This topic contains 10 replies, has 7 voices, and was last updated by  Thalamus 4 weeks, 1 day ago.

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  • #110697
     CarnyPriest 
    Participant
    Member

    After nearly two years of up and down time (mostly down), I am making a massive update to VP tables on my cab. I don’t have SSF, but I do want FastFlips. @thalamus repo at https://github.com/sverrewl/vpxtable_scripts has been a great resource for making sure I have some of the older VPX tables up to date for 10.6. The “side car” loading feature for external table scripts has made the process much easier.

    As mentioned in another thread, most of the scripts work but a handful do not. I wanted to provide some notes such as they are. Not pointing fingers (again most work!) but why not address any issues for the next user? I’m not doing thorough testing here. I literally have hundreds of tables to update. Basically, I play a ball, test for basic functionality, then move on to the next table. Here it goes:

    Ali-v1.0.1.vbs – working

    ARFM_1.2.0.vbs – working

    Austin Powers (Stern 2001) 1.01.vbs – working

    Avengers, The Pro (Stern 2012).vbs – applied to Avengers (Stern 2012)1.2.vpx – Variable is undefined: ‘Ramp16’ – wrong table?

    Batman (Data East 1990) VPX 1.3_SurroundSoundMOD.vbs – applied to Batman (Data East 1991) VPX 1.3.vpx – Variable is undefined: ‘LFLIPsound’

    BoneBusters.vbs – working

    Bram Stoker’s Dracula (Williams 1993)1.1.vbs – working – applied to Bram Stoker’s Dracula (Williams 1993)1.1DJRobX.vpx

    Cactus Canyon (Bally 1998) TTNZ v2.0.vbs – working

    Champion Pub_VPX_1_2.vbs – working

    Cirqus Voltaire (Bally 1997, Dozer 2.1, SSF Mod).vbs – working – applied to Cirqus Voltaire 2.1 Redux.vpx

    Class of 1812  – NZ&TT 1.0.vbs – working

    Congo (Williams 1995) 1.2.vbs – working – applied to Congo (Williams 1995).vpx

    Creature From The Black Lagoon (Bally 1992)_1.2.vbs – working

    CSI (Stern 2008)_VPX_1.00.vbs – working

    Cyclone (Williams 1988) v1.5.vbs – working – still working

    Dale JR (Stern 2007).vbs – working

    Demolition Man (Knorr-Kiwi) 1.3.1.vbs – working

    Devils Dare mod (Gottlieb 1982).vbs – working – applied to Devil’s Dare (Gottlieb 1982).vpx

    Diablo Pinball v1.0.3-DOF.vbs – working

    Diner VPX 1.2.vbs – working

    Dirty Harry 2.0 shiny mod.vbs – working but need to change to UseSolenoids = 2 – fixed!

    Doctor Who (Bally 1992) ssfmod v1.2.2.vbs – working – applied to Doctor Who (Bally 1992) v1.2.2.vpx

    Dolly Parton v1.0.2.vbs – working – mentioned in the other thread that the table had an update and now there is an updated script!

    Dracula (Stern 1979).vbs – working

    Eight Ball Deluxe (Bally 1980)_bord.vbs – working – applied to Eight Ball Deluxe (Bally 1980).vpx

    Elvis (Stern 2004) WED SSF Mod.vbs – applied to elvis_mod_1.0.vpx – Variable is undefined: ‘pHead’

    Evel Knievel (Bally 1977) HF 32A v4.0.1.vbs – working

    F-14 Tomcat (Williams 1987) 1.0.vbs – working

    Family Guy (Stern 2007)1.1.Fart.vbs – working

    Fathom (Bally 1981) Vintage Mod_v1.2.vbs – working

    Fast Draw (Gottlieb 1975).vbs – working

    Fireball II (Bally 1981)_1.3.vbs – working

    Fire! (Williams 1987) 2.0.vbs – working

    Star Wars Empire Strikes Back (Hankin 1980) v2.2.1.vbs – latest VPX is Star Wars Empire Strikes Back, The (Hankin 1980) MOD v2.3.vpx

    Four Million BC (Bally 1971) v1.0.vbs – latest VPX is Four Million BC (Bally 1971) v1.1.vpx

    Firepower (Drop Target Mod) – (Williams 1980) 1.2.vbs – working

    Funhouse (Williams 1990)_1.3.vbs – working

    Fish Tales VPX v1.1 – pinball58_SurroundSoundMOD.vbs – working – applied to Fish Tales VPX v1.1 – pinball58.vpx

    Indiana Jones – NZ&TT 1.2.vbs – working

    Johnny_Mnemonic_1.3.vbs – working

    Monster Bash X – NZ&TT 1.3.vbs – working

    star wars – data east (1992) v1.5.1.vbs – working

    The_Shadow_1.2.vbs – working but need to change to UseSolenoids = 2 – fixed!

