Premier Excalibur – 1988 – VP9 to VPX conversion

Viewing 18 posts - 1 through 18 (of 18 total)
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  • #107311
    rascal
    Participant
      @rascal
      MemberContributor

      https://vpinball.com/VPBdownloads/premier-excalibur-1988-vp9-to-vpx-conversion/

      This is a VPX conversion of mfuegemann’s 1988 Gottlieb Premier Excalibur table. Big thanks to mfuegemann for his work.

      Additional thanks to:

      ‘ Maralb, Whysnow, Gaspumprob and Akiles for providing loads of images for the playfield and plastics
      ‘ Kodiac for the flipper primitive routine
      ‘ Fuzzel for providing the images for the playfield lights
      ‘ JPSalas for the Flasher fading code
      ‘ Inkochnito for the DIP switch code
      ‘ Arngrim for the DOF and SoundFX code

      This table is really fun to play. Feel free to fix it up or modify it.

      It needs the rom named “excalibr.zip”. Hopefully you have a friend who has it, because the Gottlieb roms were pulled from all of the VP sites. Quietly ask your friend.

      #107319
      misfit
      Participant
        @edavis

        FYI – Getting a script error on startup…

        Line 1: Object required ‘[string: “Knocker”]’

        I’m running 10.6.0 rev 3541

        #107320
        rascal
        Participant
          @rascal
          MemberContributor

          FYI – Getting a script error on startup…

          Line 1: Object required ‘[string: “Knocker”]’

          I’m running 10.6.0 rev 3541

          On a cab with DOF feedback?

          #107321
          misfit
          Participant
            @edavis

            Nope. No DOF. I just commented out script line 76 to get around it.

            #107322
            rascal
            Participant
              @rascal
              MemberContributor

              Nope. No DOF. I just commented out script line 76 to get around it.

              Ok I should never code while sleepy. :)

              Line 76 should be:

              SolCallback(8) = “vpmSolSound SoundFX(“”Knocker””,DOFKnocker),” ‘Sol8

              I had a period instead of a comma before DOFKnocker.

              Sorry.

              #107326
              Rajo Joey
              Participant
                @joey2001
                Member

                I have some graphical issues on the four flippers, because of the prims.

                I move them away and it’s OK, but maybe there is a better solution?

                prim

                #107330
                Thalamus
                Moderator
                  @thalamus
                  ContributorMemberModerator

                  Without looking at the table it sounds like you need to adjust the primitives sizes.

                  #107332
                  rascal
                  Participant
                    @rascal
                    MemberContributor

                    Yes could use new flippers. In vp9 the image for that primitive was set on a black background which in vp9 you could set as the transparent color. I had to photoshop the image and delete the black background and save it as a png. I don’t see any black left on the image when I zoom in, but it shows up in vpx like that. They should be replaced with a nicer primitive anyway. When converting these, I am just removing the selected vp9 transparent color on things like round targets and in this case the flippers and saving them in a transparent png format and reimporting them. If someone has a primitive for this year Premier table please share it and I will change them out. Or you can mod and release it. I’m on to the next rough conversion.  :good:

                    #107367
                    Udderdude
                    Participant
                      @udderdude

                      Alternate desktop background, if anyone wants it. It’s based on the backglass art.

                      Attachments:
                      #107396
                      RYSr (Rich)
                      Participant
                        @rysr
                        Member

                        @rascal

                        Just enjoying playing the table some more, and noticed that the slingshots are not working.

                        Tried turning on hit events but beyond me!

                        Thanks

                        #107398
                        bord
                        Moderator
                          @bord
                          MembervipContributorModerator

                          Doin’ God’s work here, @rascal. Keep it up! Thanks.

                          #107461
                          rascal
                          Participant
                            @rascal
                            MemberContributor

                            Alternate desktop background, if anyone wants it. It’s based on the backglass art.

                            Thank you, that background looks great!  :good:

                            #107477
                            Mike DA Spike
                            Participant
                              @mikedaspike
                              Member

                              Very cool table. Only my analog plunger isn’t working.

                              Is that sometcode I can add to the script ?

                              #107480
                              Thalamus
                              Moderator
                                @thalamus
                                ContributorMemberModerator

                                Plunger is something you can enable yourself. Cntr+Shift+E, scroll down to plunger. Make sure options is enabled on the push button on the left. Now for the plunger properties tick that enable analog plunger or what it now is called – and your done. Remember to save :)

                                1 user thanked author for this post.
                                #107485
                                Mike DA Spike
                                Participant
                                  @mikedaspike
                                  Member

                                  Learning everyday something news !

                                  Thanks @Thalamus

                                  #153702
                                  vothar
                                  Participant
                                    @vothar
                                    Member

                                    Hi rascal, thank you for the table. it seem that ther is no sound for the ball (rolling, hit on wall, roll on ramp…)

                                    i tryed to change a few option in the script but i never can get sounf other than hit on target / drain

                                    is it normal as it come from VP9 and we need too add sound subroutine, or did i miss something ? i can’t find where the subroutine SoundTime_Timer (where the sound roll1 is play) is called

                                    i set ccontroller = 3 for rom mechanical sound in the script (but i think there is no call for this variable), solenoid = 2  … all is working but i get no more sounds (same sounds with or without the option)

                                    something is missing but i can’t find what… (and before you ask, i already set all the sound of the table to the max with the key ’tilde’ on the DMD)

                                     

                                    #163333
                                    PEandS1Ws
                                    Participant
                                      @peands1ws

                                      @rascal

                                      Just enjoying playing the table some more, and noticed that the slingshots are not working.

                                      Tried turning on hit events but beyond me!

                                      Thanks

                                      Same issue here….Any ideas on a fix?

                                      #163350
                                      rascal
                                      Participant
                                        @rascal
                                        MemberContributor

                                        @rascal

                                        Just enjoying playing the table some more, and noticed that the slingshots are not working.

                                        Tried turning on hit events but beyond me!

                                        Thanks

                                        Same issue here….Any ideas on a fix?

                                        Watch videos of this table. There are no power slingshots, they are just rubbers and a trigger on the real machine.

                                      Viewing 18 posts - 1 through 18 (of 18 total)

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