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Great table and fun to play but for me a little too easy. Nearly impossible to lose the ball.
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Great table, great work. Thank you all.
One of my favorite tables in VP9.
But I found a small issue. The laser kick does not have enough power.
I found that moving the trigger down a few pixels helps. The laser is strong enough but it seems to fire a bit too soon.
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Great table, great work. Thank you all.
One of my favorite tables in VP9.
But I found a small issue. The laser kick does not have enough power.
I found that moving the trigger down a few pixels helps. The laser kick has enough power but it fires too soon.
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Should this tble work on V10.3. I get an errorat line 94 and can only run it with v10.2.
Still totally cool though
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Rob
VPX is so much fun and so frustrating at the same time. Getting it working properly is now more of a hobby than playing it!
Anyway, my hardware is as follows.
Quad core I5-750 2.67 Ghz processor (or i7-870 at 2.93Ghz which gives the issues) with 8GB Ram and 2GB GTX660Ti GPU. Windows 7 64 Bit.
I’ve attached my VPX and globals settings.
As you can see I’m running full screen mode and using VPM 2.8.
Ddraw is set to 0 (I’m 95% sure but can’t check right now) I changed it from the default to allow full screen mode to run.
Can you tell me exactly where to find this please. “at91jit in the st_161h ROM section”
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Hi Rob
Thanks for the reply.
I’ve tried all the things you said but on this table nothing seems to work.
Just to be sure about the affinity, there was no key called cpu_affinity_mask in globals even after upgrading to the latest beta so I made a dword with this name and set it to 1. Was this the right thing to do?
Changing vsynch to anything except one gives me ball stutter by the way.
Cheers
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Thanks for all the replies guys.
You saved me lot of time
I got it going and what a sweet table it is!
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