    Wheel of Fortune (Stern 2007) v1.1.vbs – working

    World_Cup_Soccer_1.2.vbs – working

    Groni Pinball – Attack from Mars V1.0_VPX_PMDv3.vbs – working – applied to Groni Pinball – Attack from Mars V1.0_VPX.vpx

    Freddy A Nightmare On Elm Street (Gottlieb 1994) 1.1b JPJ – Team PP – Hauntfreaks Mod.vbs – working but ball rolling sounds for third ball in multiball do not quit after a drain, does not do this with original script – fixed!

    Frontier (Bally 1980).vbs – variable is undefined: ‘aReels’ – confirmed the script is for Borg’s V2.0

    Ghostbusters LE 1.2.vbs – working

    Gold Wings mod (Gottlieb 1986).vbs – working – applied to Gold Wings (Gottlieb 1986).vpx

    Gorgar (Williams 1979)_1.3.1.vbs – working – script change is present but also need to set Light88 to LightStateOff per https://www.vpforums.org/index.php?showtopic=34090&page=3#entry385153 – info added to script!

    Guns and Roses (Data East 1994) Team PP 180 Final 1.08 MB.vbs – working – still working

    Gilligan’s Island  (Bally 1991)_Modulated Flashers.vbs – working

    Getaway, The – High Speed II v1.1.vbs – latest version is Getaway, The – High Speed II v1.2.vpx – script added! – still working

    Harlem Globetrotters (Bally 1979)_VPX_DOZER_1.0a.vbs – working

    harley quinn (HauntFreaks 2017).vbs – working but need to change to UseSolenoids = 2 – fixed!

    Heavy Metal Meltdown mod (Bally 1987).vbs – working applied to Heavy Metal Meltdown (Bally 1987).vpx

    High Speed mod (Williams 1986).vbs – latest version is High_Speed_(Williams 1986)_mod_1.2.vpx

    Hollywood Heat (Gottlieb 1986).vbs – working

    Hook_VPX_1.01.vbs – working – changed to use hook_501 game code – script updated!

    VP10_Indiana Jones (Stern 2008)-Hanibal-1.6.vbs – latest version is VP10_Indiana Jones (Stern 2008)-Hanibal-2.5.vpx – added!

    Indianapolis_500_VPX_1.1_RTM.vbs – working

    Ironman (Stern 2010) V2.0.5.vbs – latest version is 32assassin’s rebuild -added

    Grand Prix (Stern 2005).vbs – working but need to change to UseSolenoids = 2 – fixed!

    VP10_Judge_Dredd_Dozer_RTM.vbs – working

    JP’s Jokerz!_v1.0.2.vbs – need to change UseSolenoids = 2 also the wheel mech does not work right with jarrod0897 b2s; I can get the R-Dub B2S working correctly if I make the edits described here: https://www.vpforums.org/index.php?showtopic=39243&p=397758

    Joker Poker mod (Gottlieb 1978).vbs – working but need to change to UseSolenoids = 2 – applied to Joker Poker (Gottlieb 1978).vpx

    Joker Poker EM (Gottlieb 1978).vbs – working

    JP-Ghostbusters Slimer v1.2.1.vbs – working

    Jurassic Park (Data East 1993)1.02.vbs – latest version is Jurassic Park (Data East 1993)1.03.vpx

    Kiss (Bally 1979)2.1.vbs – latest version is Kiss (Bally 1979).vpx (jbg4208 v2.2) – added

    KISS (Stern 2015) v1.1 20161122.vbs – working

    kingpin 080715a.vbs – latest version is Kingpin (Capcom 1996)1.2.vpx (ICPJuggla at VPF) – added

    Hercules_wip1_6.vbs – ball shadow is white but otherwise working – probably ball reflection and not shadow – script is fine

    Fireball VPX v1.1 – pinball58.vbs – working

    Fathom (Bally 1981)_LED_Mod.vbs – latest version is Fathom (Bally 1981)_LED_Mod_1.1.vpx

    Elvira and the Party Monsters (Bally 1989).vbs – latest version is v2.3 from 32assassin – it works

    Embryon(Bally 1980)VPXv1.4.vbs – working

    King Kong 1.03.vbs – I have a version that I have noted as v1.05 with datestamp Dec 3, 2016 – added

    Humpty Dumpty (Gottlieb 1947)v3_0.vbs – working

    Jungle Lord (Williams 1981)-VPX-v1.05.vbs – working

    Jungle Princess (Gottlieb 1977).vbs – working

    Junk Yard_VPX_1_3.vbs – working

    Jurassic Park (Data East 1993)1.03.vbs – working

    Last Action Hero 1.07.vbs – working – I updated rom to lah_113 – script still working

    Lethal Weapon 3_VPX_1.0 mod.vbs – latest version is Lethal Weapon 3_VPX_1.1.vpx

    Iron Man (Stern 2010).vbs – 32assassin version – FastFlips memory address is only defined for im_183ve – need to change the rom – fixed!

