- This topic has 27 replies, 19 voices, and was last updated 3 years, 1 month ago by Bladeof.
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March 20, 2021 at 3:24 pm #230383
https://vpinball.com/VPBdownloads/lethal-weapon-3-data-east-1992-2/
This is a strip and rebuild of Javiers VPX table. I was doing a rebuild of Rascals MJ table.
I did not find many pics of that table but since its a re skin of LW3, I found allot of tear down pics
at pinside https://pinside.com/pinball/machine/lethal-weapon-3/gallery
I was able to do a complete rebuild with more accurate pegs, posts ect.
Big Thank you to
Javier for his VPX table
000Player1000 for his VP9 table
Fransisco666 for his resources/FP models
EBislit for his PF image.
The Bad Part first
- The service manual lists sw52, but it does not show where it goes.
I have no idea where to place it, it stayed in the same place as the VP9 table.
- I could not confirm the IDs for the backwall domes.
- I would like to replace everything in layer 8 with better quality images.
but I did not find any. I included the best images I could find. If someone has better resources I will build a new set of plastic primitives.
- The metal ramp looks like crap, if anyone wants to render a metal texture feel free to do it.
The Updates
- Full Script rebuild, corrected a few solenoid calls.
- Layer 1: as mentioned full rebuild using the PF images I found
- Layer 2: full ramp rebuild, the physical ramps now line up with the primitive ramps
- Layer 3: missing lights where added, primitive LEDs and Dome where updated.
- Layer 4: more primitives added (Darks Data East Apron) Big thank you to Kiwi for his more accurate bumper texture I also redrew the correct bumper decal.
- Layer 6: Full Solenoid Control Lights rebuilt, Fluppers domes V2.2 where added.
- Layer 8: as mentioned better resources and this will be completely rebuilt.
- Layer 9: added primitive PF mesh
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
Total of 68 users thanked author for this post. Here are last 20 listed.
March 20, 2021 at 3:40 pm #230397Thanks – but, I think I’ll have to look at the topic for this release. Hope I don’t mess it up.
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March 20, 2021 at 3:46 pm #230401for whatever dumb reason I added the version number to the tittle.
I updated the upload but the changes where not applied to the forum post.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
March 20, 2021 at 3:47 pm #230402you are right about the MARS light thats the right ID..lol that i know for a fact from fire dept days
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1 user thanked author for this post.
March 20, 2021 at 3:53 pm #230404for whatever dumb reason I added the version number to the tittle.
I updated the upload but the changes where not applied to the forum post.
Be aware that logged on users, can easily also be fooled by cache. So, if you change something and it stays the same. You might need to flush your cache.
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March 20, 2021 at 4:08 pm #230414you are right about the MARS light thats the right ID..lol that i know for a fact from fire dept days
well that makes sense,
MARS light mapped with 1.0a update.
1.0a should also fix FlashredR4 error on line 55
should be
SolCallback(28)=”Flash4R” ‘4R Fluppers Dome
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
March 20, 2021 at 4:16 pm #230421Hey 32assassin,
I am getting the error on here to. The same as MJ table. I uploaded the photo in the support for the MJ table.
Thank you brother!!
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March 20, 2021 at 4:27 pm #230426Not playable, Script Error FlashR4, please reupload , thanks!
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March 20, 2021 at 4:30 pm #230429Fix is posted over in the Jordan Support topic.
Line 55, take the “Red” out.
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March 20, 2021 at 4:37 pm #230431Damn, this and Batman DK on the same day! Will try this later, thanks!
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March 20, 2021 at 4:44 pm #230437Not playable, Script Error FlashR4, please reupload , thanks!
as stated download the table again, if you are still getting an error with the fixed table.
I suggest you updated to the latest and final 10.6 and latest PINMAME, I don’t know this for a fact but
older versions might not like Fluppers V2.2 script.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
March 20, 2021 at 4:53 pm #230445Awesome thanks so much.
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March 20, 2021 at 5:37 pm #230448Can anyone try this with the Lethal Weapon 3 Pup Pack and let me know if it starts the Pup Pack. I’m a little stumped. I do not have a b2s, my pupvideo folder is named the same as the rom, but the table loads and is playable but the Pup pack never loads….so weird. I reloaded the previous version I had and it works with that one.
- This reply was modified 3 years, 1 month ago by PEandS1Ws.
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March 20, 2021 at 5:49 pm #230455Was not expecting to see this. Very nice surprise indeed. Thanks!
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March 20, 2021 at 6:44 pm #230463Same problem with pup pack not working with this version. ☹️
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March 20, 2021 at 7:18 pm #230467Same problem with pup pack not working with this version. ☹️
Good…I thought I was losing my mind. No big deal I have both the regular b2s and the Pup in my table lineup using VPMalias so until we figure it out I will just use the old version with the Pup and this new one with the b2s.
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March 20, 2021 at 7:22 pm #230468In the table comment out this Line or deleted — .PuPHide = 1
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5 users thanked author for this post.
March 20, 2021 at 9:13 pm #230484Thanks 32 for the update, very fun table.
One small thing, anyone with SSF tell me if your bumpers aren’t playing a sound effect when hit? The gun shot noise/callout is working but the bumper sound itself isn’t? I’ll have a closer look, but at least in sound manager there are bumper FX there.
Sure I’ll figure it out ??
Cheers again 32assasin ???
Cabinet Hardware (still a WIP)
i7 4770 // 16GB Ram // 1660 Super // 1TB SSD
LG 32QN600 (32" 1440p 75hz Playfield) // Dell 24" (1080p Backglass) // 11.6" LCD (DMD)You need to login in order to like this post: click here
March 21, 2021 at 12:05 am #230506I s this flasher correct?
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March 21, 2021 at 1:44 am #230521One small thing, anyone with SSF tell me if your bumpers aren’t playing a sound effect when hit? The gun shot noise/callout is working but the bumper sound itself isn’t? I’ll have a closer look, but at least in sound manager there are bumper FX there.
check out script lines 321 ff
and compare those sound calls. you have the choice to rename the files in sound manager to:
fx_bumper_1 or to change the bumper sound calls in the script to fx_bumper1 (like they are named as file in sound manager).
And 32ass thanks for this nice table …
i am playing with the right outlane size or those rubber values; it makes me angry =)
I someone wonders about the “light” oder “too bright” looking playfield. I´ve changed the “playfield material” to this:
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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