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My son just started watching the movies two weeks ago. When I showed him this table he was so excited. We have been playing for hours and loving it!  Thank you for the many hours of hard work spent on this amazing table.
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Fixed!!!!
In FX3 I went to settings, then to video, I switched from full screen to windowed borderless. I had to re position my backglass slightly because it was off center. Now everything works perfectly.
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Thank you for sharing your settings my escape game and escape emulator is set the same as yours. I still get sent to the desktop when I hit the escape key. Not sure what I am missing thank you.
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You were right I installed Freenzes 1.71 instead of 1.72 and it worked right away. Thank you!
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April 19, 2019 at 10:34 pm in reply to: Tron Legacy LE: 2 on 1 PuP-Pack (BG, Topper on 1 Screen ) #124695I had pin a player working perfectly until I installed a Pin DMD 3 . Now the pup videos will not play. When playing a game like tron the start video for the movie trailer won’t play or any other videos during game play. Topper videos play spells CLU. I downloaded frenzy dll 1.72 and pin up dll. I followed all of his instructions I think… My dll settings are below is there a setting I am missing. The DMD shows on the Pin DMD 3 but no videos on the PUP packs. Any help would be greatly appreciated.
[global]
; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
resize = fit
; flips the image horizontally
fliphorizontally = false
; flips the image vertically
flipvertically = false
; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = false
; virtual dmd stays on top of all other windows
stayontop = true
; hide the resize grip
hidegrip = false
; ignore the aspect ratio of the rendered dots when resizing
ignorear = false
; use VPM’s registry values when positioning the virtual dmd
useregistry = false
; x-axis of the window position
left = 0
; y-axis of the window position
top = 0
; width of the dmd in monitor pixels
width = 600
; height of the dmd in monitor pixels
height = 600
; scale the dot size (set to 0.8 for same size as pre-1.6.0)
dotsize = 1.0[pindmd1]
; if false, doesn’t bother looking for a pinDMD1
enabled = false[pindmd2]
; if false, doesn’t bother looking for a pinDMD2
enabled = true[pindmd3]
; if false, doesn’t bother looking for a pinDMD3
enabled = true
; COM port, e.g. COM3
port =[pin2dmd]
; if false, doesn’t bother looking for a PIN2DMD
enabled = true
; how long to wait in milliseconds after sending a palette
delay = 25[browserstream]
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090[vpdbstream]
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false
endpoint = https://api-test.vpdb.io/; if enabled, writes frames to an .avi file
enabled = false
; path to folder or .avi file. if folder, gamename.avi is used.
path =[pinup]
; if enabled, send frames to PinUP.
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