    Kingpin (Capcom 1996)1.2.vbs – rom is now named kpb105 plus change UseSolenoids = 2 – fixed!

    King Kong (Data East 1990).vbs – working

    Kiss (Bally 1979).vbs – working

    JP’s Lord of the Rings_v1.0.2_DOF.vbs – latest version is JP’s Lord of the Rings_v1.1.2.vpx

    Mac Galaxy_VPX_1_3.vbs – change to UseSolenoids = 2 – fixed!

    Mad Scientist 1_0.vbs – working

    Medieval Madness X VPX- TT&NZ TOYMOD 1.0.vbs – working

    Medieval Madness Reloaded 1.0_PMDv3.1.vbs – working

    Medusa v1.0.4.vbs – working

    Metal Slug_1.02.vbs – latest version is Metal Slug_1.03.vpx – added and working!

    Minions_VPX_1.0.vbs – working – script is ready to work with the HauntFreaks animated backglass – the underlying table needs to have a sound file added.  see: https://www.vpforums.org/index.php?app=downloads&showfile=12922 – now noted in script

    Monopoly (Stern 2001).vbs – working

    Mustang (Stern 2014)_AUX_INVISI_D_RTM_1.1.vbs – working

    Mr_and_Mrs_PAC-MAN VPX_1.2.vbs – working – although 32assassin has released a more recent build: https://vpinball.com/VPBdownloads/mr-and-mrs-pac-man-bally-1982/#bbpress – added, see below

    Nascar (Stern 2005) 1.01_PMDsurround 1.02.vbs – working

    No Good Gofers (Williams 1997) 1.0.vbs – I don’t know that the script enables UseVPMModSol

    Mr. and Mrs. Pac-Man (Bally 1982).vbs – 32assassin version – change to UseSolenoids = 2

    VP10_Indiana Jones (Stern 2008)-Hanibal-2.5.vbs – working

    NBA Fastbreak Batch_MOD_DOF 1.0.vbs – DarthMarino’s mod is more recent – https://vpinball.com/VPBdownloads/nba-fastbreak-bally-1997-darthmarino-mod/ – added

    NBA Fastbreak (Bally 1997)-DarthMarino Mod 1.2.vbs – working

     

     

     

     

     

     

     

     

     

     

    more to come…

     

     

     

     

    • This topic was modified 1 month ago by  CarnyPriest.
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    1 user thanked author for this post.
    #110701
     Jesperpark 
    Participant
    Member

    Okay so I knew about the scripts Thalamus has been working on, sadly they came out after I manually changed every table for fast flips.

    So is the sidecar loading a thing now, if so how is it done?  I know there was discussion about it but have not been following the 10.6 beta thread.

    Yes I know i could easily find it or ask Thalamus about it, but I thought I would ask the question here so others can find the answer as well.

     

    Heck I missed the POV sidecar loading until just recently, and that was 10.4 release enabled

    Also heck of a job and dedication to do all these scripts @thalamus

     

    #110703
     CarnyPriest 
    Participant
    Member

    Give the vbs the same file name as the vpx. Open the table in VPX. That’s it!

    Side car loading means that VPX will use the external script if it finds a vbs file with the same name. Good way to share an updated script that adds FastFlips, DOF, SSF, etc. if the original table did not include these features.

     

    #110706
     randr 
    Keymaster
    ModeratorMember

    Great info in this thread I learned something that’s for sure! Thanks guys

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #110712
     Bob Albright 
    Participant
    Member

    You got me thinking about this after reading the thread. Is the difference really noticeable?

    #110719
     Wildman 
    Participant
    Member

    Holy Crap more shit to learn ….. I dont know about you guys but i learn shit and forget it the next day LOL cant we make a simple button to click :wacko:

    LOL>>>…….

     

    #110725
     CarnyPriest 
    Participant
    Member

    You got me thinking about this after reading the thread. Is the difference really noticeable?

    FastFlips – definitely noticeable.

