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Viewing 10 posts - 1 through 10 (of 10 total)
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  • in reply to: Corvette (Midway 1994) #207239
    Viper2005
    Participant
      @viper2005

      @bietekwiet

      To change the inside walls black again, go to the Backglass/POV options pane, and on the top of that pane, choose Background Color, and change it from dark grey to black.

       


      @Goldchicco

      Thank you for the update!

       

      2 users thanked author for this post.
      in reply to: Corvette (Midway 1994) #204612
      Viper2005
      Participant
        @viper2005

        Having never played Corvette till now, it is quickly becoming one of my favorite tables.  Its fun, challenging and has a neat gimmick.

        Thank you for the work on this table and the updates!

        1 user thanked author for this post.
        in reply to: Pirates of the Caribbean (Stern 2006) – EB Mod #203044
        Viper2005
        Participant
          @viper2005

          I love this table, plays great!  TY for the mod!

          in reply to: Flash Gordon (Bally 1981) – EB Mod #201880
          Viper2005
          Participant
            @viper2005

            Looks and plays great!  Thank you!

            in reply to: AC/DC Premium-LE-Luci #200763
            Viper2005
            Participant
              @viper2005

              I’m happy to report that I’ve found and fixed the issue.  It was the newly added line in 1.5 regarding the shaker motors in the Solenoids section of the script.  I commented that line out (as it was originally in 1.4) and now the pop sound is gone!

              This was the line I commented out:

              SolCallback(8) = “vpmSolSound SoundFX(“”ShakerPulse””,DOFShaker),” ‘Shaker Motor

               

              in reply to: The Walking Dead (Stern 2014) – EB Mod #200429
              Viper2005
              Participant
                @viper2005

                This table plays great!

                Thank you for updating the table.

                in reply to: The Witcher #199661
                Viper2005
                Participant
                  @viper2005

                  This looks amazing!  Thank you for your work!

                  1 user thanked author for this post.
                  in reply to: AC/DC Premium-LE-Luci #199113
                  Viper2005
                  Participant
                    @viper2005

                    Thanks, I did try redownloading the ROM, with the same result.   I also tried the other tables, Back in Black LE and Let There Be Rock LE, and this popping also occurs on those tables too, but only when Y.S.M.A.N.L is playing.  Its very odd!

                    in reply to: AC/DC Premium-LE-Luci #198979
                    Viper2005
                    Participant
                      @viper2005

                      The popping/crackle sound comes about one second after the ball hitting the bumper sound.  Its like when the bumper sound ends, it causes this pop sound, every time.  But it only occurs when that one song is playing, and nothing else on the playfield seems to trigger this pop, only the bumpers..  When any other song is playing the bumpers sound perfectly normal.

                      I have made a youtube video that shows this sound.  Listen for the “pop” at 0:04, and another “pop-pop” at 0:06.  For this video I turned on Music Attenuation so you can hear the popping better.  This only occurs when Y.S.M.A.N.L is playing, regardless of volume.

                      in reply to: AC/DC Premium-LE-Luci #198944
                      Viper2005
                      Participant
                        @viper2005

                        First, I would like to say Thank You for this amazing table.  It is quite possibly the best VPX table I have encountered!

                        Second, I would like to report that there is some slight audio crackling, when You Shook Me All Night Long is selected and the ball comes out of the bumper area.  Maybe its just on my end though, can anyone else duplicate the problem?

                      Viewing 10 posts - 1 through 10 (of 10 total)