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I don’t have much more left. I just moved and am still unpacking so i haven’t had a lot of time. I only have a little bit of gi left to do, then just adjusting the physics and tweaking the skill shot code and adding the detail stuff like screws and wires and nuts.
If i remember i will upload a beta version after work today so people can play with it a bit.
Dark just made some alien models for big bang bar and I’d like to add them to the vpx version of that table as well, and change a few things to vp10 objects and maybe redo thecaptive ball area so it functions like a real table rather than all the kickers that control it now.
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The inserts are done, doing the flashers and gi now. Only the lower left gi is coded.
The is the desktop preview of the attrack mode light show. The fs will follow when it uploads
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I’m sorry guys i just moved from PA to MD this week. I’m almost done the lights and flashers. Then ill pist a beta while i finish it up
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Thats look8n good boss
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making progress on the lights, inserts and gi]
using this as a guide
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Sweet
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Actually i dont even need the whole matrix. Just the gi circuits. They come up in the lamp test.
The lamp test is under diagnostics and then standard testsYou need to login in order to like this post: click here
My buddy has one, but I probably won’t see him for a few weeks.
At the pace I’m going it will probably be a few weeks before i ha e the lights finished and ready to code, so there is some hope for authentic gi
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I posted at all the forums so hopefully.
I think tmore. Has one. I think he made the last vp9 diner table, but i can’t remember.
Hopefully someone has one that comes on one of the forums
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a little more done. stage is completely functional working on the wand now. once its working the rest won’t take long
christmas with junior has taken most of my timeAttachments:
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I’ll post a new pick this week when i get the stage doors in. Its coming along and I’m coding it as i go so everything you’ll see is fully functioning with the ron. The troughs are all working just as they would in the real game, no ball stack classes. The elevator behind the stage functions like it does in the real game. It’s taking me a little time as I’m using all models and I’m a little out of practice making models
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maybe i will do a randr optional mod with 2 eyealls the move on nudge
fren how do you make these damn plastics so fast. maybe i need new glasses.
got the main bumper are mostly done
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Not sure what you mean?
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moving along. i’ve gotten slow in my old age
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Thanks fren. Very nice.
I think that was my old standard aluminum texture. Sweet. Will try these on my pinball magic wipYou need to login in order to like this post: click here
Oh i never even looked at that number.
What does that number actually do.
That used to be the bmp aloha color. What does it do now?But 1 should just make it work.
I’ll look at it again tonight.
If a shapable kicker is possible I’ll have to rebuild this table so maybe ill just build it both ways simultaneously
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Is a custom shaped kicker even possible.
My other suggestion was going to be.
Could you make a surface\wall have a flag like in fp for use as playfield which would cause it to show reflections.
If that were possible you could do away with the field height alltogetherYou need to login in order to like this post: click here
Sorry i didn’t get back to you earlier.
But yes that is the basic thing for me i think. Is having a custom shaped hole.
I haven’t played a lot with it. I basically was trying to do the trough on pinball magic and due to how the fall through works just in that one round spot, i couldn’t get the ball to behave correct.
I guess maybe I’m just being a little anal with it. This table I’m really taking my time with and I’m trying to make it function exactly as the real table, without any of the tricks. No ball stacks. No destroy and create ball. Just like a reall functioning table.
Something I’ve always wanted to do with a table.Only trick i can see I’ll have to do with this is using an invisible ramp to simulate the magic wand magnet.
Ill play a little more with it later today.
One question, what do i have to do with the material on the playfield to show the holes and show what is underneath. I was trying this yesterday and couldn’t figure it out. I have a playfield image with the holes cut out
But i couldn’t get them to show the alphaYou need to login in order to like this post: click here
Its not so much that its buggy..
But for the purpose I’m trying to do like the working trough you see in the pic. I can’t seem to make it work with the raised playfieldYou need to login in order to like this post: click here
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