VP 10.7 Beta

Viewing 20 posts - 61 through 80 (of 83 total)
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  • #215742
    JR
    Participant
      @jfr1
      Member

      Interesting. What’s that made out of? Most plumb bobs I’ve used are brass and not sure how conductive they’d be. But you could hang it from a length of wire like from a metal clothes hanger or wheel spoke and fabricate the ring out of an adjustable radiator hose clamp. You starting a wip thread??

      #215747
      Peter222
      Participant
        @swietlikowa
        Member

        As a hook, a modeled wire of appropriate thickness is sufficient, as a ring a large metal washer. When I’m finished and it will work properly – I’ll boast the final effect here :)

        Cone found in nearest DIY store:

        https://www.castorama.pl/pion-murarski-topex-275-g-id-29777.html

        Cost about $2

        #215812
        Thalamus
        Moderator
          @thalamus
          ContributorMemberModerator

          I’ll be watching for an update. I highly recommend that you build your solution as close to a real bob as possible. If you don’t you will have problems adjusting both the height and the centering. There is a screw underneath the bob to fine tune the sensitivity. And the bracket on top is there so you can center it in the x or y direction and you can also bend the metal on top for the same reason – x or y. I should add, even though I had a finished product, it was not a 10 minute job getting it just right, so stealing some of the design is highly recommended. Your bob goes very fast from thin to very thick, so that means, if it just slip a mm, it will all of a sudden become quite a lot more sensitive.

          Here is a link for you – once you’ve given up, or to look at while swearing B-) ;-)

          https://www.pinballshop.nl/cabinet-parts/hardware-and-fasteners/williams-bally-complete-tilt-mechanism-assembly-a-15361/

          #216566
          Peter222
          Participant
            @swietlikowa
            Member

            OK, I finally found time to take care of it. This is probably already a topic for another thread, I don’t know if I should continue it here at all? It looks like in the pictures. I had to remove a thick layer of paint from the cone for the signal to conduct properly. It is possible to easily adjust the height with a roman screw (earlier I used a thick wire but I think it was too swinging). Now the matter of configuration. So far everything works but reacts too restrictively. The cone is swinging a little and instead of initial warnings I have TILT right away on the first shake. It’s a matter of configuration now, probably. I read the article by MRJ here and it seems that it is not that simple: http://mjrnet.org/pinscape/BuildGuideV2/BuildGuide.php?sid=tilt. Did you also follow this instruction? How does your configuration look like?

             

            20201223_18461120201223_183932

            #216575
            Thalamus
            Moderator
              @thalamus
              ContributorMemberModerator

              I believe all you need to do to fix that tilt is to look in the scripts folder. You find many scripts there named *nudge*vbs – take the NudgePlugIn_mjrAccelAndTilt.vbs, and rename it to nudgeplugin.vbs, that is what the rest of the scripts are looking for, so once you renamed or copied it into the new name, correctly, it will automatically be activated and games with 2-3 warnings will work as you expect them to. I told you that your bob will be a bit hard to adjust, but, from the picture, you’ve seem to have done a better job than what I expected you to.

              #216576
              Peter222
              Participant
                @swietlikowa
                Member

                I believe all you need to do to fix that tilt is to look in the scripts folder. You find many scripts there named *nudge*vbs – take the NudgePlugIn_mjrAccelAndTilt.vbs, and rename it to nudgeplugin.vbs, that is what the rest of the scripts are looking for, so once you renamed or copied it into the new name, correctly, it will automatically be activated and games with 2-3 warnings will work as you expect them to. I told you that your bob will be a bit hard to adjust, but, from the picture, you’ve seem to have done a better job than what I expected you to.

                Yes, I’m just starting to play with the scripts. I think I’ll set it right now. Thanks for your help!

                #216579
                Thalamus
                Moderator
                  @thalamus
                  ContributorMemberModerator

                  I ref. this earlier on vpforums. It might help you to use a 3M ear plug – even larger, if it is too sensitive to you. As I said, the steepness of the blumb itself isn’t to your advantage.

                  1 user thanked author for this post.
                  #216612
                  Peter222
                  Participant
                    @swietlikowa
                    Member

                    I ref. this earlier on vpforums. It might help you to use a 3M ear plug – even larger, if it is too sensitive to you. As I said, the steepness of the blumb itself isn’t to your advantage.

                    Great tip, thanks!

                    1 user thanked author for this post.
                    #216833
                    toean
                    Participant
                      @toean

                      Thanks for all the hard work.

