StarShip Troopers Sega

Viewing 6 posts - 41 through 46 (of 46 total)
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  • #173154
    eMBee
    Participant
      @embee
      Member

      – Some assets are rendered on top or below another asset, despite the “write in front or back” option in the VP editor
      Ok, scratch that… I had those issues in desktop view. When i opened the table on my cab, most of that issue are gone.

       

      #173476
      Sixtoe
      Participant
        @kiella
        Member

        Did you use the PF I sent you (2.1), not the one here? I think I used 32A’s as a size reference so it should be the same size as that (more or less)

        #173485
        eMBee
        Participant
          @embee
          Member

          Did you use the PF I sent you (2.1), not the one here? I think I used 32A’s as a size reference so it should be the same size as that (more or less)

          Yes, I used your 2.1 PF and it’s the same size as 32a table base. But in this case I used DeVal’s table as a base and his VP table had a wrong size.
          So when I changed his table size to match the new PF i had to replace almost all objects, which is all new for me…

          The script of 32a’s table looks more modern and should be better, but i have to script things… and i can’t script things :-(

          #174862
          eMBee
          Participant
            @embee
            Member

            Slowly working to version which is ready for release.
            Thalamus changed and added sound effects and helped with some “bugs”  I couldn’t figure out.

            Schreib released some very nice looking playfield inserts! Couldn’t resist and started to replace some of them on the PF.

             

            #175184
            JR
            Participant
              @jfr1
              Member

              “Shoot a nuke down a bug hole, you got a lot of dead bugs.”

              #176574
              eMBee
              Participant
                @embee
                Member

                Still working on this together with Sixtoe  It’s pretty addictive to see if  we can upgrade something or make it a bit better.
                Sixtoe did great work on lighting, domes, etc.
                I made new textures for the Tanker Bug and TAC Fighter. Also changed the DR-8 Dropship primitive and texture.
                Not a hig-def accurate model (also a 3d noob here..), but way better than the existing one.

                SST_WIP_300420

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