mrjcrane

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  • in reply to: SpongeBob’s Bikini Bottom Pinball #227206
    mrjcrane
    Participant
      @mrjcrane

      What a super fun table SkillShot and very addictive. I added it into my pincab, great job on all the music and audio. Really keeps the game moving along at a good pace. Excellent job !! Thanks.

      mrjcrane
      Participant
        @mrjcrane

        RE: Table Script Error Line 94

        Hi Folks, I’m getting a table script error from line 94 when I run full screen. I’m sure it is something simple I am overlooking. Any help is appreciated thanks.

        “Object does not support this property or method: ‘Table1.InclinationFS’
        LINE 94:  Incline = Table1.InclinationFS

        mrjcrane
        Participant
          @mrjcrane

          I’m with Thalamus, wow what an amazing Home Run for the VPW team.  Thanks, plays well looks Fantastic !!! Thanks VPW team for all your hard work on this table. I always appreciate your tables!!

          in reply to: ROM Sound files for VPX tables… #211937
          mrjcrane
          Participant
            @mrjcrane

            Thalamus, so just one followup. If I turn off the “global rom sound” inside the table script then I build my own sound library, then play the individual sounds at the right time and right place in the table script, I kind of get a similar result?? Comparing it to a custom non-rom game like Minions, Minions just has to make the right sound call at the right time, correct?

            in reply to: ROM Sound files for VPX tables… #211934
            mrjcrane
            Participant
              @mrjcrane

              Thalamus, big help on shedding light on forcing zeros to mute sounds. Thanks !!! I’m going to experiment with that a bit.  I’m guessing in 1979 they would burn the sounds or samples to a dedicated EPROM and or use some kind of synthesis chip for music (for non-sampled audio). So the beeps, boops, boinks and bings may not be too bad to deal with if an EPROM could be emulated some how.

              in reply to: ROM Sound files for VPX tables… #211883
              mrjcrane
              Participant
                @mrjcrane

                So I am a nobody with no current skills in comparison to all the awesome VPX developers, and I am super late to the party but trying to find a way to superimpose a audio track in place of what may have existed on an original dedicated rom chip is something I still try to think my way out of.  Example Star Trek (Bally 1979),  Game start audio track is “Oh give me a home where the buffalo roam”, a synthesized track; was some of the best audio technology could offer in 1979 and I appreciate all the game developers efforts. But buffalo don’t have a lot to do with deep space exploration and alien beings. And what if Captain Kirk could do the intro track to that game??

                Back in the day when all we had was 8-bits to contend with, we would use Hex Editors and other tools to find where stuff was in compiled programs (to find Start points and Stop points) then even make changes.  If the custom sound rom chip concept could be “emulated” in VPX, the stored audio samples could be indexed and/or muted, then it may be possible to substitute in a re-pointed index to a more modern sound sample.  Come to think about this, is this not what is happening with Simpsons Treehouse of Horror, in that a lot of the original samples are muted or at least some samples are muted?

                I’m probably way off on this but it would really nice to give a lot of games an audio face-lift; in a similar manner that PUP has done in enhancing the entire backglass experience.  Just food for thought.

                in reply to: Simpsons Treehouse of Horror #208785
                mrjcrane
                Participant
                  @mrjcrane

                  Love this table and the Pup Pack, but how can I trick the ROMS such that I can still play the classic “Pinball Party” and also then play the “Treehouse of Horrors”. Is there any trickery I can do so I can play both tables without having to move the corresponding roms in and out of the rom folder in VpinMame?

                  in reply to: I have a Question about VPMAlias.txt #208759
                  mrjcrane
                  Participant
                    @mrjcrane

                    Big help, I like to make comments in all my stuff where I can. Thanks everyone !

                  Viewing 8 posts - 1 through 8 (of 8 total)

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