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August 21, 2019 at 11:19 pm #142727
Not sure if anyone else has this but playfield flippers in upper level are not working at all for me.Other than that this is one of the best tables there is for VPX. I am running VPX 10.5.
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August 21, 2019 at 11:51 pm #142728I think they are activated with Left and Right Magna-Save keys.
You can go into table script and change Line 90 from…
FlipperKeyMod = 1
to
FlipperKeyMod = 2
and the upper flippers will work with regular flipper buttons.
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October 19, 2019 at 8:50 pm #148459I had the same issue with upper playfield flippers
Found this in the WIP thread and updated it to the correct line numbers in the current script
To map upper flippers to same as reg flippers…
Starting On LINE 2065 in table script, you will see this…
If keycode = LeftMagnaSave and GameInPlay then FlipperUL.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)
If keycode = RightMagnaSave and GameInPlay then FlipperUR.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)Change to…
If keycode = 42 and GameInPlay then FlipperUL.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)
If keycode = 54 and GameInPlay then FlipperUR.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)Then go down to and starting at LINE 2106, you will see this..
If keycode = LeftMagnaSave and GameInPlay then FlipperUL.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)
If keycode = RightMagnaSave and GameInPlay then FlipperUR.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)Change to…
If keycode = 42 and GameInPlay then FlipperUL.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)
If keycode = 54 and GameInPlay then FlipperUR.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)Upper flippers will now work when regular flippers are pressed.
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May 31, 2020 at 11:21 am #183736Thanks cyberpez !
My best tables !
But I have a problem
I apologize in advance because I am very very new and I do not know the exact terms
I play in VR and it works 98%.
I have a small problem of display on the vertical panel but it is not too important but the most annoying is that the ball remains stuck in the “holes” to the right of the one who brings the ball to the lower floor. There are 2/3 impulses but it stays there and there is nothing I can do.You need to login in order to like this post: click here
May 31, 2020 at 11:27 am #183738It has been a while since I played this table last. So, maybe something has happened to VP since then. But, first question. Have you maybe changed the z-scale ? Often tables can break if you do.
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May 31, 2020 at 11:33 am #183740No i haven’t touched anything
just FlipperKeyMod = 1 to 2 to worksedit : In No VR , works , no bug … strange
edit 2 : HE WORKS ! With vpinballx_gl 10.6 (the vpinballx_gl 10.7 bug )
I only have visual problems but the table is perfectly operational in VR
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June 4, 2020 at 3:14 pm #184406Any idea why every time I use the flippers it freezes the ball on the playfield? The ball stops moving but sits and spins. When I use the flippers again it “releases” the ball from the stuck position until I use the flippers again and the ball stops on the playfield again and just spins.
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June 4, 2020 at 3:26 pm #184409Any idea why every time I use the flippers it freezes the ball on the playfield? The ball stops moving but sits and spins. When I use the flippers again it “releases” the ball from the stuck position until I use the flippers again and the ball stops on the playfield again and just spins.
Thanks
I wonder if you have one of your flippers mapped to C key. This table has Roth’s manual ball control code manually added in before it was built into VP. If so try commenting out this section of the script.
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June 4, 2020 at 3:27 pm #184411Any idea why every time I use the flippers it freezes the ball on the playfield? The ball stops moving but sits and spins. When I use the flippers again it “releases” the ball from the stuck position until I use the flippers again and the ball stops on the playfield again and just spins.
Thanks
Sounds like your key assignments are triggering manual ball control. Comment or disable manual ball control in the script.
Current Project: Perpetual updates of VPX physics.
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June 6, 2020 at 1:07 pm #184625I thought it had to be something like that but I didn’t see anything in the key mapping. I didn’t think to look thru the script. I do have a flipper mapped to C. I’ll look for that in the script. I found the Creature from the Black Lagoon does the same thing so it would be great to fix both of these. Much thanks to both of you for the help.
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November 14, 2020 at 6:20 pm #210390finding ball gets stuck in holes sometimes..other than that great table and yes i have magna saves for my 2nd flippers.
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November 14, 2020 at 10:05 pm #210400What holes? Have a pic?
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November 27, 2020 at 10:19 am #212356Look like the upstairs flippers doesn’t work at all. When the ball go into the basement the flippers from upstairs should’ve been working. Now I haven’t play the Haunted House in a while now. I did found a video of the real machine in play. https://www.youtube.com/watch?v=J3lhRHXGSiY
I don’t know why the flippers upstairs aren’t working period. You could add a a huge trigger on the upstairs room to enable the flippers when hit and disable when unhit.
I marking this not fully working on the Haunted House (Gottlieb 1982) folder.
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November 28, 2020 at 1:12 am #212396@dunard : Read the thread. It is explaining that you should use the magna save buttons. Or, change the script option.
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November 28, 2020 at 7:10 am #212419Which of the buttons to push for the upstairs flippers?
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November 28, 2020 at 11:10 am #212460Here is the Upstairs flippers fixed. Copy the script from the New Text Document (2).txt and then paste it over the old one. Save as Haunted House (Gottlieb 1982) 1.0 Fixed. Copy just the trigger and light from the SAVE.vpx and then paste those into the Haunted House (Gottlieb 1982) 1.0 Fixed.vpx. Don’t copy and paste the wall. Under the trigger. Take your time doing this.
Works just like this now. Welcome.
I’ll upload another fix later. I forgot to disabled the flippers on the play field when the ball upstairs. lol
If you watch the video. Sometimes the ball go into the basement and then have to come back out. I don’t know why it does that. I mean the target light is lit and the ball went in. This is very confusing.
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November 28, 2020 at 5:00 pm #212496Correct way on the flippers. Basement and upstairs works at the same time. Play field works alone. Upstairs works alone. Fixed #2 and final.
I would’ve done this quicker earlier but I needed to rest.
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November 30, 2020 at 8:44 am #212769The flippers worked correctly from the get go….. Do you have Manga Save buttons? If you do, those control the upper and lower flippers. (exactly like the real table) If not you can set this option in the script just like Thalamus mentioned above. (2)
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November 30, 2020 at 9:59 am #212777I read just the third page of the support thread and the flippers were explained at least twice, C’mon man, let’s start reading these things
btw, fun table and I would love to have the real table, anyone comment of the actual table play, is it fun, does it get old quick?. With 800 tables I hardly ever play the same table frequently
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