Bram Stoker's Dracula (Williams 1993)

Viewing 20 posts - 21 through 40 (of 70 total)
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  • #30216
    freneticamnesic
    Moderator
      @freneticamnesic
      vipModeratorMember

      Thanks icpjuggla and dozer

      Punch it!

      #30218
      TNT2
      Participant
        @tnt2
        Member

        when dozer was crackin out table after table after table that were just pushing them shits to the limit, 911, CV,JD , AFM, MM like wtf this guy is a machine, I was trying to start a dozer fan club but it turns out that nobody out in the “real” world knows who the fuck he is and I lost my ass on the t-shirts….im soooo stewpid gawhd whats rung wiff meeeehe?

        Damn that was funny. randr you need to add a LOL emoticon.

        #30221
        randr
        Keymaster
          @randr
          ModeratorMember

          ? You can post any emoticon just saying ?

          ********************************************************
          Messing with the VPinball app and push notifications.
          So if you haven't downloaded app yet what are you waiting for!?
          for IOS and Android

          ********************************************************

          #30223
          TNT2
          Participant
            @tnt2
            Member

            :lol:

            #30224
            senseless
            Participant
              @senseless
              Member

              Wauw you guys pulled it off! Thanks icpjuggla and dozer for another great piece of work :yahoo: !

              #30240
              nFozzy
              Participant
                @nfozzy

                The test reports fine for me too but the mist is buggy in game. Same results with a clean nvram

                One of the issues I think is related to the ball-finding opto on the left side, sw52
                If the ball is nudged and trips this switch, the game will think the ball isn’t there and send the motor back, leading to 2 balls in play.

                Increasing the size of the switch exposed another issue though- If sw52 isn’t synced up tightly with the motor opto (sw81), mist multiball will start even without the ball-on-magnet opto being disrupted. I think this is to prevent stuck balls if you manage to sneak a ball past the gate during the mist sequence.

                #30245
                -=Dozer=-
                Participant
                  @dozer

                  The test reports fine for me too but the mist is buggy in game. Same results with a clean nvram One of the issues I think is related to the ball-finding opto on the left side, sw52 If the ball is nudged and trips this switch, the game will think the ball isn’t there and send the motor back, leading to 2 balls in play. Increasing the size of the switch exposed another issue though- If sw52 isn’t synced up tightly with the motor opto (sw81), mist multiball will start even without the ball-on-magnet opto being disrupted. I think this is to prevent stuck balls if you manage to sneak a ball past the gate during the mist sequence.

                  So this only happens when you nudge the game whilst a ball is staged on the left opto? – i.e Mist has started once, the ball has moved to the left and been missed and is now sitting in there?

                  #30254
                  Nemo
                  Participant
                    @nemo
                    Member

                    Nice ! This table is more difficult than it’s vp9 counterpart, drains-a-plenty on the outlanes, you have to bash

                    the cab around   :yes:  like this version better, thanks all involved :good:

                    #30257
                    topcat
                    Participant
                      @topcat

                      Thanks! :yahoo:

                      #30277
                      rotrax
                      Participant
                        @rotrax

                        really nice work of art, plays like the real one and almost looks like it. except for the strength off the magnet. I played it several times and when the ball comes across the play field you can hit it (not so hard) to unlock multi ball. In this version i even managed to shoot the ball lose and locked my own ball on the magnet or shoot against the ball and my own ball bounces off.

                        but still a really great table, one off the best and i played this one for reel last week and further i didn’t noticed any difference  :yahoo:

                        #30278
                        nFozzy
                        Participant
                          @nfozzy

                          The test reports fine for me too but the mist is buggy in game. Same results with a clean nvram One of the issues I think is related to the ball-finding opto on the left side, sw52 If the ball is nudged and trips this switch, the game will think the ball isn’t there and send the motor back, leading to 2 balls in play. Increasing the size of the switch exposed another issue though- If sw52 isn’t synced up tightly with the motor opto (sw81), mist multiball will start even without the ball-on-magnet opto being disrupted. I think this is to prevent stuck balls if you manage to sneak a ball past the gate during the mist sequence.

                          So this only happens when you nudge the game whilst a ball is staged on the left opto? – i.e Mist has started once, the ball has moved to the left and been missed and is now sitting in there?

                          Yeah exactly

                          Also because there’s just a one-way gate there, you can nudge the ball out of the left side completely. Saw that happen a few times when I was testing it.

                          #30279
                          -=Dozer=-
                          Participant
                            @dozer

                            Sweet .. I’ve sent a revision to ICP. It includes an invisible drop wall which activates with the gate to keep the ball in the staging area on the opto and should be immune to nudge and false triggers.

                            #30350
                            ICPjuggla
                            Moderator
                              @icpjuggla
                              MembervipModerator

                              Table has been updated to 1.1 enjoy

                              update: 1.1
                              – hopefully the mist multi ball is fixed :-)
                              – updated some lighting and materials
                              – added option to hide cab side wood in FS in script

                              3 users thanked author for this post.
                              #30351
                              Pinbolt
                              Participant
                                @pinbolt
                                Member

                                Thank you for the update.

                                #30366
                                N3roflint
                                Participant
                                  @n3roflint
                                  Member

                                  Thanks to everyone involved for this table. This now lives up to it’s nickname Drainula which is a good thing. :-)

                                  .

                                  #30367
                                  ninuzzu
                                  Participant
                                    @ninuzzu
                                    vipMember

                                    ROFL, Drainula, so funny!

                                    #30414
                                    polo
                                    Participant
                                      @polo33

                                      Thanks guys, looks really good and Plays great.

                                      #30447
                                      chokeee
                                      Participant
                                        @chokeee
                                        Member

                                        Wire and plastic ramps rolling sounds would add realism (ofcourse I would like to do it but unfortunately I cant). Great table I love it!

                                        #31883
                                        Ben Logan2
                                        Participant
                                          @benlogan2
                                          Member

                                          Love the table, guys! Thanks. Played it a ton tonight.

                                          If anyone is using 10.1 and getting a rom error, try unchecking true fullscreen in your video options (if you’re using it). This table needs that option unchecked on my machine.

                                          #31884
                                          Drybonz
                                          Participant
                                            @drybonz
                                            Member

                                            Hey Ben… the fullscreen will work fine… you just need to turn off direct draw (ddraw) in your registry settings.

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