This topic contains 64 replies, has 27 voices, and was last updated by  dgrace 1 month ago.

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Viewing 20 posts - 41 through 60 (of 65 total)
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  • #127626
     trochjochel 
    Participant

    change the script yes .

     

    #127629
     trochjochel 
    Participant

    little update on Pinup1.4. the order of the screens was changed so that there are no problems if you have  any screens in your basic setup rotated. copy the files from potcpinup1.4update.zip in your potc_600af(potc_600as)folder and overwrite the existing files.

    and changed PuPOverlay with better textures as the old (big thank to Todd Adams who made this overlay for me)

    #127653
     charlieshakur 
    Participant
    Member

    Think I need to do my colour ROM on this one still

    #127832
     ChuckD 
    Participant

    Same issue as some others here. Choppy video and poor performance “sticky flippers”. Works fine if I switch back to b2s. I only have a 2 screen setup so I disabled the screens not in use in the pup editor. I have the same issue with Star Trek but other packs play butter smooth. Any ideas? I suppose I can try converting the video to 480p like another poster did. Just seems strange that other packs with 1080p video are fine.

     

     

    Thanks

    #127842
     NailBuster 
    Moderator
    ModeratorMember

    check performance by running pack outside of vpx (or other apps)

    exit everything/all apps. run in pinupsystem the pinuppacktester.exe and load up the pack rom. put task-manager on your playfield monitor, and send all sorts of D# events and see what type of cpu/gpu usage you get.    Like send d1 then d2 then d3…etc.

     

    #128096
     coreduo0099 
    Participant
    Member

    I’ve also got a GTX1060 runing 4 monitors and this is the only PUP pack that makes the table stutter/jitter badly.  6 core HT xeon.. sending commands does spike two of my cores.  I was running pinaffinity.. Disabled that and now table plays fine.

    Looks like I need to fine tune the setup or perhaps with 1.4 I don’t need it any longer.. will do some testing…

    #130357
     lost soul 
    Participant

    hi great work on this thank you, is there a way to have the dmd on top of the border, i always have mine over sized for my eyes and parts of dmd is behind the border

    20190601_122353

    #130359
     outhere 
    Participant
    MemberContributor

    Try this

    In your DmdDevice.ini file Change to true

    ; virtual dmd stays on top of all other windows
    stayontop = true

     

    #130368
     lost soul 
    Participant

    i gave that a try outhere and it was set to false so i changed that to true, but it still didnt fix the problem, the bezel is still on top

    i am using dmdext freezys dll

    #130472
     NailBuster 
    Moderator
    ModeratorMember

    i gave that a try outhere and it was set to false so i changed that to true, but it still didnt fix the problem, the bezel is still on top

    i am using dmdext freezys dll

    you cannot get freezy (or anything) above the overlay.  you won’t be able to do what you want without making your own new overlays with bigger dmd/areas.

    1 user thanked author for this post.
    #130532
     lost soul 
    Participant

    NailBuster thanks,

    #135109
     mon72 
    Participant
    Member

    How do I rotate my playfield without messing up for the other games?

    I have Pirates coming up on the playfield rotated with the flippers to the left and top to the right.

    BR

    Magnus

    SOLVED I downloaded the Pirates update with POV file included… In VPX with game opened click file/ import ->POV.  DONE.

    • This reply was modified 2 months, 1 week ago by  mon72.
    • This reply was modified 2 months, 1 week ago by  mon72.
    #135125
     trochjochel 
    Participant

    If you load the table in the vpx editor. click backdrop then click options. then enter at xy rotation 270. then in cameraLight mode set the table as you want it to be. or search for a POV file for the table, copy it into the tables folder and name it the same way as the table – that’s even easier.

    #135130
     outhere 
    Participant
    MemberContributor

    This table comes with a POV –
    https://vpinball.com/VPBdownloads/pirates-of-the-caribbean-stern-2006-sp-1-1/
    Pirates of the Caribbean (Stern 2006) – SP 1.1.zip

    More info
    https://vpinball.com/vpx-cameralight-mode-tutorial/

    #141696
     Badazzwi 
    Participant
    Member

    20190813_21450820190813_214947

     

     

     

     

     

     

    Great PupPack! Only issue I am having is with the color rom included in the downloads. It doesn’t give full color. I ran it without the PupPack and same thing. Top image is colored with patch from vpu and bottom is the one included in downloads.

     

    Hi my name is Barry and I'm a virtual pinball addict.

    • This reply was modified 2 months ago by  Badazzwi.
    • This reply was modified 2 months ago by  Badazzwi.
    • This reply was modified 2 months ago by  Badazzwi.
    • This reply was modified 2 months ago by  Badazzwi.
    #141704
     trochjochel 
    Participant

    the color rom in the download was the newest when this pack was created. In order for the pack to work with the new full color rom I have to completely redesign the pupcapturing, but I have not had time yet.

    #141736
     Badazzwi 
    Participant
    Member

    Ok I see. I’ll just use the rom included then. Thank you for all your hard work. Love your PupPacks.

    Hi my name is Barry and I'm a virtual pinball addict.

    #141744
     NailBuster 
    Moderator
    ModeratorMember

    @trochjochel   colour roms don’t affect pupcapture.  the captures are always pre-colour (orange).

    #141774
     trochjochel 
    Participant

    I know, but something does not fit with the colorrom (with blue wave), i had briefly tested. But the videos were not correctly triggered. Maybe this is just a wrong romversion. Or maybe the coloring pixel changed no idea but something does not fit there.

    #141785
     Badazzwi 
    Participant
    Member

    Yeah the videos definitely weren’t triggering right with the new colored rom. I played with both roms a few times and that was the only reason I brought it up in the first place.

    Hi my name is Barry and I'm a virtual pinball addict.

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