This topic contains 56 replies, has 20 voices, and was last updated by  robwaade 4 months, 1 week ago.

Viewing 20 posts - 21 through 40 (of 57 total)
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  • #95785
     32assassin 
    Participant
    Member

    POP again, organ targets are all working, was able to hit them all, raise it, hit balls into it, etc…

    Had a weird thing happen when there was supposed to be a 3rd ball in play (after i hit a 3rd one into the organ during multiball play), it never showed up, and kept giving me “ball 2” every time i’d lose one. I think i could have played forever on ball 2. I wasn’t able to make it do it again, though.

    Sorry i’m not more technical. What i know is this game is unforgiving in real life, and this version is also. You lose a lot of damn balls off the organ ramp and down the left side.

    the VP9 version of POP has a ballrelease hack, I’m not sure why or if I still need that on the latest version of PINMAME

    the hack sets triggers sw28. 29 =  ball in left wire ramp

    I redid the code for the kicker because I wanted an animated ball (ball traveling up the vertical part of the ramp)

    the ball just appear in the top of the wire ramp

    I will release a version with the full VP code to see if it works.

    edit

    do me a favor and comment out or delete line 44 SolCallback(26) = “bsTrough.SolOut”

    the ballrelease hack is not being used because of this line

    the table might not work at all but this is why this is a beta test

     

     

     

     

    kickeback should be  fixed  –>  the left drain switches where flipped

    correct position sw 17 = left outer   sw18 = left inner

    after double checking all the switches I found that the ramp switches where also swapped

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #95909
     32assassin 
    Participant
    Member

    @ ST25:

    The solenoids of the light strips are 37, 38 and 39

    are you familiar with how this lights are suppose to work?

    I had no plans of adding  them,  after adding this 3 controllers I made a 3d pipe model but I”m probably going to add the lights similar to the Tron LE ramp given that I don’t know how they work.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #95931
     Max-K 
    Participant

    If I counted them well they should be 4 lights per solenoid, 12 lights per strip.
    From the drawing it should be clear how the lights are connected, the right strip is connected in the same way as the left one.

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    1 user thanked author for this post.
    #96135
     redrooster 
    Participant
    Member

    I played again earlier this week, taking out that line you mentioned made no changes.  All is the same as before, things are working mostly, with the exception of the weird multiball thing.  If i drain another ball into the organ during 2-ball play, it really messes things up.  Again, i’m not familiar enough with anything on the programming/scripting side to help out.  I just know that after I drop another ball in there, it just stays on ball 2 after i lose them, and no next ball comes out to be shot from the plunger.

    *edit*  I am referring to POP by the way.  The kickback does now work, and you were correct with the switches being reversed/incorrect.  That’s working as it should now.  I did notice there was a lot of screaming, i didn’t know it was because of that.

    #96363
     32assassin 
    Participant
    Member

    tube lights have been added to ST

     

    I”m really not sure what is wrong with the multi ball for POP

    I added a hidden trigger to see if it fixes the problem.

    I also added an alt table POTP ALT.vpx  that has a combination of the VP9 table and my animated ball code.

    play both of them and see if the problem is fixed.POP ALT is basically the VP9 code for all the kickers

     

    I redrew the plunger decal for Maverick , the only thing missing is the Crystal City plastic.

    I tried stretching the image I currently have but it looks worked,  as sooner as I get a HQ image the sooner the table is released.

    .

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #96407
     senseless 
    Participant
    Member

    There has been a nice update of POP within the FP community. It also has an updated 4k-ish quality playfield and the code works for the organ. Perhaps there is a chance for permission to use this additional source to finish the vpx version :)?

    Here is the link to the table:

    http://www.pinsimdb.org/pinball/table-24095-phantom_of_the_opera_ultimate

     

     

     

    #96602
     toxie 
    Participant
    VP DEVMember

    Just wanted to say thanks 32a!  :)

    #96634
     arconovum 
    Participant
    MemberContributor

    I have a 6K hi-res playfield for Star Trek 25th , but its a completely different layout than yours , the inserts everything are all different offsets.

    #96637
     foofoorabbit 
    Participant

    I have a 6K hi-res playfield for Star Trek 50th , but its a completely different layout than yours , the inserts everything are all different offsets.

    Do you mean 25th Anniversary?

    #96639
     arconovum 
    Participant
    MemberContributor

    I have a 6K hi-res playfield for Star Trek 50th , but its a completely different layout than yours , the inserts everything are all different offsets.

    Do you mean 25th Anniversary?

    indeed… lol. 50th is next….

    #105624
     STAT 
    Participant
    MemberContributor

    Hey 32assassin, i totaly missed this Links with your Beta Tables, esp. Data East Star Trek :heart:  ,
    maybe you can upload it again ?

    #105719
     32assassin 
    Participant
    Member

    I uploaded a “finished” version of ST25th,  but I don’t think you are going to be happy with it (I’m not).

    the crystal display looks like complete crap.  the only way its going to look good is with primitives.

    I don’t plan to make one from low quality resources.  I copied and pasted the display form the beta table but

    it does not look good in my table because the beta table did not have GI lighting.

     

    POP is still missing the apron decals.

    Maverick is still missing the Crystal City plastic,  I tried to redraw it but its deformed and it looks like it was made in paint.

     

    I uploaded new pictures now with finished ramps.

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #105899
     D-Inc. 
    Participant

    Not sure if this has been addressed but I didnt see it in comments .

    Phantom after you lock the 2 balls says prepare for 3 ball but 3rd ball never comes out to launcher  … tried it 5 times each time same result.

    #106024
     Aurel 
    Participant

    I uploaded a “finished” version of ST25th, but I don’t think you are going to be happy with it (I’m not).

    the crystal display looks like complete crap. the only way its going to look good is with primitives.

    I don’t plan to make one from low quality resources. I copied and pasted the display form the beta table but

    it does not look good in my table because the beta table did not have GI lighting.

    Thanks a lot !!  :good:

    I’ve made a very few adjustements for the cristal ligths (postions/rotations) and FS pov on ST25th and it looks very good  :yahoo:

    Here the result in FS and DT :

    Very nice table, thanks a lot again !

    (PS : I can’t find Maverick table in your link, normal?)

    #106030
     bjschneider93 
    Participant
    Member

    Thanks. St25 plays good

    #110220
     redrooster 
    Participant
    Member

    Just posting in the hopes there is an update to POTP, and if not, maybe it’ll trigger some motivation.  I had heard from someone in a facebook group that a newer version of your WIP was available that had ramps, but I don’t see that here.

    Anyway, good luck, hope to see it sooner rather than later.

    #110259
     STAT 
    Participant
    MemberContributor

    POTP … is what Table ? You meant: POTO, Phantom of the Opera ?
    POTC … :unsure:

    #110320
     The Loafer 
    Participant
    Member

    POTP: Poop on the Patio. it’s one of those “banned” tables.  I don’t know why, it’s pretty silly and brought new meaning to the term “rom dump”…

    #110412
     redrooster 
    Participant
    Member

    Obviously, fools, POTP=a typo of POTO which=Phantom of the Opera, which is discussed about at pretty good length in this thread.

    And to add a poop joke in to pile on to a typo joke…I expect more from all of you.

    #110420
     The Loafer 
    Participant
    Member

    It was a feeble attempt at humor, we all kind of knew you meant POTO.  This forum tends to be looser and sometimes I can forget people might not find a joke funny.  Sincere apologies

Viewing 20 posts - 21 through 40 (of 57 total)

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