    SSF – I don’t have it, but it is purported that it benefits even the cabs of mere mortals like myself. I don’t know. I run with table noise running through HDMI to regular stereo TV speakers.

    Is it worth it? Implementing FastFlips is generally very easy to do in the script. So, I guess it depends on if you are faster at editing the script then you would be downloading a file from the repo (and often not even needing to change the file name). :unsure:

    #110743
     Onevox (PeteM) 
    Participant

    Great info and great timing. I was going to start copying and pasting Thalamus’ scripts earlier today but stopped because I wondered how I’d keep up with changes when table updates came along.

    As for SSF, it is noticeable. I don’t have mech feedback (because SSF came along during my build) and I clearly hear the left – right separation. Definitely feel the thump of slings/flippers in the nearest hand. JP’s NASCAR is a favorite. I can close my eyes and track the ball on the outer loop, and the ball crossing the playfield on the metal ramp.

    That’s why Thalamus’ work is immensely appreciated.

     

    #110748
     Thalamus 
    Moderator
    ContributorMemberModerator

    Appreciate this very much Carny – for two reasons. I see a few tables that I’ve got that you don’t and vise versa. Doing a diff edit is easier than having to hunt possible locations. I would be a bit surprised if you get errors right away from starting a table though. That would – as you mention probably mean you are trying to run it with the not exact same version. It is of course a bit problematic that some authors upload a tables as eg. 1.2 but the table inside follows the standard that some think they need it to be “tablename (manufacturer year)” without any versioning. I should probably have thought about this myself and given them version names myself. But, this started out as something I did for myself and I didn’t have any plans at first for sharing. Only when Wob started posting his spreadsheet about what tables supported Fast Flips, I decided to share.

    About the renaming. It is getting much worse for those that run popper front end and decided to let popper fuck up the versioning :whistle:

    Is it noticeable for users without SSF. It should be. It will be more of a left/right thing than anything else. I want to make one thing very clear. It is not possible for me, with scripts only ( well – it might be, but requires too much work ) to address every sound. Typical samples that I’ve left alone is those initsnd, exitsnd … For those. Use the Sound Manager to pinpoint where the sound should go. Probably not worth it if you don’t have SSF and definitely something you want to fix yourself IF you do. It makes a huge difference since those often are related to drop targets resets and balls popping out of kickers.

    Don’t copy and past. Download them all or better, use a git client. put them somewhere and just move the ones you want along side the table. If table name doesn’t match exactly, then there is a high chance that your trying to apply it to not the same version. However – a table can be updated without changing the script and of course in that case it should still work.

    I’ve sent Xenonph my latest versions for those sound mods of his. On those tables, SSF isn’t that effective – so it isn’t a big miss except for FF. Don’t remember if that is in his tables or not.

     

    • This reply was modified 1 month ago by  Thalamus.
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    #110756
     CarnyPriest 
    Participant
    Member

    Well, the best solution would be to get this stuff into the official version. Arngrim tends to be able to get DOF changes into the build prior to or shortly after an official release. SSF is just as important to some users, so it would be good to be the champion for it in the same way arngrim did for DOF. You probably already are! The repo is the solution for the older builds that were considered complete at that time. But ideally there would be less need for it over time as SSF becomes part of the process of scripting current and future projects.

    #110759
     Thalamus 
    Moderator
    ContributorMemberModerator

    Yeah I agree. Some guys have contacted me before release :)

    To be honest. I was hoping to get some of the official builds to pick up the code changes. And some authors have – @bord pr. example. If you spend a bit of time on it you’ll soon notice that at least 80% of the tables used JP’s ball rolling routine. (The few that don’t use a crazy xydata routine that is way too CPU intensive and even tries to keep control of where the balls collide. Totally obsoleted since VP now tells you). By changing that ever so slightly you make it SSF aware. Almost just as many use common “Support” routines. In my case, I just deleted them – and replaced them with “mine”. Has a few subs too many, but that is just to support that some authors tend to call it Pan and other AudioPan etc. Then you have the collections. All these elements are common as I said in almost all tables, and if only we could make the “new” ones the standard. It would make it much easier than having one guy constantly running around asking if they wouldn’t mind make it more SSF aware.

    I’m not sure how many of these excellent authors start from scratch by using the default table VPX has to offer. But, I guess that is a good place to start to get it implemented for the future ?!

