May 19, 2020 at 1:30 pm
#181188
Yep still here!
I’m amazed at the detail that you put into these. From the very little knowledge I have of F360 and far less of Blender it looks to me that programs like F360 are really good at making accurate models for machining while programs like Blender are better at artwork. This is a gross oversimplification because you can sculpt in F360 and you just demonstrated that you can build accurate models in Blender.
My question is, would it be better to leverage the powers of each program to get the job done? For example build the model in F360 and render the lighting and color effects in Blender?
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