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Viewing 20 posts - 1 through 20 (of 64 total)
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  • in reply to: Altsound Funhouse (Williams 1990) #232144
    freetz
    Participant
      @freetz

      Bro, thanks for this great golden brown remix ^^

      in reply to: VR Room Star Trek Limited Edition Minimal (Stern 2012) #230613
      freetz
      Participant
        @freetz

        Plays great, thanks for the update, may I ask what you might be working on next if anything? Love your work :)

        maybe on the Dark knight skitso mod ? ! ;-)

        in reply to: Starship Troopers (Sega 1997) #228565
        freetz
        Participant
          @freetz

          Well, actually, thanks for coming back and explaining that. I expect that you won’t be the last one and now we at least know a new symptom to look for, though, being my age, I might forget too ;-) At least you are now able to enjoy this machine. I’ve just hit the corner of the sofa with some slightly sore feets after playing this one. I have only one small thing I would consider chaning. If you trap the ball on the right flipper and use the little flipper when it is at rest, you will almost in 100% of the cases be able to do the left kicker. Can be exploited and too tempting for me to do if my friend comes over and wants to kick my ass. Of course, will only use it if I’m behind and on last ball as a super exploit ;)

          u know , coming back with a problem , and tell everyone how i found out and fixed it , this is what the community here is about.

          Cause somebody will have the same prob.

          p.s. still the congo table is buggy ^^

          in reply to: Starship Troopers (Sega 1997) #228481
          freetz
          Participant
            @freetz

            @thalamus

            found the problem is was actually very stupid but i realised it later. so here the problem :

            first time i started the game in 10.6 and did a sound adjustment and saved the table “bonk”

            that was the problem it was saved in 10.6 that caused the crash.

            after i reloaded a new copy everything worked fine.

            Thanks for this beauty.

            regards

            in reply to: Starship Troopers (Sega 1997) #228473
            freetz
            Participant
              @freetz

               

              If force fullscreen is on, turn it off and run the game manually – still a problem or do you maybe now see an error ?

              nope nothing changes realy strange cause made a new setup…

              in reply to: Starship Troopers (Sega 1997) #228281
              freetz
              Participant
                @freetz

                jap all working fine i mean all other tables

                just this one get vpx to crash ,

                i dont even get the table into vpx , i crash befor its loaded without any information

                mame is up 2 date the rest too

                • This reply was modified 3 years, 2 months ago by freetz.
                in reply to: Starship Troopers (Sega 1997) #228229
                freetz
                Participant
                  @freetz

                  cant start the table ,

                   

                  did a fresch install of 10.6 took the beta cpoied it in the folder.

                  As soon as i start the table it loads a little and than vpx just close down or crushes

                  any ideas ?

                  in reply to: Starship Troopers (Sega 1997) #228064
                  freetz
                  Participant
                    @freetz

                    great work thanks man ,

                    can some maybe tell me why i cant get this working in VR ?

                    in reply to: VR Room Big Buck Hunter Pro (Stern 2010) #227824
                    freetz
                    Participant
                      @freetz

                      So i played tuee table 2 minutes  ago. The Elk multiball is 100% not working i dont get additional Balls,  when i lose the First Ball no additional Balls are there means the table is in a State of nothing.

                      Regards

                      in reply to: Congo (Williams 1995) VP10 #226195
                      freetz
                      Participant
                        @freetz

                        @freetz, in the script change the 1 in use solenoids =1 to 2, this enables fastflips, then around line 43 add the following two lines in the script:

                        Const cSingleLFlip = 0

                        Const cSingleRFlip = 0

                        so playing the table right now and i can tell you where the problem is.
                        as soon the ball is in the hole where the videomode and the mystery is , the ball gets instantly released when i press the right flipper button. when i push the left all is fine
                        im playing the vr room version and the script is taken from this one

                        in reply to: Congo (Williams 1995) VP10 #225962
                        freetz
                        Participant
                          @freetz

                          @freetz, in the script change the 1 in use solenoids =1 to 2, this enables fastflips, then around line 43 add the following two lines in the script:

                          Const cSingleLFlip = 0

                          Const cSingleRFlip = 0

                          does this fix the problem ?

                          it  happen when i press both flippers at the same time

                          in reply to: Congo (Williams 1995) VP10 #225508
                          freetz
                          Participant
                            @freetz

                            hi ,

                             

                            during video mode if i press the flipper buttons the ball is realeased from the hole and thats it game gone ,

                            does somebody have the same problem ?

                            freetz
                            Participant
                              @freetz

                              the autofire is not working 4 me , is this right ?
                              solenoids go off but ball not

                              in reply to: VR Room Cirqus Voltaire (Bally 1997) #224946
                              freetz
                              Participant
                                @freetz

                                dude its friday thanks for freakin 2 tables , already got a beer and go !

                                in reply to: Terminator 2 #224726
                                freetz
                                Participant
                                  @freetz

                                  in one point some of the posts are true , Since i got my cab i always said, G5k tables were ahead of everything.

                                  Love your Attack from mars play it very often but still got the prob to hit the right ramp seems very difficult.
                                  Thanks für your time and work , maybe you will look up someday the VR feature.

                                  Regards

                                  in reply to: Deadpool premium (Stern 2018)b2s #224537
                                  freetz
                                  Participant
                                    @freetz

                                    is there going to be a Deadpool Table and nobody knows ? !

                                     

                                    in reply to: WMR – HP Reverb 2. Any Suggestions? #224496
                                    freetz
                                    Participant
                                      @freetz

                                      i got the reverb and never heard of an bypassing programm for steam VR

                                      in reply to: VR ROOM Star Wars Trilogy (Sega 1997) Minimal v0.4 #224320
                                      freetz
                                      Participant
                                        @freetz

                                        played the table on the weekend , ball is lost during multiball.

                                        in reply to: VR Room Big Buck Hunter Pro (Stern 2010) #224319
                                        freetz
                                        Participant
                                          @freetz

                                          hi played on the weekend, Buck multiball dont shoot the plunger and ball getting lost.

                                          in reply to: VR Room Congo Minimal (Williams 1995) #224014
                                          freetz
                                          Participant
                                            @freetz

                                            during the videomode the ball is release from the hole this means the table cannot be played normal anymore is there a fix 4 that

                                          Viewing 20 posts - 1 through 20 (of 64 total)