- This topic has 69 replies, 17 voices, and was last updated 6 years, 11 months ago by vogliadicane.
-
AuthorPosts
-
August 29, 2016 at 11:44 pm #35421
About a dozen kicks and all worked as expected so far. Cheers for the fix.
I notice that the credit light now works as it should too. :)
One thing I’ll mention (and it’s nothing wrong with the table at all) is the scaling used for cabinets. There is a recent thread on one of the forums and it recommends that for best image quality, the scaling should be kept at 1 or as close to 1 as possible. The technique being…
1: Set both X-Scale & Y scale at 1.
2: Use Z Offset to move the camera closer (effectively increasing the playfield size – Some tables are using as low as -800) until the table fits the X axis.
3: Adjust Field Of View.
4: Re-adjust Z Offset as needed.
5: Re-adjust Y Scale for final fit.
6: Tinker with 3, 4 & 5 until you’re happy as!I haven’t made final adjustments to mine yet, but this is getting close for the full screen setup https://www.dropbox.com/s/oltgabxxa47mfv8/Firepowerv1.0.jpg (i’ve not decided if I should run this table near “full screen” or “inclined” just yet)
Also, forgive me if it’s a bit dark here on the web, as I run my tables in night mode in a dark arcade room. On the cab monitor it looks awesome! ;)
Anyway… here are my settings that represent the image linked above: 4 25 53 270 1 1.18 1.42 44 -23 -271
Thanks again for your work on this, it’s turning out to be an awesome addition to the cab. :)
You need to login in order to like this post: click here
1 user thanked author for this post.
August 30, 2016 at 12:37 am #35426I edited the above in Tapatalk while mobile, I hope it didn’t make a mess of it.
I had a brain fade when I typed the original and said zero instead of one for the Scale Setting. I was thinking about the need for a “zero amount of scaling” which is of course a scale of 1 in the settings.
Doh!
Sent from my iPhone using Tapatalk
You need to login in order to like this post: click here
1 user thanked author for this post.
August 30, 2016 at 10:52 am #35438Thanks for the table, but with the version 1.0.3 I ‘ve got a big lag at the flipper-buttons. I use VPX 10.2.
With the verions 1.01 and 1.02 the lag was not so extreme. With the actual version it is unplayable.
I haven’t the fastest machine, but till now all VPX tables run smoothly and without lags.
How can the problembe solved? Thanks for any help.
You need to login in order to like this post: click here
1 user thanked author for this post.
August 30, 2016 at 5:29 pm #35466Thanks for the table, but with the version 1.0.3 I ‘ve got a big lag at the flipper-buttons. I use VPX 10.2.
With the verions 1.01 and 1.02 the lag was not so extreme. With the actual version it is unplayable.
I haven’t the fastest machine, but till now all VPX tables run smoothly and without lags.
How can the problembe solved? Thanks for any help.
All of my development and testing has been with VP 10.1.0. I’ll go ahead and download 10.2 to see if I see the same lag.
The change I made to the flipper function essentially enables and disables them based on VPinMame solenoid callbacks. This way when the game is over the flippers no longer function. It allows the rom to control the table rather than my own logic. This is the code that implements this functionality
‘———————————————————————–
‘ Flipper Solenoid Handlers
sub SolRFlipper(enabled)
if enabled Then
RightFlipper.RotateToEnd
PlaySound “FPFlipperUp”, 0, .67, 0.05, 0.05
Else
RightFlipper.RotateToStart
PlaySound “FPFlipperDown”, 0, 1, -0.05, 0.05
end If
end Subsub SolLFlipper(enabled)
if enabled Then
LeftFlipper.RotateToEnd
PlaySound “FPFlipperUp”, 0, .67, -0.05, 0.05
Else
LeftFlipper.RotateToStart
PlaySound “FPFlipperDown”, 0, 1, -0.05, 0.05
end If
end Sub
‘—————————————————————I will look at using another method to determine the last ball has hit the drain and perhaps just use an if statement in the keydown/up subroutine.
Others may have advice on the best way to implement this, so I’ll ask around the forum to what they say.
Stay tuned…I’ll get it figured out for you.
Thanks!
Walamab
Table Developer Wannabe and general arcade geek!You need to login in order to like this post: click here
1 user thanked author for this post.
August 30, 2016 at 6:03 pm #35468Thanks for the table, but with the version 1.0.3 I ‘ve got a big lag at the flipper-buttons. I use VPX 10.2.
With the verions 1.01 and 1.02 the lag was not so extreme. With the actual version it is unplayable.
I haven’t the fastest machine, but till now all VPX tables run smoothly and without lags.
How can the problembe solved? Thanks for any help.
All of my development and testing has been with VP 10.1.0. I’ll go ahead and download 10.2 to see if I see the same lag.
The change I made to the flipper function essentially enables and disables them based on VPinMame solenoid callbacks. This way when the game is over the flippers no longer function. It allows the rom to control the table rather than my own logic. This is the code that implements this functionality
‘———————————————————————–
‘ Flipper Solenoid Handlers
sub SolRFlipper(enabled)
if enabled Then
RightFlipper.RotateToEnd
PlaySound “FPFlipperUp”, 0, .67, 0.05, 0.05
Else
RightFlipper.RotateToStart
PlaySound “FPFlipperDown”, 0, 1, -0.05, 0.05
end If
end Subsub SolLFlipper(enabled)
if enabled Then
LeftFlipper.RotateToEnd
PlaySound “FPFlipperUp”, 0, .67, -0.05, 0.05
Else
LeftFlipper.RotateToStart
PlaySound “FPFlipperDown”, 0, 1, -0.05, 0.05
end If
end Sub
‘—————————————————————I will look at using another method to determine the last ball has hit the drain and perhaps just use an if statement in the keydown/up subroutine.
