Forum Replies Created

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • in reply to: Harry Potter & the Goblet of Fire #162844
    jwill
    Participant
      @jwill

      My son just started watching the movies two weeks ago.  When I showed him this table he was so excited.  We have been playing for hours and loving it!   Thank you for the many hours of hard work spent on this amazing table.

      in reply to: Pin Up Controller Settings for FX3 #139831
      jwill
      Participant
        @jwill

        Fixed!!!!

        In FX3 I went to settings, then to video, I switched from full screen to windowed borderless.  I had to re position my backglass slightly because it was off center.  Now everything works perfectly.

        in reply to: Pin Up Controller Settings for FX3 #139440
        jwill
        Participant
          @jwill

          Thank you for sharing your settings my escape game and escape emulator is set the same as yours.  I still get sent to the desktop when I hit the escape key.  Not sure what I am missing thank you.

           

           

          Desktop Screenshot 2019.07.28 - 21.44.53.48

           

          in reply to: Pin DMD 3 Install Now Pup Packs won't work #125079
          jwill
          Participant
            @jwill

            You were right I installed Freenzes 1.71 instead of 1.72 and it worked right away.  Thank you!

            in reply to: Tron Legacy LE: 2 on 1 PuP-Pack (BG, Topper on 1 Screen ) #124695
            jwill
            Participant
              @jwill

              I had pin a player working perfectly until I installed a Pin DMD 3 .  Now the pup videos will not play.  When playing a game like tron the start video for the movie trailer won’t play or any other videos during game play.  Topper videos play spells CLU.  I downloaded frenzy dll 1.72 and pin up dll.  I followed all of his instructions I think…  My dll settings are below is there a setting I am missing.  The DMD shows on the Pin DMD 3 but no videos on the PUP packs.  Any help would be greatly appreciated.

               

               

              [global]
              ; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
              resize = fit
              ; flips the image horizontally
              fliphorizontally = false
              ; flips the image vertically
              flipvertically = false
              ; enable or disable frame-by-frame colorization (inactive in VPX bundle)
              colorize = true

              ; a DMD that renders with nice dots on a computer monitor
              [virtualdmd]
              enabled = false
              ; virtual dmd stays on top of all other windows
              stayontop = true
              ; hide the resize grip
              hidegrip = false
              ; ignore the aspect ratio of the rendered dots when resizing
              ignorear = false
              ; use VPM’s registry values when positioning the virtual dmd
              useregistry = false
              ; x-axis of the window position
              left = 0
              ; y-axis of the window position
              top = 0
              ; width of the dmd in monitor pixels
              width = 600
              ; height of the dmd in monitor pixels
              height = 600
              ; scale the dot size (set to 0.8 for same size as pre-1.6.0)
              dotsize = 1.0

              [pindmd1]
              ; if false, doesn’t bother looking for a pinDMD1
              enabled = false

              [pindmd2]
              ; if false, doesn’t bother looking for a pinDMD2
              enabled = true

              [pindmd3]
              ; if false, doesn’t bother looking for a pinDMD3
              enabled = true
              ; COM port, e.g. COM3
              port =

              [pin2dmd]
              ; if false, doesn’t bother looking for a PIN2DMD
              enabled = true
              ; how long to wait in milliseconds after sending a palette
              delay = 25

              [browserstream]
              ; if enabled, stream to your browser in your LAN
              enabled = false
              port = 9090

              [vpdbstream]
              ; if enabled, stream DMD to https://test.vpdb.io/live
              enabled = false
              endpoint = https://api-test.vpdb.io/

              ; if enabled, writes frames to an .avi file
              enabled = false
              ; path to folder or .avi file. if folder, gamename.avi is used.
              path =

              [pinup]
              ; if enabled, send frames to PinUP.
              enabled =true

            Viewing 5 posts - 1 through 5 (of 5 total)