bha19

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Viewing 20 posts - 81 through 100 (of 114 total)
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  • in reply to: Gulfstream (Williams 1973) #86919
    bha19
    Participant
      @bha19

      On the backglass in the beach ball it says Ball In Play but I still don’t see the ball in play number.

      in reply to: Gulfstream (Williams 1973) #86618
      bha19
      Participant
        @bha19

        Where is the ball in play count on the backglass? I see the words but no count.

        in reply to: Sorry if you got a spam pm #83944
        bha19
        Participant
          @bha19

          I got the same email in my secondary email (the one I registered on this site with I think). The link I should have clicked was a vpinball link. When I checked here it said the message was deleted already so great job of catching it.

          in reply to: Stranger Things: Stranger Edition #81491
          bha19
          Participant
            @bha19

            How do I change the settings in the pup? If I right click on the pup while playing I get a settings option, but when I click on it nothing happens.

            in reply to: Stranger Things: Stranger Edition #81312
            bha19
            Participant
              @bha19

              Great table. My question is I am playing this on a desktop and the default pinup dmd takes up too much space so how do I make it smaller?

              in reply to: Firepower (Drop Target Mod) – (Williams 1980) #77370
              bha19
              Participant
                @bha19

                So I tried one game of version 1.2 and that seems to fixed it. Thanks for the update.

                in reply to: Firepower (Drop Target Mod) – (Williams 1980) #77296
                bha19
                Participant
                  @bha19

                  I did not mean to imply that it was a good thing about the rom, I just meant that there is a know problem with the rom and not something else.The problem with the drop targets  is that if the drop targets do not register and they are still flashing this does not count toward lighting the lock when you knock down all six drop targets.

                  in reply to: Firepower (Drop Target Mod) – (Williams 1980) #77270
                  bha19
                  Participant
                    @bha19

                    Excellent table. My first play I got 1,300,000. I know you said it was a rom bug with the drop targets so let’s hope so. Hard to lite locks because of this. Also a problem with Fire and power. I was finally able to light extra ball but not special. I also can’t seem to advance the center spot target past the first red spot. Also one thing you might be able to fix: the top fire lanes seem awfully bouncy and the ball can bounce too much between the top and bottom of each lane. Is this intentional

                    in reply to: Sure Shot (Taito 1981) #77144
                    bha19
                    Participant
                      @bha19

                      I don’t know how often this happens on the real table, but under the flippers are those metal strips. I find that sometimes the ball will be headed for the drain and hit the strips and I can make a save off of these bounces. Is this supposed to happen?

                      in reply to: Sure Shot (Taito 1981) #76808
                      bha19
                      Participant
                        @bha19

                        1) I did have buzzing issue at beginning of game but it went away.

                        2) Both roms seem to be the same. They work but with errors.

                        3) Does anybody know the rules changes from EBD?

                        in reply to: The Incredible Hulk (Gottlieb 1979) S34 mod #70993
                        bha19
                        Participant
                          @bha19

                          Great work on this table. I do have 1 suggestion and 1 bug.

                          1) on the real table the spinner is not as loose meaning it only rotates at most 5 times or so per spin.

                          2) Could you get rid of the em sounds. I know in the operators menu you can choose chimes or sounds but not em sounds as well.

                          in reply to: Hollywood Heat (Gottlieb 1986) #70740
                          bha19
                          Participant
                            @bha19

                            Thanks for the link but that is where I go already

                            in reply to: Hollywood Heat (Gottlieb 1986) #70673
                            bha19
                            Participant
                              @bha19

                              Does anybody know the replay values for 3 and 5 ball play.

                              bha19
                              Participant
                                @bha19

                                Thanks for the reply.

                                in reply to: Metallica Premium Monsters (Stern 2013) – BRY_4K #58096
                                bha19
                                Participant
                                  @bha19

                                  Hi, yes, I tried sliderpoints version and same chop…strange.

                                  You mentioned disbaling 4X and AO. How about cranking down other settings that might impact performance. Un-check everything but Texture Compression and crank the slider for detail level all the way down. Also, what version of VPX are you using? I’ve only used this table on VPX 10.3, and I’m pretty sure that’s what Sliderpoint recommends as well. Might make a difference.

                                  This has to be one of my favorite table so thanks for that. I do have one small problem with the table: To light mystery you have to light the 2 upper lanes and 3 lower lanes and I know you can cycle with the flipper buttons, but my problem is seeing the 2 upper lanes lights on my desktop monitor to work toward mystery or to score skill shot. Is there a way to correct this?

                                  There are two “reflections” added to the metal orbit wall behind the top roll overs for that exact reason. Look for those if you can.

                                  Your other option is to reduce the Field of View in the Backdrop settings from 65 to around 30 or 35. At that FOV, the upper lane lights become visible again.

                                  I hope it does not ruin game play but I went to 35 like you suggested and all is fine now. Thanks for the tip.

                                  in reply to: Metallica Premium Monsters (Stern 2013) – BRY_4K #58051
                                  bha19
                                  Participant
                                    @bha19

                                    This has to be one of my favorite table so thanks for that. I do have one small problem with the table: To light mystery you have to light the 2 upper lanes and 3 lower lanes and I know you can cycle with the flipper buttons, but my problem is seeing the 2 upper lanes lights on my desktop monitor to work toward mystery or to score skill shot. Is there a way to correct this?

                                    in reply to: AC/DC Premium-LE-Luci #54905
                                    bha19
                                    Participant
                                      @bha19

                                      Hi , this is my first reply to a post so I hope its in the right place , first of all love this table great work, I have a couple of issues though , the ball disappears %50 of the time when I hit the bell and the AXE lanes don’t light up otherwise it works great , are there any solutions?

                                      I have the same problem. I can live with the AXE lights not working but if the ball is lost in the bell I can’t play the game. I know people are working hard to fix the problems we post so thank you for that.

                                      in reply to: AC/DC Premium-LE-Luci #54620
                                      bha19
                                      Participant
                                        @bha19

                                        Why does the script thencall for acd168h or acd168hc? What is the difference?

                                        in reply to: AC/DC Premium-LE-Luci #54594
                                        bha19
                                        Participant
                                          @bha19

                                          O.K. so I found out that my rom was incorrect and I fixed it

                                          in reply to: AC/DC Premium-LE-Luci #54589
                                          bha19
                                          Participant
                                            @bha19

                                            I think I did not make my rom correctly so I will try that and post again. Thanks for your help.

                                          Viewing 20 posts - 81 through 100 (of 114 total)

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