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Viewing 16 posts - 1 through 16 (of 16 total)
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  • #181822
    Cirqus
    Participant
    @cirqus

    The incredible original table is by Fuzzel, Flupper1, Rothbauerw, RandR, ClarkKent, and Hauntfreaks. Thanks to Fuzzel for the permission to mod!

     

    Thanks also to the VPVR devs and content creators. The table cabinet in this room is from gear323. Thanks to Rawd, senseless, Arvid, and others for support and encouragement!

     

    Some music by "music by longzijun" on Youtube.

     

     

    Controls:

     

    Left magnasave to toggle room objects on/off

    'S' key on your keyboard to toggle sound on/off

    If you want to run a PUP pack on the main drive-in screen, set 'DisplayCaptureOnMovieScreen' to 'True' at the top of the table script.

    #181827
    Rawd
    Participant
    @rawd

    Excellent job sir.   Thank you very much for this detailed room.

     

    #181830
    Ben Logan2
    Participant
    @benlogan2
    Member

    Awesome, Cirqus. Can’t wait to play this tonight. Move your car and shoot the snack bar!

    #181836
    The Loafer
    Participant
    @theloafer
    Member

    Wow, backlog just got worse and priority in going through backlog just changed! LOL  Thank you Cirqus and to all who assisted

    #181845
    Ben Logan2
    Participant
    @benlogan2
    Member

    Cirqus,

    I knew I was going to love this, but I had no idea about the degree to which I was going to be blown away. You and Rawd are masterful about taking guys “into a story” with your rooms. This is absolutely next level. I really felt “At the DriveInn.” You provided just enough visual interest on the big screen to create a realistic ambiance, without distracting from gameplay. Nailed it! Love the extra audio clips. Period correct, sir! The car models are killer. Idea to load the pin up into the back of a vintage pickup truck is genius. Thanks for doing the heavy lifting! This release makes my weekend. Can’t thank everyone involved enough!

    1 user thanked author for this post.
    #181848
    robwaade
    Participant
    @robwaade
    Member

    awesome detail

    #181851
    senseless
    Participant
    @senseless
    Member

    Great VR experience ;). Love it!

    #181863
    DJRobX
    Moderator
    @djrobx
    MemberModerator

    Awesome!

    #182252
    Cirqus
    Participant
    @cirqus

    Thanks guys :)

    Ben, I’m gonna print your post out and put it on my fridge :D

    There’ll be a v1.1 coming soon, with some nicer cabinet legs from Rawd to avoid clipping into the truck bed, and maybe a couple other things.

    #182614
    The Loafer
    Participant
    @theloafer
    Member

    Finally got a chance to try it tonight. Man what a job on the VR room.  As I stated on facebook, I had some stutter so had to press the magna save button to remove objects and doing so it now is flawless.  Thank you for adding the ability to remove and restore the Drive-in assets at the quick touch of a button. I love being able to have flawless frame rate while playing and then between balls just enjoy the VR room.  Fantastic work!

    #182879
    toonron
    Participant
    @toonron

    What an incredible setup! This makes me so happy!!

    #184489
    toonron
    Participant
    @toonron

    This table/room is absolutely fantastic!! Not only did you provide an entire appropriately themed 360 degree set within which to have this take place, but you have the drive-in screen… the switch to turn game sound on and off based on your preferences to remove the need to dig somewhere…. everything works exactly as it should. It really is wonderful!!! You’ve set the bar extremely high for those who follow!

     

    -Ron

    #184490
    toonron
    Participant
    @toonron
    This reply has been set as private.
    #184658
    Cirqus
    Participant
    @cirqus

    Thanks for the kind words Ron! Very much appreciated.

    For cabinets, I’ve been using one of the templates that people have shared – Rawd has an excellent one in the VR room section, and there are more that have only been shared on the Facebook VR pinball group if you’re looking for a specific cabinet type.

    You just take the cabinet model from the template and paste it into your table file. With a bit of luck everything lines up, and you can just replace some textures to get the right cabinet art. You might have to move some things around in the editor to get everything looking perfect. Creature was easy, it all fit apart from one texture map which I had to resize.

    For the DMD you might have to delete the existing one and add a new flasher that you check the “use system DMD” option (or whatever it’s called, something like that). Moving it to the right place is just trial and error, and is kind of confusing… VP is really just a 2D editor view but does have the third dimension built into the primitives. There’s some good tutorials over on VPForums VR section for that. Older machines with alphanumeric displays are even worse (like, much worse, haha). Might be easiest just using the b2s capture option for those tables.

    It’s a learning curve to build a VR room, for sure! I’d recommend going through VPForums, joining the facebook group “VR Pinball – Virtual Reality Pinball Group”, reading a lot, and doing some experimentation. VP wasn’t ever really built with VR rooms in mind, so it’s kind of amazing we can get away with what we’re doing :)

    1 user thanked author for this post.
    #186599
    Slydog43
    Participant
    @slydog43
    Member

    Incredible VF environment with this one.  Just tried it yesterday for the 1st time and ran into an issue with the ball in the launcher lane.  It gets stuck for me, so no way to play a game.  I’m using the vpinballx_gl.exe from 06/16/2020.  This is not happening to anyone else?

    #186652
    The Loafer
    Participant
    @theloafer
    Member

    It didn’t on the previous EXE’s but I’ll give it a quick test today. When balls gets stuck in a plunger lane, that’s USUALLY either older vbs existing in your tables folder conflicting with the most current one in your scripts folder and/or there is an issue with the nudging board’s calibration.  You can test the calibration issue out by simply disabling the nudging board in VP’s keys preferences screen. if you still have an issue, it’s not that.  if it now works, somehow the calibration was off (could just need a reboot).

     

    but it might be the exe so for sure I’ll give this a test run a little later today Slydog

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