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  • #79689
    Schreibi34
    Participant
    @schreibi34
    Member

    Big thanks to DJRobX for making the fast flips work on this table with some incredible script vodoo. So this is basicly a DJRobX fast flip mod. This is all beyond my knowledge. I couldn't even find the lines he was changing!

    When i asked Sindbad for permission to use his Vector resources he told me that he was already working on a version of this table. Both versions were in their final stage so i thought that this was it and this baby will stay on my cab. But he didn't hesitate and almost completely gave up his own table to team up with me. Thanks man! You don't find guys like him very often! He was also a motivation at the end when i lost my patience. I was ready to release the table as is but he had a couple of good ideas and he made them possible with his Photoshop and scripting knowledge! So this also Sindbad's table.

    OK,turn down the lights in your mancave and we hope you enjoy this one!

    Credits:

    v1.1

    WED21:

    - Killer sound files and script

     

    v1.0

    Sindbad:

    - Redraws, graphics, images. Especially the PF redraw is awesome!

    - Scripting

    - Photoshoping whenever i needed it!

    - Thanks for giving up your own table just to finish this one!

    Schreibi34:

    - Ramps and other primitives all over the table

    - Renderings all over the table

    - Lighting

    - Gameplay

    - Layout changes

    - Insert lights

    randr:

    - Kicker primitives including the two way kicker on the UPF

    Arngrim:

    - Thanks for checking the DOF stuff!

    TheLoafer:

    - Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update!

    jpsalas:

    - JP's fading lamps and flashers script

    - JP's ballrolling sound script

    ninuzzu:

    - Ballshadow

     

    #79691
    Ben Logan2
    Participant
    @benlogan2
    Member

    Looks beautiful. Great story about Sinbad. Awesome collaboration.

    1 user thanked author for this post.
    #79696
    randr
    Keymaster
    @randr
    ModeratorMember

    Nice to see this finally finished. Thanks for sharing :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    1 user thanked author for this post.
    #79705
    The Loafer
    Participant
    @theloafer
    Member

    Hi guys,

     

    I gave it several plays, it def gets my seal of approval.  The vector I owned was in decent shape but this is like playing a brand new pin. Great job on the lights and the overall aesthetics but the win here is in the playability.  Now it’s only been about 10 games of testing but no bugs so far found and everything seems to be working ok.  I love hitting the loop and this may be where so far I’m seeing a slight difference with the real pin as I think my time through the loop was much quicker.  I’ve taken pics of the playfield of my pin so my loop time should be indicated (or googling it may provide some comparisons of expected times).  In saying that, remember I’m 54 so my memory is probably not the best LOL.

     

    Awesome job Sindbad and Schreibi34, fantastic collaboration hope to see more from the “dynamic duo” team! I’ll play some more when I get back this evening and will provide more comments later.  Thanks for this gift to the community, Vector is an underappreciated gem of a pin.  Enjoy all!

    #79710
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    Great addition to the cab!  Very well done. Table looks and plays great!  Never played the real one, but the physics feel great!

    Current Project: Perpetual updates of VPX physics.

    1 user thanked author for this post.
    #79725
    Schreibi34
    Participant
    @schreibi34
    Member

    Hi guys, I gave it several plays, it def gets my seal of approval. The vector I owned was in decent shape but this is like playing a brand new pin. Great job on the lights and the overall aesthetics but the win here is in the playability. Now it’s only been about 10 games of testing but no bugs so far found and everything seems to be working ok. I love hitting the loop and this may be where so far I’m seeing a slight difference with the real pin as I think my time through the loop was much quicker. I’ve taken pics of the playfield of my pin so my loop time should be indicated (or googling it may provide some comparisons of expected times). In saying that, remember I’m 54 so my memory is probably not the best LOL. Awesome job Sindbad and Schreibi34, fantastic collaboration hope to see more from the “dynamic duo” team! I’ll play some more when I get back this evening and will provide more comments later. Thanks for this gift to the community, Vector is an underappreciated gem of a pin. Enjoy all!

