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Preferences- Video\Graphics options – Adjust visual nudge strength to 0.
Thank you!
Any idea on how to tell if that nudge script is working? I didnt notice a difference after adding it.
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Isnt popper just displaying a movie of the dmd? Why would it care about a couple roms having both external and windows dmd enabled? I tried disabling both dmds on all the roms this was configured on, but in popper when changing the games they all still have 2 dmds running. Virtual dmd and a popscreen0.
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another option to try, batch flipY all the bmps in pupcapture folder youself… don’t know what you’d use but as long as its the same size/format that might work. (try with one file in pupcapture to see).
I found a powershell command that allows for rotate and flip. I did a flipy on all the bmp’s. They look correct. But when starting the table, the backglass doesnt start and eventually the table hangs. It stops hanging after I remove the trn_174h folder from pupvideos.
I took the originals and opened with Paint 3d in Windows 10. I flipped the image then saved. I did this for a couple frames with flipvertically=true and it did fix the problem. Would be nice to have a script that could do this, I’ll keep looking for something.
Tried a program called ImageBatch. It flips y. The images look like their flipped properly but dont work just like the powershell command I found.
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PinMAME is using both Internal and External DMD solutions. Press F1 while the table is running, and click off “show DMD”, but leave “Use External DMD” checked.
I have that setup for some tables but not all of them. Its not the default settings for a new rom either. I’ll test that out, thanks.
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I enabled both dmd’s. Pinmame has flipy enabled and virtualdmd flipvertically is disabled. Seems to be working although the virtualdmd sometimes has focus over the pinmame. Otherwise working out. Thanks for all your help.
Video of cab with Tron Puppack
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have you tried disabling the flip to test if the videos start to trigger? would be easy step to rule that in or out…
Oh wow. Immediately noticeable after changing the dmddevice.ini’s flipvertically = false. Is there anyway to fix this with it being set to true?
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What is this –> flipy enabled
flipvertically = true in dmddevice.ini and flipy is used in the rom registry for games not using the virtualdmd.
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You should have this file PUPLOG.txt in your VPinMAME folder
But Not all puppack games create a log
20200301 15:38:11 Open called
20200301 15:38:11 Set Game Name thread trn_174h
20200301 15:38:12 Start Thread Matching
20200301 15:38:12 create PuPCap
20200301 15:38:12 Init Game name:trn_174h
20200301 15:38:12 Create Object Display
20200301 15:38:12 imagedir:E:\PinUPSystem\PuPVideos\trn_174h\PuPCapture
20200301 15:38:12 num images 98
20200301 15:38:21 Free Object Display
I do get this puplog created. The pup pack works to some degree, like the initial bg video and the arcade hole with does a different video. I think pup is having a hard time detecting the dmd frame that starts the next videos. Thats why I was pointing at my two settings which could be an issue, flipy (whatever the dmddevice equivalent is) and pupconfigdisplays has the whole screen set but the virtual dmd is much smaller than that. I was thinking this might be related and started testing that. I never got any further.
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Be sure you are only using the 32bit version of freezy 1.71 and that it’s installed in the VPinMAME folder….not a subfolder. Do not have any other versions of frezzy installed elsewhere on you system that could be picked up instead.
I did see this suggestion on another thread. I went through and deleted even the ones in pindmd directories. Is there a registry key that references which one is used?
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All of that is done. I’ve setup a batch file that unblocks files from pinupsystem, visual pinball, dofdir.
Is there any log indication that Pup is receiving properly from freezy?
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February 28, 2020 at 12:40 pm in reply to: Great Addition to my VP table – elgato stream deck #165141Some very helpful stuff here! I went with the smaller 6 button unit and love it. I will note that the 6 button model has a triagular body so can’t be mounted flush. No biggie. I have it velcro’d on the right side so it can be moved about when needed.
I’m thinking about making a metal mount that makes it point at your head but off to the side so its always in view. Changing audio, Peace profiles or having all the buttons for pinup popper, its quite handy.
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February 25, 2020 at 6:22 am in reply to: Great Addition to my VP table – elgato stream deck #164864I picked up a stream deck yesterday. It’s quite amazing. I have buttons to change my Peace profiles, global audio change, mute, two buttons that show GPU load with a graph and CPU %. Turn on DOF shaker, contactors, killall which kills pinup popper, vpx, launch pinup popper and vpx. It also has some bookmarks for websites.
While I have control of Global and Table audio, it would be great to have control of the sound effects volume for SSF. I can get around this by changing to another Peace profile. But it would be nice to dial it in.
I would also like to control the subwoofer db in Peace from this. I’m not sure if that’s possible. But to be able to control bass on the subwoofer to dial it in, instead of setting a profile and testing would be great.
Overall, huge win for me. It wasn’t hard to build batch scripts to do stuff. I made a powershell script that unblocks directoutput, visual pinball and pinupsystem directories and mapped that to a button too.
I could see this being the front end for my cabinet one day for all in one controls.
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I took my desktop over the weekend and replaced my vpin computer. It now has an i7-6700k, 16gb, m.2 drive. No stuttering when virtualdmd is used or color roms. I was trying to prove out the I’m not using 100% of my cpu threads as they still had room when reviewing cpu performance.
