Forum Replies Created

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
    Posts
  • in reply to: Star Trek (Bally 1979) VPX #210157
    Witnee
    Participant
      @witnee

      See my edit above. It’s on the PF image. Easy to get rid of. Great table! Can’t wait for my G2 to arrive so I can see all the detail during game-play. I can look at it all if I lean in close with my Rift S, but I’m sure it’s very realistic in the proper resolution.

      in reply to: Star Trek (Bally 1979) VPX #210092
      Witnee
      Participant
        @witnee

        So close to perfect! Just one thing I noticed: What’s that little blue spot of light in the green area just below the left flipper? I can’t pin down where it’s coming from. Is it in the playfield itself?

        EDIT: It’s just on the pf image itself. A little Photoshop editing, and poof! All gone! Super fun and very difficult table!

         

        in reply to: Star Trek (Bally 1979) VPX #210027
        Witnee
        Participant
          @witnee

          This is amazing in VR!

          The light shadows on the interior cab walls around the perimeter are a very nice touch!

          in reply to: VR Room Stargate Minimal (Gottllieb 1995) #190127
          Witnee
          Participant
            @witnee

            Can’t get it to coin up.

            in reply to: FSS MOD The Flintstones (Williams 1994) #189494
            Witnee
            Participant
              @witnee

              I’ve been playing some of your mods in VR lately. ( CarToons looks great in VR!) How difficult would it be to add your EM scoring reels to Royal Flush?

              in reply to: VR ROOM Eight Ball Deluxe Minimal (Bally 1981) #188209
              Witnee
              Participant
                @witnee

                @bord: I’m sure you’ve been asked this before: The “E” in DELUXE on the back glass is unlit. Can I assume that completing DELUXE in game lights it? Also, is there any way to reset those lights to an all unlit state so you can start fresh? Your version of this table is stunning in every detail! :good:

                in reply to: VR VPX Menu Edition #164601
                Witnee
                Participant
                  @witnee

                  You were right! I had a comma in the wrong place!

                  in reply to: VR VPX Menu Edition #164581
                  Witnee
                  Participant
                    @witnee

                    I spoke too soon!

                    If you REPLACE any of the games and spinners in the script, it functions as you would expect.

                    If you ADD a game and spinner to the script it throws an error. Specifically: Line 49 Expected “)”

                    in reply to: VR VPX Menu Edition #164525
                    Witnee
                    Participant
                      @witnee

                      Got it working. Now we need “spinners” for all the VR tables!

                      A couple of suggestions:

                      • Does the ball need to shoot down the table every time you switch “Spinners”?
                      • Can there be some kind of “Loading” screen? Hard to tell if loading is proceeding when you are standing in the “void”

                      Great start! :good:

                      in reply to: VR ROOM Tron Legacy #156805
                      Witnee
                      Participant
                        @witnee
                        This reply has been marked as private.
                      Viewing 10 posts - 1 through 10 (of 10 total)