- This topic has 3 replies, 3 voices, and was last updated 7 years, 10 months ago by
Thalamus.
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December 23, 2017 at 9:07 pm #72132
VPX conversion
thanks to GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdogin addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = truechange to false if you want either of the shadows not showing on your tables
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December 23, 2017 at 11:53 pm #72205FYI – fixed a DOF coding error when you get a special awarded. If you want to save a download, look for this line:
PlaySound SoundFX(“knocker”,134,DOFPulse,DOFContactors)
change it to
PlaySound SoundFXDOF(“knocker”,134,DOFPulse,DOFContactors)
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1 user thanked author for this post.
December 24, 2017 at 3:11 am #72222Can’t thank you enough Man …
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December 24, 2017 at 3:47 am #72227Yeah. I remember that one from the VP9. Believe it was the same issue with Blue Note. Never reported it since I knew these where about to be released.
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