- This topic has 219 replies, 24 voices, and was last updated 3 years, 2 months ago by arconovum.
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January 3, 2019 at 7:42 am #108494
Wow does that look nice! Nice use of materials/shading to give depth.
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January 3, 2019 at 8:20 am #108496Wow does that look nice! Nice use of materials/shading to give depth.
Yeah nothing like a little separation to get a little clarity, just like a relationship!!! Â
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January 8, 2019 at 4:04 pm #108931More updates coming, finally got around to these again, so took the opportunity to updates the backglass too.
So I will finish up Dr. Dude, and I will re-release this trio by @wrd1972 , whom has done really great work since he started them.
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January 8, 2019 at 7:23 pm #108940Sweet,
I love wrd1972 table releases, updates, and more updates   also really like playing them in FSSÂ
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January 9, 2019 at 3:33 am #108971Those images make one thing pretty clear:
The only reason to use a top down view is a cab! So much better from this angle. Great job with the shadows. This mod shows how good that Bluto mesh really is!
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January 9, 2019 at 6:44 am #108973Those images make one thing pretty clear:
The only reason to use a top down view is a cab! So much better from this angle. Great job with the shadows. This mod shows how good that Bluto mesh really is!
Yeah I really like the shadows, some probably don’t but I do a lot. And yes indeed on the popeye table, it accentuates all it has to offer.
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January 15, 2019 at 7:45 pm #109677Both High Speed and High Speed II are almost at the finish line.
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January 18, 2019 at 1:30 pm #110010The next pair, one old and one new. Spectrum, and Four Million BC.
Spectrum will have all new backglass, playfield, and plastics, and a new playfield for 4MilBC, although I love the gameplay of 4Mil , I’m really looking forward to pushing Spectrum to the limits.
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January 18, 2019 at 2:31 pm #110022Sweet. We have a Spectrum on location in St. Louis. Really a great game.
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January 19, 2019 at 2:41 pm #110215Just a update post. Not done, but approaching… screenshots both on and off state.
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January 20, 2019 at 3:07 pm #110337So Four Million BC , is also near completion, just need user feedback lighting.. Here are shots of the table on/off states.
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January 22, 2019 at 4:24 pm #110728Here you go @xenonph I finally am getting around to it again.. whirlwind , and a new table Fire Queen.
If I had an earth themed tabled I could of called it Earth, wind and fire… hahaha… haha.. ha oh boy!
Whirlwind has a new backglass, new box, and new playfield, wondering if I should do the plastics too.. wait and see I guess.
   Â
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January 25, 2019 at 11:01 am #110937So its official: it will be earth wind and fire.. here is the earth element. new playfield, new plastics, and backglass.
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January 29, 2019 at 9:22 am #111746A bit of a side order here, one of the never heard of but very talented users (PBR16) here on vpinball. Provided me his mod of silverball mania to convert to FSS. Which I was more than happy to do.
As for the other tables: Flash Gordon is done and looks great. Whirlwind is a little meh, and fire queen is nearly done and looks good too, just finishing up the UFL lights.
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February 1, 2019 at 2:57 pm #112318update stargate table its greate game
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February 3, 2019 at 2:50 pm #112701I’m working on this now. Lights and physics by bord.
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February 6, 2019 at 8:07 am #113081How to adjust the day and night settings on FSS modded tables.
In the ‘user preferences’ properties panel , you can slide the day & night slider between one(1) and nine(9), nine being the brightest, and one the darkest. Its ill advised to use settings below 1 and above 9, things can get a little weird.
In other words Green is good and red is bad!
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February 8, 2019 at 10:43 am #113492Future, Past, and present. Now is coming along, as well as Stranger World, just need to finish up the UFL stuff on both. But Strange World needs to have the physics completely redone for sure..
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Whirlwind is coming along slowly, plastics are redone, but I’m still not happy with the outcome of this table, so not going to release quite yet.
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February 8, 2019 at 2:26 pm #113505Curous. And what is your problem with Whirlwind ?
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February 8, 2019 at 3:27 pm #113510Curous. And what is your problem with Whirlwind ?
The lighting is blahhhhhhhh Blahhhhhh… thats why I had to redo the plastics to make things better when I redo the lighting too.
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