    There is one thing to be aware of that I’ve forgot to tell and I should fix. In the rush of getting all out I haven’t really checked that the tables playfield is at 0. My “standard” has been that the ball is on the playfield if the z value is below 30. And I recently revisited the amh support thread and learned that that it starts at 100. So, it should be changed to 130. There might be a few where this has been introduced but it is a easy fix. Its in these cases where a little feedback is of great help. I don’t play all tables all the time ;-) (updated an fixed now for both amh versions )

    Last tip I want to give you guys. It can be a good idea – first time you run a table. To press that debug button, open the console and keep it on for the first game or two. There is more than a few tables out there where the sample in the script isn’t matched to the one in the table. I’ve fixed many of these. But, in some cases, the “correct” sound wasn’t imported so I left it in. You will be warned that those are missing. Ignore those that says it is trying to play 0 though. In some cases, just adding these sounds will enhance the experience more than you first would think. You just don’t realize it before you hear it ;-)

    Take extra care when you download these tables : Gorgar, Viking, Stern Dracula, Hulk (BD/HF), Dolly Parton. There is extra info in the top of the table script – instructions to how to improve these tables using Sound Manager. Samples are exported and imported again with new names. Names that the default table doesn’t have so what would happen is that you don’t get a sound at all IF you don’t follow the instructions or revert the sample names.

    • Dirty Harry updated to 2.0
    • Fireball II updated to 1.3 ( important array fix by Javier – don’t use 1.2 )
    • Getaway II : updated to 1.2
    • Jurassic Park updated to 1.3
    • Ironman 32a version added
    • Kingpin updated to 1.2
    • King Kong updated to 1.05 – has dof for bumpers compared to 1.03
    • Mr. and Mrs Pacman 32a ver added
    • NBA Fastbreak (Bally 1997)-DarthMarino Mod 1.2 added

    Cirqus Voltaire –  not sure. Not done by me.
    Devils Dare mod – should be good to go – physics changes locally by me.
    Doctor Who – my first attempt to make ssf – renamed the table locally – should be ok.
    Eight Ball Bord – just a rename to keep two tables more separate.
    Elvis – not sure. Not done by me.
    Star Wars Empire Strikes Back – hope Xenonph releases it – it not, bug me and I’ll upload.
    Four Million BC – is excellent already, ignore it – only useful for looking at the code as example now.
    Fish Tales – not sure. Not done by me.
    The Shadow – updated, thank you !!
    Groni Attach from Mars. Probably are missing added samples, but should work.
    Freddy : Yes, I definitely broke the ball rolling, updated script should use less CPU now.
    Frontier : https://vpinball.com/forums/topic/frontier-bally-1980/page/3/#post-58349 – Bord has update planned.
    Gorgar : As you said. Can’t be fixed by script alone – but updated the info on what is needed to do in the top of script.
    Getaway II : updated the script to 1.2 of the table.
    Harley Quinn : updated to useSolenoids=2 – thanks for the heads up.
    Heavy Metal Meltdown : should be good to go.
    High Speed mod : Might work, but 1.2 has other changes. Not recommended to use github for 1.2 – I’ll have to update.
    Hook : updated rom like you mentioned on github – thanks.
    Indiana Jones – Stern : I’ll will have to get that version and make the changes. Updated to 2.5.
    Ironman : I know 2.0.6 exists, but, I liked 2.0.5 more. I’ll have to find that 32a version I guess. Done.
    Grand Prix : updated – useSolenoids=2 is now set. thanks.
    Jokerz : changed to R-Dub values and added link back to vpf topic.
    Joker Poker mod – should be ok and updated useSolenoids=2 – thank you Carny !
    Jurassic Park – better SSF and updated to the latest. Thanks again :)
    Kiss : Script on github – added ver info to tell that it belongs to 2.2 seems to be included already in the 2.2 table. Rusty maybe ? Useful as example code atm.
    Kingpin : thanks for the heads up – downloading – will go into todo list :\ – Done – and now fixed too.
    Hercules : isn’t the white “ball shadow” really table reflection ? Don’t think anything I’ve changed.
    Elvira : like for Kiss, upload has version number – table not. Verified, updated info in top of table with what changed ( draifet z trans and proper exit )
    Ironman : Changed rom – should be fixed – thanks
    Fathom : I’ve talked to @vogliadicane about it. Believe I sent him the script too ?! Was hoping it to get included in the official.
    JP Lotr : A while back I gave JPS all my table scripts, he has now begun til make his releases and updates SSF aware.
    Last Action Hero : bumped rom to lah_113 – the latest.
    Metal Slug : Updated to 1.03.
    Minions : added info on the db2s into top of script and mechanical tilt.
    Mr and Mrs Pacman : Will have to get that table. Added.

    • This reply was modified 4 weeks, 1 day ago by  Thalamus.
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