- This topic has 27 replies, 19 voices, and was last updated 3 years, 1 month ago by Bladeof.
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March 21, 2021 at 2:24 am #230522March 21, 2021 at 2:19 pm #230611
I s this flasher correct?
No
I was not planning to map the backwall domes given that i couldn’t confirm the controlling IDs.I did not adjust the height of the lights or flashers.the material for the right dome Prim 9 (Lit) is also wrong, the Lit flasher should be under the right (9) domeI’m going to do another update but I’m going to wait a few days to see if other bugs are foundso far I have fixedyou can wait for the bug fixes or if you like to apply them your selfBackwall domesFlasherlight7, Flasherlight8, Flasherlight9 —-> should have a height of 186Flasherlit9 (primitive dome) —> should have material Flashermaterial9Flasherflash7, Flasherflash8, Flasherflash9 —-> should have a height of 235Bumpersthe bumpers are sticking through the bumper caps primitives —-> Bumpers should have a height of 80Fluppers Domes and Jps lights don’t get along you have to have separate calls1 for the domes and 1 for the lights, I forgot to add a light call for R4 solenoid so that the R4 PF light can turn onSolCallback(28)=”SetLamp 128,” ‘4R PF
SolCallback(28)=”Flash4R” ‘4R Fluppers DomeI also reversed the mapping for R4 and R5 ,it should beSub Flash4R(flstate) ‘4R
If Flstate Then
Objlevel(4) = 1 : FlasherFlash4_Timer
Objlevel(5) = 1 : FlasherFlash5_Timer
End If
End SubSub Flash5R(flstate) ‘5R
If Flstate Then
Objlevel(7) = 1 : FlasherFlash7_Timer ‘Left Backwall Dome
End If
End Subsee a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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March 21, 2021 at 2:32 pm #230614Thanks for this table 32assassin. The table looks really awesome! I like the lightning very much.
And the smoothness of the table looks a bit similair to baywatch.
I like how the ball is rolling over the playfield, somehow it looks like there is a 3d depth effect.
Probably shadow on the ball, or maybe it’s the whiskey ;) . But thank you for this great rebuild!
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March 21, 2021 at 4:53 pm #230659Thanks for the table. How do I change it so it doesnt look as bright and washed out? I want the colors to be similar to the preview picture.
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March 24, 2021 at 2:30 am #231125Thanks for this! Nice job. It’s a fun one. Seems to play quite fast, but I’ve never played a real LW3 table.
One thing I noticed is that the wire-form seems to missing the ball-rolling sound on it, after the first loop. Also, sometimes the ball makes a slight odd “twitch” movement when catching the ball with the right flipper.
Really appreciate all the work that goes into these tables!!!
*** SOLVED *** (Mostly)
I found that a couple of sound files (fx_rampL, fx_railShort) are referenced in the script (lines 344, 349, 354) but are missing from the table. I was able to find fx_rampL (Last Action Hero) which I’ve attached here. Importing the missing sound file seems to take care of things, for the most part. I haven’t been able to find fx_railShort so let me know if you find it.
Hope this is helpful!
- This reply was modified 3 years, 1 month ago by Astroboy. Reason: Found solution
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March 24, 2021 at 12:27 pm #231171Just read the whole thread – here –>
https://vpinball.com/forums/topic/1-0-2/#post-230521
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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March 30, 2021 at 3:14 am #231976I figured out why the bumper sounds weren’t working. In the script, the sounds are labelled “fx_bumper_1” “fx_bumper_2” “fx_bumper_3” in lines 322-324. Simply remove the last underscore for each of those so they match the actual name of the respective sound files (i.e. “fx_bumper1, fx_bumper2, fx_bumper3), and it should work fine!
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March 30, 2021 at 8:26 pm #232063Thanks for this! Nice job. It’s a fun one. Seems to play quite fast, but I’ve never played a real LW3 table.
One thing I noticed is that the wire-form seems to missing the ball-rolling sound on it, after the first loop. Also, sometimes the ball makes a slight odd “twitch” movement when catching the ball with the right flipper.
Really appreciate all the work that goes into these tables!!!
*** SOLVED *** (Mostly)
I found that a couple of sound files (fx_rampL, fx_railShort) are referenced in the script (lines 344, 349, 354) but are missing from the table. I was able to find fx_rampL (Last Action Hero) which I’ve attached here. Importing the missing sound file seems to take care of things, for the most part. I haven’t been able to find fx_railShort so let me know if you find it.
Hope this is helpful!
@astroboy, you will find the “fx_railshort” sound on the new Michael Jordan table.You need to login in order to like this post: click here
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