This topic contains 27 replies, has 18 voices, and was last updated by  jamal1234 1 month, 2 weeks ago.

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  • #121686
     Scotty VH 
    Moderator
    ModeratorMember

    This is a WIP for Punk (Gottlieb 1982).  There's still a lot of cleanup of the plastics -- much of it is just temporary but it doesn't look that bad.  There's lot of stuff that needs to be done that I don't really know how to do, so anyone please feel free to share your improvements.

    9 users thanked author for this post.
    #121694
     randr 
    Keymaster
    ModeratorMember

    Thanks Scotty! Very cool will give this a look on the cab yet tonight :)

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
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    #121697
     Shannon 
    Participant
    Member

    Thanks Scotty.

    #121700
     Thalamus 
    Moderator
    ContributorMemberModerator

    Thank you !

    #121727
     randr 
    Keymaster
    ModeratorMember

    Here is my POV that’s “closer” was really out of wack for my cab by default so see pic

    98510F6A-8949-4338-9C6B-7B95A58DE277

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    1 user thanked author for this post.
    #121737
     Tom 
    Participant
    MemberContributor

    table looks and plays great.  The only thing I can see is the bumpers dof, other than that it looks great, thanks man :yahoo:

    #121837
     balilolo 
    Participant

    hi, thank you

    B2S not loading, is it normal?

    EDIT : updated my b2s backglass to 1.0.1 version and now it works

     

     

    #121850
     STAT 
    Participant
    MemberContributor

    Thanks Scotty, here is another FS POV … File …

     

    Attachments:
    #121924
     roccodimarco 
    Participant
    Member

    I know this is a wip.  Here is what I found thus far.  The ball can bypass the top right lock and go behind the drop targets.  The top drop targets, if one or two are down, it is possible to get the ball behind them and get stuck.  The only other things and I’m sure you know about them, There is one punk missing still on the playfield (I know you mentioned before you were working on that punk.  The drop targets are missing their stickers.  Other than that, BRAVO!  This table is just a weird rare machine, that I really enjoy.  I’m not sure if you are done with the project and passing it off or if you are going to still be doing some touch ups to it, but these were my notes.  Also, some tables had red pop bumpers instead of white, if anyone ever wants to add that as an option.  Thanks a ton scotty this table looks great!

    #121937
     giovanni1966 
    Participant
    Member

    Thank you Scotty,

    after the first ball has been lost, a captured ball has been released. The flippers could not be moved and the released ball was caught between middle post and flipper tip.

    #121996
     Scotty VH 
    Moderator
    ModeratorMember

    Wow… tons of great feedback!  Regretfully, I am entirely out of my league when it comes to fixing 90% of this.  I’m really just a dude that traces artwork.  Is there anyone that understands what needs to be done, and how to do it?

    My effort here was really just a resource project… but it was playable enough and folks wanted it enough, so I put it out there as a “WIP”.  This is true for every table I’ve released… I’m really not qualified to release tables, and would welcome anyone to take them over!

    Thanks all.

    #122024
     bjschneider93 
    Participant
    Member

    It looks great. Thank you. I played 2 games on it and on the first ball of both games the ball became stuck somewhere near the upper left pop bumper so it just sat there are bounced and scored points until I closed the table  ant ideas?

    #122045
     roccodimarco 
    Participant
    Member

    Attached are to Punk tables.  I fixed the spots where the balls can get stuck (I used walls and hid them, I’m sure pro builders have a better solution but I’m going with temp fixes for now).  I also added the last punk from my vp9 table until scotty finishes up with graphics.  I also added the drop target graphics.  The only difference between the two tables attached is I added red bumper caps to the other. Feel free to add to these tables!

     

    whitwred

    Attachments:
    3 users thanked author for this post.
    #122047
     Thalamus 
    Moderator
    ContributorMemberModerator

    Thank you @roccodimarco and @scottt

    #122056
     Mike da Spike 
    Participant
    Member

    Nice table!.

    Never did something in the editor itself, but how to make the pin between the lower flipper smaller ?

    The ball get stuck if the flippers are not used.

    Nevermind, I see people are workign on it  :good:

    #122609
     flippos 
    Participant

    Hi there ! You did it ! congratulation !

    I must admit i have been waiting fot a long time for this table.., because I have the chance

    to own the real one ! the only thing is that the french version has no plot between the flippers.

    Except that, your table plays quite well ! :good:   thank you so much for this release.

    #122626
     Micronaut 
    Participant
    Member

    great. :good:

    I did not know this table  :mail:
    Thank you  :bye:

    #123148
     Pinfan45 
    Participant
    Member

    Looks Great! Thanks Nice and Sharp graphics. Unable to get backglass to load. Any Help appeciated  :good:

    #123156
     Thalamus 
    Moderator
    ContributorMemberModerator

    Had the same problem, and I could not figure out why it wasn’t working. Ended up being a problem with the db2 I had, not the table.

    #123292
     Pinfan45 
    Participant
    Member
    • Thanks Thalamus Which Backglass are you using? theres a few versions out. Are you saying I need to update Backglass Server? Sorry I have no idea what DB2 is..   :cry:
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