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March 19, 2017 at 7:42 pm #50941
Locomotion by Zaccaria for VPX with some slight tweaks. Although both cabinet and desktop mode supported and function, emphasis was on cabinet mode. Hopefully you will enjoy it and uncover things to fix.
Used dboyrecords VPT version as a guide, for some resources and parts of the script and that table’s authors included Luvthatapex and Destruk. Main rail, rings and some other primitives are from 32assassin’s Magic Castle. Light Sequencer script, playfield GI lights, and some lighting from JPSalas’ Slimer. Desktop background from wildman’s backglass. Playfield and all plastics constructed from photographs found on the internet along with some sounds. Any oversights or faults are unintentional. If corrections or refinements are needed, please share your insights.
This is a fantastic hobby with a great community; thanks!
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12 users thanked author for this post.
DrRetro, freezermeat, Shark's Mouth, Hawyer, Jesperpark, htamas, Al, Seraph, Mark70, STAT, Fulltilt, randrMarch 19, 2017 at 7:56 pm #50946WOW! what a great surprise! I love these Zaccaria pins!
thank you @CKPIN!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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March 19, 2017 at 8:13 pm #50949Never saw this coming. Thank you….!
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March 19, 2017 at 8:28 pm #50950Sweet! I love this on on the Zacc iOS app. Thanks!
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March 19, 2017 at 10:55 pm #50954This was #1 on my Zaccaria wish list and I never thought I’d see it in VPX. Thanks for the work. Looking forward to trying it out this week.
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March 20, 2017 at 2:57 am #50958i remember, cleaned the PF for the Vp9 Edition … nice Table, thanks
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March 20, 2017 at 3:40 am #50960Pinball where I learned he and Solar Ride
Thank you very much
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March 20, 2017 at 3:44 am #50961Very nice – Thanks! I like these Zaccaria Tables too.
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March 20, 2017 at 3:52 am #50962Thanks for this nice surprise! Really great table!
Ah
Ah
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March 20, 2017 at 4:19 am #50963thank you! never played this one IRL but it looks great, thank you for your work!
My favorite pinball machine?
Where I can put my name on as Grand Champion....My favorite pinball machine?
Where I can put my name on as Grand Champion....You need to login in order to like this post: click here
March 20, 2017 at 7:39 am #50967nice! (spent some time last year trying to improve the sound emulation for this one, but in the end mostly failed. :/)
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March 20, 2017 at 7:41 am #50968@toxie thanks for trying
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
March 20, 2017 at 7:15 pm #50996Cheers for sharing, the Zaccaria tables are as rare as white rhino’s IRL in Australia .. great to have the opportunity to play another of them !
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March 21, 2017 at 3:41 am #51009tiny request: would be cool to have an option in the script to easily choose between the custom sounds and the original emulation sound.
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March 21, 2017 at 11:19 am #51019Awesome, thanks for this. Can’t wait to try it.
I used to play the real thing 35 or so years ago a lot, so I wonder how will I fare in the virtual version of the table
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March 21, 2017 at 3:06 pm #51026I love these Zaccaria pins also.. thanks for posting it!!! Those sounds make me want to take the “mushroom jump” though… hehe
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March 21, 2017 at 7:29 pm #51033Original sound option is a good idea; thanks.
New version uploaded; option in script.
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March 22, 2017 at 2:24 pm #51061A couple of things I noticed:
At the end of the Game Time Bonus, the flippers are not disabled (although the scoring stops like it should). In fact, on the original machine all activities (like slingshots, pop bumpers and the flippers of course) were dead after the time expired (maybe even the lights turned off, I’m not sure), but I suppose that’s more difficult to implement. I looked quickly into the script and noticed there are provisions to stop the flippers, but didn’t spend enough time to find how to fix this.
Also, it seemed to me that the drop targets are too hard to knock down. Sometimes it seemed not even a direct hit dropped some of them.
Good work on the table. It’d be great to have updated graphics since the available resources are rather scarce and the graphics are a bit blurry due to this.
Thanks again for tackling this.
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March 22, 2017 at 3:10 pm #51062Here are my FS Settings (POV File) … i really wanted to see the Flippers Side too, its all a bit more “3D”.
And if you want to hear the train sound at the begining with the original ROM sound ( i love both ),
Change Line 284: = False to =TrueAttachments:
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March 23, 2017 at 9:08 pm #51114htamas – Reduced the target settings (like Diner) and moved them; hopefully this helps (I was unable to recreate the problem). Activated solenoid control of the GI lights during bonus countdown and disabled flippers (ball passes thru them) when countdown finishes; nice catch; thanks.
STAT – Added more script options for using new sounds with ROM sound and moved apron down so the field of view can be higher without hiding shoot again light. Noticed the GI lighting also made it seem like the Shoot Again light was on so adjusted. Thanks.
New version uploaded.
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