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I think the high mass/low friction approach to physics were worked on quite a bit a few years ago by rothbauerw and wrd1972 but ultimately abandoned. I actually think JP’s previous physics were better. In some ways there are improvements – you get that nice left-right ball movement that makes pinball so dangerous and the ball certainly feels lively. But it introduces some problems that aren’t worth the exchange to me. Things get really weird at the flippers and rubbers – the ball seems to be bouncing itself and can’t quite calm down. It never gradually attentuates its speed as the friction of the playfield slows it down – it just slides and dances and bounces unnaturally on rubbers. Plays smooth but in real pinball the ball loses speed as it moves away from solenoid interaction (flippers, slings, bumpers) because of playfield friction.
I A/B tested your previous physics and I definitely like them better everywhere except right at the flippers where there just isn’t enough bounce, but that can be fixed.
These things are subjective and there are tradeoffs to any physics approach so I can understand where the liveliness of the ball with high mass/low friction is appealing and might be worth the tradeoff to some. Definitely not interested in disparaging updates and trying new things but thought I’d give some gentle pushback as I don’t think this is the second coming of VP physics.
Truly, thanks for keeping your projects updated and for working to improve them. It is appreciated.
Feels the same for me. The ball is too bouncy and builds up inertia very quick. The game turns into continous heavy fight with the unreal physics of the ball. But once you get control of the ball, you aim a target and you feel satisfied if you score but then the fight starts over again whilst killing the real joy of pinball.
Really respect JP’s hard work with VP andd all his beautiful tables but nFozzy’s approach to physics feels more natural for me to be honest.
v8nagrom
Pinball freakv8nagrom
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1 user thanked author for this post.
@arconovum Thanks for you reply.
Unticking ‘Use Always FS backdrop settings’ did the trick.
Works perfectly now.
What a beautiful table, Nick!
Thanks,
Gabe
v8nagrom
Pinball freakv8nagrom
Pinball freakYou need to login in order to like this post: click here
Hi,
I can’t get this table to work properly. It always wants to run in landscape mode, but I would like to play in portrait mode.
Yes, I’ve tried Win10 display settings set to portrait mode but then the screen was all messed up, much worse then before.
Yes, I’ve tried hitting F6 and change POV but it really not worked at all.
What should I do (or did I miss something?) to play in portrait mode like the screenshot above?
Any help would be appreciated,
Thanks
v8nagrom
Pinball freakv8nagrom
Pinball freakYou need to login in order to like this post: click here
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