This topic contains 11 replies, has 4 voices, and was last updated by  Ben Logan2 6 months ago.

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  • #74006
     Schreibi34 
    Participant
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    Big thank you once again to 32assassin for letting me mod this masterpiece! He is the guy who did all the hard work on the original table.

    GtxJoe added a fantasy mode to the blackout sequence on the original table. Blackout achievement only lasts a few seconds,  You can change it so that blackout lasts until the ball in play drains change the setting in at the top of the script.


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    10 users thanked author for this post.
    #74026
     Ben Logan2 
    Participant
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    Looks beautiful, Schreibi34. Love this classic shooter. Can’t wait to play it later today…

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    #74091
     Ben Logan2 
    Participant
    Member

    Does hitting left loop solidly often result in a center drain for you? I’ve only played real table a handful of times at Pinagogo. Don’t know if this is normal.

    Otherwise, I totally love it! Thanks for a fantastic update.

    #74094
     Schreibi34 
    Participant
    Member

    It depends on the speed of the ball!

    The fast clean shots are dangerous. Maybe too dangerous. If i adjust the right upper rail more towards the right flipper, the slower balls will bounce of the top of the right slingshot. Maybe thats the better solution.


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    #74095
     Thalamus 
    Participant
    ContributorMember

    Ben. Yes, it is a dangerous shot. For me it is almost always savable.

    #74097
     Schreibi34 
    Participant
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    Or is the problem when the ball doesn’t make it through the gate and rolls back down the left lane? I left that in to punish the weak shot. Doesen’t happen too often.

    #74099
     Thalamus 
    Participant
    ContributorMember

    What happens on the original ? That is what we should try to reproduce. I guess I have to look this table up a bit myself. I was surprised to see how little bounce the flippers currently is set to.

    #74100
     senseless 
    Participant
    Member

    Thanks for this upgraded classic :)! Love it!

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    #74104
     Schreibi34 
    Participant
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    What happens on the original ? That is what we should try to reproduce. I guess I have to look this table up a bit myself. I was surprised to see how little bounce the flippers currently is set to.

    If i add more bounce to the flippers i have to lower the force to something ike 1500. The table already plays a bit faster then what i saw in videos.

    If you have a good solution let me know  :good:

    #74109
     Thalamus 
    Participant
    ContributorMember

    Thats the thing. You can look at one table on youtube and then adjust for that. Then you find another video where the table has a slightly different inclination and maybe older or newer rubbers. It is not a easy task I know. Just mentioned it since I personally have adjusted that table and I guess you know already. It is more bouncy. I’m not complaining, I think you’ve done a good job.

    #74114
     Schreibi34 
    Participant
    Member

    v1.1 should be out in about an hour. Thanks for the feedback:

    – left spinner had the wrong switch number. Now the orbit thing is working again. Thanks to kirkin2006, nice find.
    – changed kickercup to kickercup2 with the correct material. Thanks hauntfreaks
    – liftet the layer 4 lights to hight 28 as suggested by hauntfreaks
    – the ball coming down from the upper right lane (orbit shot) is dangerous! Take a look at this video at the 6:28 and the 6:55 min. mark.

    – more bounce to the rubbers (thanks Thalamus) and flippers. Check the video and you will see what i mean.
    – lowered the flipper force. Clean shots have way to much power. Don’t worry, i keep it a bit faster as in the gameplayvideo!

    • This reply was modified 6 months ago by  Schreibi34.

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    #74150
     Ben Logan2 
    Participant
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    Thanks for the update, Screibi. Nice research in confirming dangerous loop shot is accurate to real table. I’ll work on my aim accordingly! Awesome release.

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