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  • #103917
    arconovum
    Participant
    @nicholaschristopher
    MemberContributor

    Mod Includes:

    [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition . [ATOP] Animated Topper.

    And if you are wondering: Yes the disco-ball turns, and the lights casts spin...

    Original Author VPX: BorgDog, Pf: hauntfreaks

    6 users thanked author for this post.
    #169739
    Ben Logan2
    Participant
    @benlogan2
    Member

    Plays great in VR! Disco lighting is amazing. Love this!

    #169740
    arconovum
    Participant
    @nicholaschristopher
    MemberContributor

    Plays great in VR! Disco lighting is amazing. Love this!

    Just having fun with that.. how is the disco ball in VR? very curious, any textures out of place?

    #169746
    The Loafer
    Participant
    @theloafer
    Member

    I’m gonna need to try this one in VR!  Pic looks great, so many tables to try, thanks for all your recreations!

    #169803
    arconovum
    Participant
    @nicholaschristopher
    MemberContributor

    I’m currently modding the flintstones, Iron Maiden and will finally release Paul Bunyan.

    #177736
    The Loafer
    Participant
    @theloafer
    Member

    so I finally tried it in Vr this evening.  Wow mind blown. I did have to adjust the disco lighting as it rotated on a flat plane behind the backglass so after a while it’s starts making you a bit dizzy.  Maybe some day a VR room can be made where it flashes on the wall. As it is, took a while for me to figure it out but I was able to at least hide the graphic (I gather it’s still rotating but I couldn’t figure out how to shut that down lol)

     

    the gem is the disco ball. Jeezus the effect is totally convincing in VR. As well roller disco is a wide body and for the uninitiated, a reminder that VR gives you proper scale so widebodys are gloriously beautiful and damn wide.  You can simulate this on the pincab by shrinking it down but then it feels like you are playing with marbles

     

    thanks again for doing these Nic. I know that VR is not the intended audience but SOB do your releases look fantastic in VR and the working backglasses is just too notch

    1 user thanked author for this post.
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