Reply To: World Cup Soccer (Bally 1994)

#165899
DJRobX
Moderator
    @djrobx
    MemberModerator

    @Knorr @ClarkKent, after trying this out, it’s even more glorious than in the screenshots. Simply amazing, amazing talent!

    On the negative side, this table puts my GTX1070 to it’s knees like nothing else on Vpinball. I’m playing @ 165hz and in certain situations my fps drops as low as 120 and the fluctuating frame rate makes the game seem jerky and not so fun to play. Disabling AA has a small effect, but no where near enough. I also tried to resize some textures to half the size and set some primitives to static rendering, but the performance issues doesn’t seem to be connected that much to GFX and the general structure how the table is built seems quite optimized and efficient. Any ideas how to smooth the performance on this? Could it be something on the script/code side?

    This table has a few 4k flasher images (fl_xx).   You can probably greatly reduce these without much negative visual impact as they are blurry blobs of light anyway.   We ended up using smaller flasher images in Flintstones because the 4k ones were slowing things down too much.

    The F11 FPS screen actually shows you what percent is script vs GPU.   I don’t see much in this script that could be causing slowness.

     

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