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What’s weird is atf is the first table I used to verify SSF. I’ll take a look at my version in a few but it’s a 2019 or 2020 release. Either I’m going crazy or SSF stopped working around the time I set up PeaceUI / EQAPO. :/
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Ok well now I feel like a dummy. I was initially using Attack From Mars and Cactus Canyon to test, but this morning I tried Diner and Medieval Madness and SSF works just fine like it’s supposed to, so I’m guessing that my copies of AFM and Cactus Canyon just don’t support SSF. Doh.
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I’ve tried it without thump and same problem.
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February 8, 2021 at 1:04 am in reply to: VSync not working when launching VPX through Popper #222924I may have figured out what’s wrong. I’ve tinkered with several settings on the AMD drivers, and it seems like if I disable Freesync, the problem resolves. Might have to upgrade to an nvidia card sooner than I thought. Lol. The freesync stuff would be nice to have enabled but for now it’s way better than it was! :)
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February 7, 2021 at 11:25 pm in reply to: VSync not working when launching VPX through Popper #222917I tried updating my amd drivers and all settings are stock (no game specific rules, just default settings) but vsync still ends up breaking/disabled when launching a vpx table through popper. Such a bizarre problem since I know Popper isn’t changing vpx settings.
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February 5, 2021 at 3:30 pm in reply to: VSync not working when launching VPX through Popper #222551Interesting. I only have several tables, and all tables play at 75hz when launched directly through VPX, and 130-150 variable through Pinup. Super strange. Thanks for your time
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February 5, 2021 at 1:59 pm in reply to: VSync not working when launching VPX through Popper #222536I believe I’m using the default, I don’t recall changing any of those settings. Here’s what I’m seeing for the launch:
START “” “[STARTDIR]Launch\VPXSTARTER.exe” 30 10 60 “Visual Pinball Player” 2
cd /d “[DIREMU]”
if “[RECMODE]”==”1” (
START /min “” vpinballx.exe “[DIREMU]” -DisableTrueFullscreen -minimized -play “[GAMEFULLNAME]”
) else (
START /min “” vpinballx.exe “[DIREMU]” -minimized -play “[GAMEFULLNAME]”
)Here’s what I have in the close script:
“[STARTDIR]LAUNCH\PUPCLOSER.EXE” WINTIT “Visual Pinball” 10 1
Thank you for your help and in being a pillar of the vpin community!
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February 5, 2021 at 1:43 pm in reply to: VSync not working when launching VPX through Popper #222527I did a little digging around this morning. I have Pinup Player and Popper 1.4.5 installed. VLC version was 3.0.11, 32bit (must have auto updated). I uninstalled that, deleted from %appdata%. I copied the version of VLC included with Pinup Player (2.2.8), copied to c:\VLC, and pointed Windows to that directory as default player for MP4 (not sure if that step was necessary), and disabled auto updates.
At any rate, I’m still having Vsync break when I open a VPX table through Pinup Popper… tables are stuttering and FPS is not locked. I am having Pinup Popper keep a static png image over my DMD, but not running any pup packs. I’m not sure the next steps for troubleshooting. Much obliged for any troubleshooting steps!
Also for what it’s worth, when I installed the Pinup Player / Popper setup, I went through the nailbuster guide (disable antivirus, unlocking DLLs, Sam Build, DOF, Freezy, B2s update, proper display order and DPI, etc.).
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Thanks for the reply. It does seem like everything is working fine by just replacing Dmddevice.dll from freezy 1.7.1, and it seems like all of my other tables are still working. I guess my question would be if I should downgrade the rest of my freezy files to 1.7.1. The freezy install comes with Dmddevice.ini, dmdext.exe, etc, and I still have the files from 1.8.0 installed. Should I just replace them all with 1.7.1 files so everything is from the same version?
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Silly me, I downloaded the custom triggers pack instead of the default pack, and additionally my audio driver swapped my rear and side channels, which added confusion to the mix. All’s well now.
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