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I’m trying to add a recently added playlist like the recent post above. I’m getting an error message when I test the activesql query. Any thoughts or help would be or help would be appreciated.
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BSchaberg21
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I can coin up and start games with no problem, for some reason all game are 4 player and never end. I’ll see that i’m on ball 2 one second then it goes back to showing i’m on ball 1. Any ideas?
BSchaberg21
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April 14, 2020 at 10:11 am in reply to: Star Wars DSA (Ultimate Pro). TerryRed Lightsaber mod. Let it Glow..let it GLOW! #172882Is there a way to get the DMD to function on the 3rd screen for cabinet use? All other FP tables seem to be working.
BSchaberg21
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Okay thanks. I didn’t think so.
BSchaberg21
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Does anyone know if there a way to turn down max texture dimension per table?
BSchaberg21
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Thanks for the responses.
Here’s a link to the table. https://vpinball.com/VPBdownloads/the-walking-dead-twd-mod/
I’ve used both twd_156 and twd_60 roms. Is the LE different?
BSchaberg21
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Any ideas on how to fix the crossbow? It appears to be stuck. I’ve tried several roms.
BSchaberg21
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If someone should share with me too, I would appreciate it.
BSchaberg21
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I’m working on getting SSF setup now. Do happen to know if the contents pre-made SSF cabinet.xml file just gets added to the bottom of the current working cabinet.xml file? The pre-made SSF file is below. I had SSF working at one point i’m just not sure how to integrate it to the now working LED setup.
<?xml version=”1.0″?>
<Cabinet
xmlns:xsi=”http://www.w3.org/2001/XMLSchema-instance”
xmlns:xsd=”http://www.w3.org/2001/XMLSchema”>
<OutputControllers>
<SSFImpactController>
<Name>SSFImpactor</Name>
<FrontExciters>Rear</FrontExciters>
<RearExciters>RearCenter</RearExciters>
<Shaker1>RearCenter</Shaker1>
<Shaker2>Rear</Shaker2>
<LowImpactMode>false</LowImpactMode>
<ImpactFactor>100</ImpactFactor>
<ShakerImpactFactor>100</ShakerImpactFactor>
<FlipperLevel>25</FlipperLevel>
<BumperLevel>75</BumperLevel>
<SlingsLevel>100</SlingsLevel>
<GearLevel>65</GearLevel>
</SSFImpactController>
</OutputControllers>
<Toys>
<LedWizEquivalent>
<Name>SSFImpactor</Name>
<LedWizNumber>1</LedWizNumber>
<Outputs>
<Contactor>
<Name>Contactor Slingshot Left</Name>
<OutputName>SlingshotLeft.02</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Coin Button</Name>
<OutputName>FlipperRight.01</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Slingshot Right</Name>
<OutputName>SlingshotRight.03</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Flipper Left</Name>
<OutputName>FlipperLeft.00</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Flipper Right</Name>
<OutputName>FlipperRight.01</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Top Left</Name>
<OutputName>10-BumperBackLeft.04</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Top Center</Name>
<OutputName>10-BumperBackCenter.05</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Top Right</Name>
<OutputName>10-BumperBackRight.06</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Back Left</Name>
<OutputName>10-BumperBackLeft.04</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Back Center</Name>
<OutputName>10-BumperBackCenter.05</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Back Right</Name>
<OutputName>10-BumperBackRight.06</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Middle Left</Name>
<OutputName>10-BumperMiddleLeft.07</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Middle Center</Name>
<OutputName>10-BumperMiddleCenter.08</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Middle Right</Name>
<OutputName>10-BumperMiddleRight.09</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Shaker</Name>
<OutputName>Shaker.11</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Gear</Name>
<OutputName>Gear.12</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Motor</Name>
<OutputName>HellballMotor.13</OutputName>
</Contactor>
<Contactor>
<Name>Contactor Bell</Name>
<OutputName>Bell.14</OutputName>
</Contactor>
<ReplayKnocker>
<Name>ReplayKnocker</Name>
<OutputName>Knocker.10</OutputName>
</ReplayKnocker>
<LedWizEquivalentOutput>
<OutputName>FlipperLeft.00</OutputName>
<LedWizEquivalentOutputNumber>1</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>FlipperRight.01</OutputName>
<LedWizEquivalentOutputNumber>2</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>SlingshotLeft.02</OutputName>
<LedWizEquivalentOutputNumber>3</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>SlingshotRight.03</OutputName>
<LedWizEquivalentOutputNumber>4</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>10-BumperBackLeft.04</OutputName>
<LedWizEquivalentOutputNumber>5</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>10-BumperBackCenter.05</OutputName>
<LedWizEquivalentOutputNumber>6</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>10-BumperBackRight.06</OutputName>
<LedWizEquivalentOutputNumber>7</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>10-BumperMiddleLeft.07</OutputName>
<LedWizEquivalentOutputNumber>8</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>10-BumperMiddleCenter.08</OutputName>
<LedWizEquivalentOutputNumber>9</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>10-BumperMiddleRight.09</OutputName>
<LedWizEquivalentOutputNumber>10</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>Knocker.10</OutputName>
<LedWizEquivalentOutputNumber>11</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>Shaker.11</OutputName>
<LedWizEquivalentOutputNumber>12</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>Gear.12</OutputName>
<LedWizEquivalentOutputNumber>13</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>HellBallMotor.13</OutputName>
<LedWizEquivalentOutputNumber>14</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>Bell.14</OutputName>
<LedWizEquivalentOutputNumber>15</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
</Outputs>
</LedWizEquivalent>
</Toys>
<Colors />
<AutoConfigEnabled>true</AutoConfigEnabled>
</Cabinet>BSchaberg21
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Thank you so much for holding my hand through this. After rewiring all LED’s are working properly. I currently have both side strips on the same circuit. The back matrix is isolated with it’s own power and data.
BSchaberg21
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only one, but the LED’s are bright. (not sure if that’s how you tell if more are needed. I just isolated only the left and right PF strip and both look good. I’m thinking I should separate the side strips from the back matrix to it’s own data and power?
BSchaberg21
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Yes. The right side looks good when isolated.  I just added back matrix in and the right side still work, but it seems like the led response has a delay.
BSchaberg21
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I just disconnected the left rail and matrix leds and changed the number of leds strip from 544 to 144 to isolate the right side. The left side now looks perfect.
BSchaberg21
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After removing that line, I still have the same issue. It’s like the right side just kind of freezes up after the ball launches.
BSchaberg21
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Not really sure. maybe the ipac ultimate controlling my buttons?? I don’t use it to light them up though.
BSchaberg21
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I’ll try tonight when I get home. Thanks.
BSchaberg21
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The the account settings. I also added the combo and port assignments.
BSchaberg21
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