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Viewing 20 posts - 1 through 20 (of 63 total)
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  • in reply to: SQL Playlists #177960
    bschaberg21
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      @bschaberg21
      Member

      That worked.  Thanks so much!

      BSchaberg21

      in reply to: SQL Playlists #177955
      bschaberg21
      Participant
        @bschaberg21
        Member

        I’m trying to add a recently added playlist like the recent post above. I’m getting an error message when I test the activesql query.  Any thoughts or help would be or help would be appreciated.

         

        . settingsError message

        BSchaberg21

        in reply to: Tee'd Off (Gottlieb 1993) #175805
        bschaberg21
        Participant
          @bschaberg21
          Member

          I can coin up and start games with no problem, for some reason all game are 4 player and never end.  I’ll see that i’m on ball 2 one second then it goes back to showing i’m on ball 1. Any ideas?

          BSchaberg21

          bschaberg21
          Participant
            @bschaberg21
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            Is there a way to get the DMD to function on the 3rd screen for cabinet use?  All other FP tables seem to be working.

            BSchaberg21

            in reply to: WoZ (Original 2018) #167681
            bschaberg21
            Participant
              @bschaberg21
              Member

              Okay thanks. I didn’t think so.

              BSchaberg21

              in reply to: WoZ (Original 2018) #167677
              bschaberg21
              Participant
                @bschaberg21
                Member

                Does anyone know if there a way to turn down max texture dimension per table?

                BSchaberg21

                in reply to: The Walking Dead TWD Mod #167125
                bschaberg21
                Participant
                  @bschaberg21
                  Member

                  Thanks  I’ll try it tonight.

                   

                  BSchaberg21

                  in reply to: The Walking Dead TWD Mod #167123
                  bschaberg21
                  Participant
                    @bschaberg21
                    Member

                    Thanks for the responses.

                    Here’s a link to the table.  https://vpinball.com/VPBdownloads/the-walking-dead-twd-mod/

                    I’ve used both twd_156 and twd_60 roms.  Is the LE different?

                     

                     

                    BSchaberg21

                    in reply to: The Walking Dead TWD Mod #167035
                    bschaberg21
                    Participant
                      @bschaberg21
                      Member

                      Any ideas on how to fix the crossbow?  It appears to be stuck.  I’ve tried several roms.

                      BSchaberg21

                      in reply to: Moonwalking Dead Rom #165788
                      bschaberg21
                      Participant
                        @bschaberg21
                        Member

                        If someone should share with me too, I would appreciate it.

                        BSchaberg21

                        in reply to: Addressable LEDs/Matrix… So close! #164155
                        bschaberg21
                        Participant
                          @bschaberg21
                          Member

                          I’m working on getting SSF setup now. Do happen to know if the contents pre-made SSF cabinet.xml file just gets added to the bottom of the current working cabinet.xml file?  The pre-made SSF file is below.  I had SSF working at one point i’m just not sure how to integrate it to the now working LED setup.

                           

