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  • in reply to: Decal + Logo mode washes out ball color #117138
    Muhammedwally
    Participant
      @muhammedwally

      I an getting very familiar with that “long time”. I will keep digging ’till I find my culprit(s).

      in reply to: Decal + Logo mode washes out ball color #116515
      Muhammedwally
      Participant
        @muhammedwally

        OK, had to zip the pics, would explain why they weren’t uploading

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        in reply to: Decal + Logo mode washes out ball color #116514
        Muhammedwally
        Participant
          @muhammedwally

          2 of the 6 balls/tables sampled were noticeably affected by a shiny Environment Emission Image which when removed, gave some clarity to the ball. Other tables like Excalibur, remain clouded despite changes in the settings I have displayed. Is there another option that applies shininess in a way as to affect the ball?

          in reply to: Decal + Logo mode washes out ball color #116321
          Muhammedwally
          Participant
            @muhammedwally

            I forgot to mention I use a solid black square 64×64 pixels, 24 bit depth for ball image when using a ball decal. Haunted House has never given me a ball to shoot, however, Fun House works great! Very FUN by the way.  I selected the marbled ball through the startup menu and got the same washed out results. Then I restored Vpinball video defaults with no changes. By changing or not using an environment emission image helps with some tables but the Funhouse marbled balls are so washed out for me, correctly identifying the primary culprit remains beyond my ability/detection so far. Am I correct in assuming this was not an issue for creators/modders of Funhouse? If so, that would imply a video card setting/option that affects vp’s handling of materials. Since the opaque sheen’s intensity is different among tables with identical settings. Can the ball be changed the way materials’ properties can in the material manager? So many questions :scratch:

            in reply to: The X Files (Sega 1997) #116104
            Muhammedwally
            Participant
              @muhammedwally

              Thnx 4 the reply, I fiddled endlessly and failed at remediating one small error I created somehow. A re-download and overwrite fixed it. The more I learn about VP, the more amazed I am at the amount of technical wizardry wielded by all of you authors……THANK YOU!

              in reply to: HULK Mad! going to rehab #115821
              Muhammedwally
              Participant
                @muhammedwally

                Yes, the magic wand to start with is a quick way for selecting. I prefer a bit more control by using the pen tool to create a path. On the layers/paths/channels dialog box on the right, at the bottom of the paths tab, there are 4 or 5 icons. one of them will make a selection out of the path. Paths are great because they can be extensively edited and saved unlike a selection. Great for trying out different options. The vote? I say no border. To me, the green border looks like a bad silkscreen print where the colors don’t line up, but sometimes that’s a good thing.

                in reply to: The X Files (Sega 1997) #115820
                Muhammedwally
                Participant
                  @muhammedwally

                  Looks like a fun table. Unplayable for me. The ball launches, and……that’s it, does’nt enter the play field. Maybe I did something wrong? I don’t see others having the same problem :unsure:   It’s a keeper though, I will come back to it when I’ve learned some more.

                Viewing 7 posts - 1 through 7 (of 7 total)