I did this:
- Switched Virtual DMD and VPinmame dmd to 1024×256
- Changed Pinup display config for the dmd, to full screen.
- When it was taking a small window of the dmd, the dmd movies weren’t playing accurately.
Interesting that I didn’t need pinaffinity to improve gameplay. It just worked out of the box.
I probably don’t need any more horsepower, but is there a means of benchmarking for visual pinball and a database of these benchmarks to review with their hardware specs?
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February 23, 2020 at 10:01 am in reply to: Masters of the Universe (VPX) – PuP-Pack – Royal Boob Edition #164528Having the movies played to the right a bit, not in the castle properly. How do I fix this?
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there is no way 1240×320 matches what I suggested to try.
I’m confused. I thought it had to be a multiple of 128×32. I started with that size, then started multiplying up to get the best coverage with the monitor. So I did 128*10 and 32*10 to reach those numbers. 1240×320 fits well in terms of size. Would 1024×256 work? (512×128*2)
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This was trying to utilize most of the space on the dmd monitor
This was setting the dmd height and width to 1280×320. It’s interesting the stutter is much less.
Initially, I had cpu threads hitting 100% which made sense why the audio garble was happening. Now, after tweaking everything I have room to spare on the GPU and most cpu threads are 25-50%. Memory utilization is about 3-4GB out of 6. So now, I have pinup player, vpx and vpinmame working just fine, max settings no issues. Its just enabling VirtualDMD that’s the problem. I did open a ticket up on the Freezy GitHub. But based on my performance analysis, I’m very doubtful that a cpu upgrade would make this any better. Running out of ideas.
I looked at your link Thalamas for compiled by vbousquet. From what I’m reading its a replacement for UltraDMD tables, not vpinmame or virtualdmd replacement, correct? Due to animations not showing up in VirtualDMD for some tables, the only reason I would use it is for colorroms unless I’m overlooking another feature.
Thanks for all the suggestions and ideas.
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I’ve gotten Pin-up popper videos to play smooth. Now it seems like specifically my problem is with VirtualDMD if I want colordmd. Mostly the problem is with garbled, stuttering audio from the rom, rom animations look fine mostly. The non-color version in virtual dmd also has this problem. Not using virtual dmd, performance is fine on the non-color rom. The CPU and GPU are no longer spiking or reaching close to 100%. Memory and disk io don’t appear to be a problem. I installed pinmame 3.2 and installed freezy’s later version to see if that would correct the problem, it didn’t. I ended with trying rom settings to see if there’s something that’s missing. I’m going to try to continue on with that today.
I also noticed in Pinfinity that I can’t set the pinball affinity to the virtual dmd. It’s set on Visual Pinball X, virtual dmd is a subprocess of Visual Pinball X. I’ve seen programs not labeled as Pinball in Pinfinity have latency issues too, like copying or opening a file in explorer has significant delays. When not using Pinfinity, CPU 0 gets taxed by all programs which causes other issues since the processes aren’t spread to all 8 threads of the processor.
One forum posting I read, Outthere mentioned only have the freezy dll in vpinmame folder and “know” where else. I searched vpinmame for dmddevice.dll and dmdext.exe and there was a subdirectory called dmdext underneath that had these files as well as the pin2dmd directories. I removed all these directories and files. Initially it seemed like it resolved the stuttering issues but needs more testing.
Should a computer upgrade really be considered if the virtualdmd is the only program with issues? I’m thinking at this point it should handle everything and most performance issues are a result of configuration. I don’t see any settings for tuning the virtualdmd. External dmd is checked, the standard pinball dmd is unchecked in vpinmame settings.
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I went from Force 4x FXAA to SMAA and it made a world full of difference. The CPU cores/threads are no longer getting hit hard which usually this caused ball stutter or dmd audio problems. Beatles had decent ball FPS but it was still a touch slow, but playable. Tron with a pup pack played great too.
There’s a few processes that pinfinity doesn’t add automatically, like ultradmd. It looks like it has most of the pin-up player processes, I need to check on vlc.
Looking into SMAA, it sounds like its a more intense process but for whatever reason, it moves along just fine on the 1080 compared to FXAA.
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Pinfinity has not been a friend when I’ve run pup-packs. I recommend that you try both with and without and compare. It makes a lot of sense what Terry said about NOT updating VLC. But, of course, there will be a limit to what your system can handle. If the CPU’s ain’t good enough, then an update might be the only way around the issue.
Interesting. I saw a performance increase making it playable by turning on vlc’s codec setting allowing the GPU to handle this. If I turn this off, the game will be unplayable. I’ll try with Pinfinity off. Pinfinity definitely causes some IO issues on the system. While activated, if you try to move a file or open a browser the system becomes terribly slow on these processes.
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You might need to back off your VPX graphics options slightly, otherwise, you will probably need a better processor.
When I compare cpu specs with later processors, it seems like the i7 920 can handle the load. Perhaps the later models have newer instructions to simplify some things. Is there a particular model people move towards that can handle it all but not super high end where it bloats the cost? I was looking at an i5-9600k, but that involves new motherboard, memory, ect. Is that CPU going to cover everything and a little future proof or is it overkill?
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