachi
        Participant
          @tamachi

          Thanks for the update, wonderful table  :good:

          I’ve noticed that GIOnDuringAttractMode doesn’t seem to work anymore, when I set to 0 GI is still active during attract mode, I don’t know if I’m the only one :wacko:

          in reply to: Firepower (Drop Target Mod) – (Williams 1980) #77333
          Tamachi
          Participant
            @tamachi

            Hello thank you for the table, beautiful work. Noob question : Is it normal that I don’t have music on this table ?

            1 user thanked author for this post.
            in reply to: Rollergames (Drop Target Mod) – (Williams 1990) #77331
            Tamachi
            Participant
              @tamachi

              Is it me or we need both roms (rollr_d2 & rollr_l2) otherwise music won’t work ?

              Thank you for the great mod :)

              in reply to: Dr. Dude (Bally 1990) #75443
              Tamachi
              Participant
                @tamachi

                Well, then UseSolenoids should be set to 1 to avoid any confusion.

                in reply to: Dr. Dude (Bally 1990) #75440
                Tamachi
                Participant
                  @tamachi

                  In my humble opininon all VPX users should use latest VPX 10.5 beta to prevent any bug (just like i did)

                  in reply to: Dr. Dude (Bally 1990) #75429
                  Tamachi
                  Participant
                    @tamachi

                    Hello ! Thanks for the awesome update. With the new update (2.0) flippers don’t move so i can’t play. I’m in desktop mode.

                    I haven’t checked the 2.0 release yet – only the beta, but will in a couple of hours :) Don’t remember if he uses the nfozzy’ flipper hack or not. If you aren’t running 10.5 beta, and he is using that, then you need to either upgrade, get a new wpc.vbs or change that setting to 1. Const UseSolenoids = 2 <- if that is used – try change it to 1. Flippers will be slower ( or do above )

                    Thank you it worked ! I use VPX 10.4, and changing UseSolenoids = 2 to UseSolenoids = 1 make the flippers move :)

                    I’ve tried 10.5 beta, it worked (don’t need to change UseSolenoids = 2 anymore ! :D)

                    Thanks again to wrd1972 for the beautiful table and Thalamus for the tip !

                    1 user thanked author for this post.
                    in reply to: Dr. Dude (Bally 1990) #75422
                    Tamachi
                    Participant
                      @tamachi

                      Hello ! Thanks for the awesome update. With the new update (2.0) flippers don’t move so i can’t play. I’m in desktop mode.

                      in reply to: Iron Man VPX #71462
                      Tamachi
                      Participant
                        @tamachi

                        Hello, thanks for the great table  :good: Where can i download the 2.06 version ? Can’t find it anywhere, link is broken :-(

                        in reply to: Big Bang Bar #70549
                        Tamachi
                        Participant
                          @tamachi

                          Hi. Just got around to trying this, man the lighting is BEAUTIFUL in this one. One question though: there are a few pink items strewn about that I believe are what you see when materials are usually not assigned to them? If it’s because the table isn’t finished yet, that’s cool, however I don’t see these in the screenshot associated with the table download, therefore thought it best to check into this. America’s Most haunted has the same issue for me however I think that was about 99% done so I figured it is normal. If someone can confirm on this table, this is expected, I’m good (not complaining!). However if it’s because Randr posted the wrong table, then maybe I will complain! LOL Appreciate the confirmation, amazing work on this table.

                          Hello ! Wonderful table, but sadly i have the same bug mentioned by The Loafer (Pink items on the table) and sometimes ball get stuck near bumper zone, and finally when two balls are locked in the 2 “alien heads” game is stuck and multiball won’t start.

                          Thanks again for the great table, it would be awesome if someone could look into these bugs.

                        Viewing 11 posts - 1 through 11 (of 11 total)

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