                      #227826
                      Numiah
                      Participant
                        @numiah

                        I made a 3 axle option.
                        tiltbob

                        Bally widebody - i5-4690 - 16Gb - Gigabyte Z97X-SLI-CF - Nvidia GTX1660Ti 6Gb - 256GbM.2 - 60Gb SSD (Win10Pro) - Samsung 49" 4K UHDR - 30" LG Backglass - 17" LCD dmd - iPad as topper - Ledwiz - Teensy - iPac32 - 8 Contactors - 5 Flashers - Gear - Shaker - Knocker - Addressable strips and matrix - 2 Strobes - RGB under cab - RGB buttons - 3-axis Tiltbob

                        #227911
                        BrandonLaw
                        Participant
                          @brandonlaw
                          Member

                          Hadn’t used a beta in a while, but damn if it isn’t ZIPPY!  Switched over due to a few tables needing it, and Starship Troopers loads in <5 seconds.  Just wild.  Thanks for keeping up with this and making it great!

                          The transition was simple and seamless copying over the dir and files, but loading a table, I now see the ‘Preparing table’ loading bar focused over popper.  It’s not a gamechanger, but curious if there’s anyway to curb that pesky little window.  I run a clean machine and that lil’ guy decided to show up.  I run popper FE, no admin on any .exe’s, and run Exclusive Fullscreen.

                           

                          Pic of the culprit:

                          "Fuck this game. I love it."

                          • This reply was modified 3 years, 1 month ago by BrandonLaw.
                          • This reply was modified 3 years, 1 month ago by BrandonLaw.
                          #228597
                          darkknight
                          Participant
                            @darkknight

                            Have a question

                            I know it’s a Beta, but
                            on most tables the plunger is very sluggish and slow to pull it off, is that normal or something has been adjusted

                            Thanks :mail

                            #228644
                            Thalamus
                            Moderator
                              @thalamus
                              ContributorMemberModerator

                              @darkknight : It’s a new option that is kind of turned on by default. The idea is that you will be able to do skill shots with it, and even cancel out.

                              • This reply was modified 3 years, 1 month ago by Thalamus.
                              1 user thanked author for this post.
                              #228647
                              darkknight
                              Participant
                                @darkknight

                                I see

                                OK

                                Thank you for the fast answer

                                #228742
                                darkknight
                                Participant
                                  @darkknight

                                  one more question

                                  can you change that too? (normal shot)

                                  and if so, where

                                  Thanks

                                  #229670
                                  darkknight
                                  Participant
                                    @darkknight

                                    have a problem.

                                    When loading a table in PinupPopper, the Visual Pinball Toolbar always pops up

                                    Thank you

                                    #229678
                                    outhere
                                    Moderator
                                      @outhere
                                      MemberContributorvipModerator

                                      have a problem.
                                      When loading a table in PinupPopper, the Visual Pinball Toolbar always pops up
                                      Thank you

                                      If you are referring to the loading Indicator Like brandonlaw is getting,  That’s normal for now

                                      1 user thanked author for this post.
                                      #229683
                                      Thalamus
                                      Moderator
                                        @thalamus
                                        ContributorMemberModerator

                                        Yeah. And I forgot to answer. I guess you’ve find it by now. It is a on/off switch under prefs -> keys, dof – a little bit up and left of the enable7disable db2sserver.

                                        1 user thanked author for this post.
                                        #229759
                                        darkknight
                                        Participant
                                          @darkknight

                                          Hello again
                                          I didn’t mean the loading bar but the bar where you can select the script and the backglass POV etc. :mail: :mail:

                                          #229797
                                          Matt Bini
                                          Participant
                                            @mattbini

                                            Hi All, Thanks for the new beta. I tried version 10.7  4442 today for first time.  Looks very nice. I noticed a couple of problems that you might want to know about that may need fixing, or it may just be me missing something. When I quit out of the starship troopers table, the VPX editor screen is shown frozen and not responding, I have to ctrl alt del to close it,  if I quit from a new or sample table it shuts vpx down completeley not giving a chance to save any table POV mods in the editor.   Any ideas?

                                            Update I have overwitten the files with the 4439 release and it now closes to editor without a problem.

                                            • This reply was modified 3 years, 1 month ago by Matt Bini.
                                            • This reply was modified 3 years, 1 month ago by Matt Bini.
                                            • This reply was modified 3 years, 1 month ago by Matt Bini.
                                          Viewing 20 posts - 61 through 80 (of 83 total)

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