    Great to hear that it plays well! Thanks!

    I watched a lot of gameplay videos and the “Highest Flip Speed To Date” was mostly between 750 and 780 on those tables. My highest Flip Speed was 795 on the VP table and i only came close to this once. The 795 come off a perfect voley shot with perfect entry into the ramp. This was like 1 on, 2 out in the bottom of the nineth, Fastball right down the pipe and i took a monster hack for a Home Run over the left field wall, upper deck! Thats how it felt! With regular clean shots i end up with a score of about 750. In the dip switch menu you can set the “Lite Special And Extra Ball” to a Flip Speed over 800. I think that one shot should have cracked that mark. This shot should have been somewhere around  805.

    I can control the Flip Speed score via the friction of the upper metal rail (Wall86). Right now it’s set to 0,28 so there is some room for adjusting.

    Let me know what you found and i’ll bring an update for this.

    #79730
    Mark70
    Participant
    @mark70
    Member

    Thank you very much Sindbad and Schreibi, and who else contributed!
    The table looks great and the playability is really awesome!!

    Btw: I like this satisfying sound when the ball hits the playfield glass on the upper left ramp, nice detail.

    1 user thanked author for this post.
    #79743
    vogliadicane
    Participant
    @vogliadicane
    Member

    Great work and story behind this Schreibi and Sindbad.

    It plays totally realistic. And looks great. Thanks a lot!

    1 user thanked author for this post.
    #79774
    robertms
    Participant
    @mophead
    Member

    Sindbad you rock! You’re a VPX pioneer, had your Vector in my cab since the early days.

    Schreibi34, you’re not too bad either ;-)

    Thank you both!

    #79831
    Al
    Participant
    @alandee
    Member

    Ripper table, great fun, plays beautifully, and certainly brings back some happy memories for me.

    Thanks for sharing.

    1 user thanked author for this post.
    #79855
    TerryRed
    Moderator
    @terryred
    MemberContributorModerator

    I never heard of this table before, and didn’t think I’d be interested in it…

    WOW!  Another great showpiece for VPX.

    Looks stunning in 4K. The lighting is beautifully done, and the images look great!

    Thanks to all involved… what a surprise this table was.

    1 user thanked author for this post.
    #80065
    senseless
    Participant
    @senseless
    Member

    What a beauty. I enabled the voice activation at startup to really spark my memory playing this one in real life. It plays great and you guys really did a great job :).

    1 user thanked author for this post.
    #81418
    mikemr2
    Participant
    @mikemr2

    Beautiful example!  One question though: how do you change the number of balls from 3 to 5?

    #81422
    Schreibi34
    Participant
    @schreibi34
    Member

    F6 for the DIP switch menu while table is running.

    #81483
    Mark70
    Participant
    @mark70
    Member

    While downloading, thanks for the update!

    #81485
    randr
    Keymaster
    @randr
    ModeratorMember

    Nice! I didn’t notice the update until @mark70 mentioned it. Thank you for the update

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #81488
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    Yep, gave this table a few more games with the update.  I know I said it before, but I’ll say it again.  Very well done on all aspects of table development.

    Current Project: Perpetual updates of VPX physics.

    1 user thanked author for this post.
    #81514
    Weeksy
    Participant
    @weeksy

    Hello , Fantastic table , newbie question here, how do you reset the fast flip to zero in rom ??

    #81525
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    fast flip to zero in rom ? Fast flip is to the best of my knowledge derived from Fozzy’ work where the flippers don’t need to pass through pinmame. Since it is released via 10.5 beta, you need those scripts and you also need to change the value ‘useSolenoid=2’ to 1 to revert to the “slow” flippers we are unfortunately – at least for now, are stuck with.

    1 user thanked author for this post.
    #81527
    Schreibi34
    Participant
    @schreibi34
    Member

    I think he ment the “Fastest Flip To Date” on the PF display.

    Go to your nvram folder and delete the Vector nvram. It has the same name as your rom.

    1 user thanked author for this post.
Viewing 20 posts - 1 through 20 (of 43 total)
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