This topic contains 96 replies, has 35 voices, and was last updated by  Brett 1 week, 3 days ago.

Viewing 20 posts - 41 through 60 (of 97 total)
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  • #60511
     Pinball999 
    Participant

    One small issue to report.. The scoop below the clock tower is missing a sound when the ball stops there.

    It has been this way since JP version and was never fixed.

    #60522
     xenonph 
    Participant
    MemberContributor

    Absolutely fantastic table!!

    Love all the lighting effects!! And the Hologram pic is awesome!! (Alot of cool script options!!)

    Thanks  Cyberpez and to all involved for bringing this table to VPX life!!!

    Your work is appreciated!! That goes for everybody who even had a tiny part in the making of this table!!

    It really is amazing what can be accomplished when everyone works together on a project!!!

    Thank you for sharing!!

    Carry on Sir.

     

    #60564
     senseless 
    Participant
    Member

    The McFly targets only light up in sequence. Do not know if this is also the case with the real table but if you shoot them in sequence they work for me. Played about ten games without any issues with the Haunt version :).

    1 user thanked author for this post.
    #60595
     Joey2001 
    Participant

    The McFly targets only light up in sequence. Do not know if this is also the case with the real table but if you shoot them in sequence they work for me. Played about ten games without any issues with the Haunt version :).

    Ah, OK, that makes sense. :good:


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    #60600
     Pinball999 
    Participant

    Do you guys hear any rubber sounds when the ball hits the flippers?

     

    #60606
     HauntFreaks 
    Moderator
    vipContributorMember

    Do you guys hear any rubber sounds when the ball hits the flippers?

    make sure you fo into the sounds manager and and move all the sounds that have BG in front of them to NOT be BG out…

    #60631
     Joey2001 
    Participant

    Just found another issue. The ball jumps over the the dmc-targets and stucks behind them. No way to get the ball out.

    I have to close the table.


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    #60640
     wrd1972 
    Participant
    Membervip

    I found several prims that are collidable, and likely should not be. Those prim slots you made for the targets specifically. I saw weirdness on BBBB when these were marked collidable.

    Other concerns were the missing sound of the ball entering the clock tower kicker.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support


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    #60641
     Bob Albright 
    Participant
    Member

    I found several prims that are collidable, and likely should not be. Those prim slots you made for the targets specifically. I saw weirdness on BBBB when these were marked collidable.

    Other concerns were the missing sound of the ball entering the clock tower kicker.

    Sorry for the dumb question, but could you explain in more detail on how to do that? I see in the editor the spots you show, but how do I manipulate them?

    #60642
     wrd1972 
    Participant
    Membervip

    Select object with mouse pointer. Look for physics in the right hand side options bar. Under physics, you will see a setting for collidable. Make sure it is NOT checked.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #60643
     HauntFreaks 
    Moderator
    vipContributorMember

    Sorry for the dumb question, but could you explain in more detail on how to do that? I see in the editor the spots you show, but how do I manipulate them?

    find them in the editor….
    click on them
    over to the right there will be an options menu
    look for the physics setction
    check the box that says to use as a TOY never collidable
    save the table

    #60674
     Ben Logan2 
    Participant
    Member

    What a great table! I really love the look of the colored balls — especially during multiball.  :yahoo:

    #60719
     cyberpez 
    Participant

    Here is another update.  It’s Haunts latest + clocktower kicker sound + ball flying fixes.  I also tweaked the lighting just a bit.  Thanks everyone, keep reporting issues if you find them.

    Also..  I’m not sure which never before seen feature HauntFreaks was talking about..  but I know one I’ve never seen someone else do, that no one has mentioned yet.  <hint> there is a vague reference in the options for the table </hint>

    https://www.dropbox.com/s/n610mt75k4ychse/Back%20To%20The%20Future%20%28Data%20East%201990%29%20vpx%201.1.zip?dl=0

    Like 11+

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    9 users thanked author for this post.
    #60722
     Thalamus 
    Participant
    ContributorMember

    Nice. A update with all the fixes and adjustments. I guess I need to say – thank you team ! :)

    #60723
     randr 
    Keymaster
    ModeratorMember

    @cyberpez you can edit your upload too. Trying this on cab now to see the secret thing if I can find it ;)

    #60724
     randr 
    Keymaster
    ModeratorMember

    Is it photo with people appearing and disappearing? very clever

    #60729
     cyberpez 
    Participant

    Is it photo with people appearing and disappearing? very clever

    Getting warmer, but you won’t see it with the photo enabled.

     

    I’ll update the upload when I’m sure at least most all the bugs are worked out.


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    #60731
     randr 
    Keymaster
    ModeratorMember

    Only other thing i notice was the plastic moving but im sure thats not it. will play more without picture enabled to see. Great table btw

    #60732
     HauntFreaks 
    Moderator
    vipContributorMember

    I like the loose the left plastic….  ;)


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    #60740
     Ben Logan2 
    Participant
    Member

    Amazing team of devs on this one. Excellent job on the physics. I like the high density / extra strength flippers. Plays really well. Thanks again!

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