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  • in reply to: The Witcher #199128
    Delta23
    Participant
      @delta23

      Hi Siggi,

      Thank you for another beauty!

      A perfect combination of theme, artwork, sound and play.

      At this rate I’m going to have to build another cabinet just for your tables!

      Cheers from down under and keep it up

      1 user thanked author for this post.
      in reply to: IRONMAN Siggis Mod #192440
      Delta23
      Participant
        @delta23

        You’ve done it again mate, thanks.

        1 user thanked author for this post.
        in reply to: Pirates of the Caribbean Siggis Mod #189184
        Delta23
        Participant
          @delta23

          Hi Siggi,

          Thanks mate, you have done a fantastic job on this table!

          I always thought that the original “yellowish” colour used in the center of the playfield made this table look really empty and bland, this is exactly the same thing that, I think,  LOTR suffered from until you released your mod!

          IMHO, your masterful graphics changes give both tables more “body” and cohesion while staying true to their respective themes.

          I can’t thank you enough, this table is now going straight to the Cab.

          Cheers from down under mate.

          Delta23

           

           

          1 user thanked author for this post.
          in reply to: Star-Jet (Bally 1963) #184051
          Delta23
          Participant
            @delta23

            This table is B.E.A.U.T.I.F.U.L!!!

            The entire combination of table subject, the sharpness of the art work, the transparency and clarity on the plastics and that fantastic lighting… wow! – I have to pick up my jaw of the floor every time I launch it :)

            This table is now at the top of the list when it comes to showing off my cab.

            Thanks mate, this is truly a work of art and a wonderful gift to the entire community.

             

             

            1 user thanked author for this post.
            in reply to: Big Bang Bar (Capcom 1996) #180754
            Delta23
            Participant
              @delta23

              Hi Sheltemke,

              Thank you for the mod, this table looks fantastic!

              I have a couple of minor issues with this table and I was wondering if anyone here knows what may be causing them:

              1: When you launch the table at the very start and just before you put coins in. All the B.A.R “dividers” are invisible (i.e. you can only see the rubbers suspended in mid-air) until the lights come on. When the lights come on they “appear” in all their pink/purple splendor, its specially noticeable when the lights are blinking – This is a minor issue but I was wondering if it is there for real or it’s just my set up (cab).

              2: I can’t seem to be able to adjust the sound options in the script. I am using Controller 3 = B2S server, but no matter what multiplier number I use the sound volume stays the same.

              PS: I have already re-downloaded and re-installed the table.

              in reply to: Aliens #178702
              Delta23
              Participant
                @delta23

                Hi Siggi, thanks for jumping in with that one… I had no idea how to do it :)

                in reply to: Aliens #178699
                Delta23
                Participant
                  @delta23

                  Hi Loafer,

                  Thank you for your generous feedback.

                  Firstly, you need to know that I’m no expert, scripting unfortunately is not my “forte” but I’m picking up a few things here and there.

                  Trust me, if Siggi had not given me an insight into his Manowar table (how to use a switch), I would never have attempted any of this.

                   

                  This is only my second mod and I’m glad it has accomplished what I was going for.

                  My main goal is always to capture the atmosphere of the theme, and to do that,  the theme needs to permeate throughout the table.

                  As you so carefully noted, the right sound in the right place or at the right time and so on – i.e. The Sentry guns under “The Main Complex area” hitting the bottom 3 “alien” targets “blindly” (just like the movie) with the monitoring screen, by the flippers, only lighting up when they are on. Its all in the details…

                  But I digress… on a different note, the bumpers were the last thing I added, and I struggled with the final decision. I only added them because they looked “pretty”.

                  On my original design they were green with a black Alien Facehugger stencil on them, but I just couldn’ get them to look right (on par with the rest of the table).

                  Also, during testing, the original flipper settings from JP seemed to do the job well so I did not adjust them, then again I’m not even sure if I could (I have no idea how to do it, but I’ll figure it out).

                  Now that the table is “out there”, all opinions will be taken on board. It is exactly what one needs when putting things together :)

                  Thank you once again for your very well structured and eloquently put feedback, I’ll take it all on board.

                   

                  Cheers from down under mate

                  Delta23

                  in reply to: ManOwarR Pinball #145448
                  Delta23
                  Participant
                    @delta23
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                    1 user thanked author for this post.
                    in reply to: ManOwarR Pinball #144711
                    Delta23
                    Participant
                      @delta23
                      This reply has been marked as private.
                      1 user thanked author for this post.
                    Viewing 9 posts - 1 through 9 (of 9 total)