Others may have advice on the best way to implement this, so I’ll ask around the forum to what they say.
Stay tuned…I’ll get it figured out for you.
Thanks!
So, I’ve looked through things and there isn’t anything odd in the code. I compared to other VPX tables and they implement the flippers in essentially the same way. My system is fairly fast so I do not see any lag so it will be difficult for me to test. the attached version places the “Playsound” calls before the flipper movement command. This is the only difference I could find in other VPX tables. If this doesn’t fix it, I’ll have to defer the question to those with more advanced skills than mine.
Please let me know if you get a different result with the attached version.
Walamab
Table Developer Wannabe and general arcade geek!Attachments:
You need to login in order to like this post: click here
August 30, 2016 at 6:41 pm #35472The flipper lag is an easy fix: Just select the flippers and set coil ramp up at zero. They’ll be nice and snappy on the initial flip. To get the same ability to flick pass as with high coil ramp up, try setting EOS torque to 55 or so and the value in the very last field for flipper settings (can’t remember the name offhand) to something like 20.
You need to login in order to like this post: click here
1 user thanked author for this post.
August 30, 2016 at 7:01 pm #35473I just tested it in 10.2 for you on my cab and it plays the same as in 10.1. I’m finding no real flipper lag at all, in fact I normally do the coil ramp up thing, but on this table I haven’t felt the need.
That said, flipper lag is a funny thing and can be heavily system dependent…. some people will have no trouble at all, while others will pull their hair out trying to get the very same table to play. There are plenty of threads dealing with the issue on the other forums and it’s just a matter of going through the motions until the answer is found for any particular machine.
For me, some of the first things I try are disabling the B2S, increasing Skipped Frames in the backglass or increasing the lamptimer value (in the script) to 80 or sometimes even as high 200.
You need to login in order to like this post: click here
August 30, 2016 at 7:37 pm #35475The latest update is a big improvement! Nice new apron, great lighting. This one is shaping up really well. Thanks!
You need to login in order to like this post: click here
August 30, 2016 at 7:38 pm #35476wow yes love seeing a table come to this level as we get to play each version. thank you!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
August 31, 2016 at 7:13 am #35513The flipper lag is an easy fix: Just select the flippers and set coil ramp up at zero. They’ll be nice and snappy on the initial flip. To get the same ability to flick pass as with high coil ramp up, try setting EOS torque to 55 or so and the value in the very last field for flipper settings (can’t remember the name offhand) to something like 20.
I knew someone would know how to solve this. Thanks for the info. I’ll make the update and re-post this evening
Walamab
Table Developer Wannabe and general arcade geek!You need to login in order to like this post: click here
August 31, 2016 at 6:55 pm #35591This version sets the coil ramp up to zero. Frankly the level of detail this may add is beyond my ability to detect. But if it makes the table playable for more people it seems like a change I should incorporate.
So here it is :).
Walamab
Table Developer Wannabe and general arcade geek!Attachments:
You need to login in order to like this post: click here
1 user thanked author for this post.
September 2, 2016 at 11:06 am #35756With the latest version I don’t have this lag.
I will now test with different options. Maybe I find, what’s the reason for the lag.
You need to login in order to like this post: click here
September 3, 2016 at 12:03 pm #35832I have severe graphics performance problems and stuttering everytime I update the version. However, I noted that my default graphics settings are overridden in the table properties. When looking at the table properties, the User Customizations force 4x antialiasing to on, FXAA to fast, and Update in-game AO to On. By changing all of these settings back to Default, the table plays perfectly smoothly.
You need to login in order to like this post: click here
1 user thanked author for this post.
September 3, 2016 at 12:45 pm #35836Thanks for the tip. Fixed my issues with this table and with Verne’s World.
You need to login in order to like this post: click here
September 3, 2016 at 6:55 pm #35866I have severe graphics performance problems and stuttering everytime I update the version. However, I noted that my default graphics settings are overridden in the table properties. When looking at the table properties, the User Customizations force 4x antialiasing to on, FXAA to fast, and Update in-game AO to On. By changing all of these settings back to Default, the table plays perfectly smoothly.
Sorry for that. My system is “robust” in the graphics department so I didn’t think about those settings causing other trouble.
Thanks for posting
Walamab
Table Developer Wannabe and general arcade geek!You need to login in order to like this post: click here
September 5, 2016 at 9:12 pm #36017No stars yet??? Surely someone thinks its good…
I suppose it is bad form to troll for ratings. Oh well…
Walamab
Table Developer Wannabe and general arcade geek!You need to login in order to like this post: click here
September 5, 2016 at 9:34 pm #36018Hey man keep your head up. You got 11+ likes, over 300 downloads already and 7 thx..
Good job on the build keep it up. Thank you for this.
You need to login in order to like this post: click here
September 5, 2016 at 9:38 pm #36019I don’t think people see stars. I should make them larger or move them
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
September 5, 2016 at 11:20 pm #36021I don’t think people see stars. I should make them larger or move them
I do, but only when I hit my head.
Seriously though… we have stars here??
You need to login in order to like this post: click here
September 5, 2016 at 11:26 pm #36023Hey Walamab,
Randr is right — I always forget about the stars at the top. I can tell you this: I have about ten hours worth of fun playing your table so far. Totally love it. You did a great job, and I love that you keep polishing this excellent piece of work.
Thanks so much!
:)
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.