                          <?xml version=”1.0″?>
                          <Cabinet
                          xmlns:xsi=”http://www.w3.org/2001/XMLSchema-instance&#8221;
                          xmlns:xsd=”http://www.w3.org/2001/XMLSchema”&gt;
                          <OutputControllers>
                          <SSFImpactController>
                          <Name>SSFImpactor</Name>
                          <FrontExciters>Rear</FrontExciters>
                          <RearExciters>RearCenter</RearExciters>
                          <Shaker1>RearCenter</Shaker1>
                          <Shaker2>Rear</Shaker2>
                          <LowImpactMode>false</LowImpactMode>
                          <ImpactFactor>100</ImpactFactor>
                          <ShakerImpactFactor>100</ShakerImpactFactor>
                          <FlipperLevel>25</FlipperLevel>
                          <BumperLevel>75</BumperLevel>
                          <SlingsLevel>100</SlingsLevel>
                          <GearLevel>65</GearLevel>
                          </SSFImpactController>
                          </OutputControllers>
                          <Toys>
                          <LedWizEquivalent>
                          <Name>SSFImpactor</Name>
                          <LedWizNumber>1</LedWizNumber>
                          <Outputs>
                          <Contactor>
                          <Name>Contactor Slingshot Left</Name>
                          <OutputName>SlingshotLeft.02</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Coin Button</Name>
                          <OutputName>FlipperRight.01</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Slingshot Right</Name>
                          <OutputName>SlingshotRight.03</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Flipper Left</Name>
                          <OutputName>FlipperLeft.00</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Flipper Right</Name>
                          <OutputName>FlipperRight.01</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Top Left</Name>
                          <OutputName>10-BumperBackLeft.04</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Top Center</Name>
                          <OutputName>10-BumperBackCenter.05</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Top Right</Name>
                          <OutputName>10-BumperBackRight.06</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Back Left</Name>
                          <OutputName>10-BumperBackLeft.04</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Back Center</Name>
                          <OutputName>10-BumperBackCenter.05</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Back Right</Name>
                          <OutputName>10-BumperBackRight.06</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Middle Left</Name>
                          <OutputName>10-BumperMiddleLeft.07</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Middle Center</Name>
                          <OutputName>10-BumperMiddleCenter.08</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Middle Right</Name>
                          <OutputName>10-BumperMiddleRight.09</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Shaker</Name>
                          <OutputName>Shaker.11</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Gear</Name>
                          <OutputName>Gear.12</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Motor</Name>
                          <OutputName>HellballMotor.13</OutputName>
                          </Contactor>
                          <Contactor>
                          <Name>Contactor Bell</Name>
                          <OutputName>Bell.14</OutputName>
                          </Contactor>
                          <ReplayKnocker>
                          <Name>ReplayKnocker</Name>
                          <OutputName>Knocker.10</OutputName>
                          </ReplayKnocker>
                          <LedWizEquivalentOutput>
                          <OutputName>FlipperLeft.00</OutputName>
                          <LedWizEquivalentOutputNumber>1</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>FlipperRight.01</OutputName>
                          <LedWizEquivalentOutputNumber>2</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>SlingshotLeft.02</OutputName>
                          <LedWizEquivalentOutputNumber>3</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>SlingshotRight.03</OutputName>
                          <LedWizEquivalentOutputNumber>4</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>10-BumperBackLeft.04</OutputName>
                          <LedWizEquivalentOutputNumber>5</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>10-BumperBackCenter.05</OutputName>
                          <LedWizEquivalentOutputNumber>6</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>10-BumperBackRight.06</OutputName>
                          <LedWizEquivalentOutputNumber>7</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>10-BumperMiddleLeft.07</OutputName>
                          <LedWizEquivalentOutputNumber>8</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>10-BumperMiddleCenter.08</OutputName>
                          <LedWizEquivalentOutputNumber>9</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>10-BumperMiddleRight.09</OutputName>
                          <LedWizEquivalentOutputNumber>10</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>Knocker.10</OutputName>
                          <LedWizEquivalentOutputNumber>11</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>Shaker.11</OutputName>
                          <LedWizEquivalentOutputNumber>12</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>Gear.12</OutputName>
                          <LedWizEquivalentOutputNumber>13</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>HellBallMotor.13</OutputName>
                          <LedWizEquivalentOutputNumber>14</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          <LedWizEquivalentOutput>
                          <OutputName>Bell.14</OutputName>
                          <LedWizEquivalentOutputNumber>15</LedWizEquivalentOutputNumber>
                          </LedWizEquivalentOutput>
                          </Outputs>
                          </LedWizEquivalent>
                          </Toys>
                          <Colors />
                          <AutoConfigEnabled>true</AutoConfigEnabled>
                          </Cabinet>

                          BSchaberg21

                          in reply to: Addressable LEDs/Matrix… So close! #164116
                          bschaberg21
                          Participant
                            @bschaberg21
                            Member

                            Thank you so much for holding my hand through this.  After rewiring all LED’s are working properly.  I currently have both side strips on the same circuit.  The back matrix is isolated with it’s own power and data.

                            BSchaberg21

                            in reply to: Addressable LEDs/Matrix… So close! #164073
                            bschaberg21
                            Participant
                              @bschaberg21
                              Member

                              I’ll rewire and post back.

                              BSchaberg21

                              in reply to: Addressable LEDs/Matrix… So close! #164071
                              bschaberg21
                              Participant
                                @bschaberg21
                                Member

                                only one, but the LED’s are bright. (not sure if that’s how you tell if more are needed.  I just isolated only the left and right PF strip and both look good.  I’m thinking I should separate the side strips from the back matrix to it’s own data and power?

                                BSchaberg21

                                in reply to: Addressable LEDs/Matrix… So close! #164069
                                bschaberg21
                                Participant
                                  @bschaberg21
                                  Member

                                  Yes.  The right side looks good when isolated.   I just added back matrix in and the right side still work, but it seems like the led response has a delay.

                                  BSchaberg21

                                  in reply to: Addressable LEDs/Matrix… So close! #164066
                                  bschaberg21
                                  Participant
                                    @bschaberg21
                                    Member

                                    I just disconnected the left rail and matrix leds and changed the number of leds strip from 544 to 144 to isolate the right side.  The left side now looks perfect.

                                    BSchaberg21

                                    in reply to: Addressable LEDs/Matrix… So close! #164065
                                    bschaberg21
                                    Participant
                                      @bschaberg21
                                      Member

                                      After removing that line, I still have the same issue. It’s like the right side just kind of freezes up after the ball launches.

                                      BSchaberg21

                                      in reply to: Addressable LEDs/Matrix… So close! #164015
                                      bschaberg21
                                      Participant
                                        @bschaberg21
                                        Member

                                        Not really sure. maybe the ipac ultimate controlling my buttons??  I don’t use it to light them up though.

                                        BSchaberg21

                                        in reply to: Addressable LEDs/Matrix… So close! #164001
                                        bschaberg21
                                        Participant
                                          @bschaberg21
                                          Member

                                          I’ll try tonight when I get home.  Thanks.

                                          BSchaberg21

                                          in reply to: Addressable LEDs/Matrix… So close! #163976
                                          bschaberg21
                                          Participant
                                            @bschaberg21
                                            Member

                                            The the account settings.  I also added the combo and port assignments.

                                             

                                            CombosPort AssignmentsAccount Settings

                                            BSchaberg21

                                          Viewing 20 posts - 1 through 20 (of 63 total)