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  • #166431
    Rawd
    Participant
    @rawd

    UPDATE  (v1.2.4)  VR ROOM version of G5K, DJROBX, and TOM TOWERS' Attack from Mars!

    Set your VR Far Plane to like 20,000!

    Thanks to G5K, DJROBX, and Tom Tower for this awesome VPX version of Attack From Mars.  I have not touched the physics, graphics, or gameplay from the original authors VPX version.   I did have to change the sidewalls sizing, images, and materials to get them to display properly in VR.  The script has a lot of changes for VR, mostly all at the end of the script.

    Thanks goes to..

    VPX table: G5K, DJROBX, TOM TOWER

    Some VR models and help from: 3RDAXIS

    Space Ship animations: STEELY  (Special Thanks.  You're crazy Steely)

    Thanks always to Randy Davis, The VP development team, and Caligula for bringing us VPVR

    Options:

    Use Left and Right Magnasave to toggle VR Room components on or off.

    Press "G" to toggle playfield glass.  Change default on line 225 of the script.

    Graphics options on script lines  121-125.

    Enjoy!

    #166434
    The Loafer
    Participant
    @theloafer
    Member

    IT’s 2:17am here so I’m going to be testing this tomorrow but man, it’s really hard not trying it right away LOL.  Congrats on the release and thanks again!  From the video you posted earlier, it looks incredible and really pushes VR in the right direction

    #166440
    takut
    Participant
    @takut
    MemberContributor

    Looks fantastic, follow the WIP threat and was enthusiastic about the process and now to see the release is incredible. Thanks for sharing :good:

    #166451
    Arvid84
    Participant
    @arvid84

    What an amazing VR version! This will get a lot of playtime. Thanks to all involved for all the work that went into this.

    #166458
    waltiti
    Participant
    @waltiti

    Thanks

    It’s giving me a script error loop, I think it is only me, any idea? variable not defined and other errors.

    waltiti

    #166556
    gear323
    Participant
    @gear323

    Works great for me.  No issues or errors.    Thanks Rawd.

     

    #166558
    Ben Logan2
    Participant
    @benlogan2
    Member

    Can’t wait to try it. Have loved following the WIP videos, etc. Looks amazing!

    #166562
    Rawd
    Participant
    @rawd

    Hey guys.   A small update already.  DJRobX merged their latest version (1.21).  Aliens models were lowered and Super pops light was connected.  Thanks Rob!

    waltiti – Rom issues maybe?

    #166566
    DJRobX
    Moderator
    @djrobx
    MemberModerator

    I’m loving this VR room.  I keep losing balls because I want to look around and see where that crazy alien ship has gone lol.

    #166595
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    Thanks

    It’s giving me a script error loop, I think it is only me, any idea? variable not defined and other errors.

    Try finding this line:

    Dim DesktopMode: DesktopMode = AFM.ShowDT

    And change it to this:

    Dim DesktopMode: DesktopMode = True

    Current Project: Perpetual updates of VPX physics.

    #166596
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    Great job on this RAWD!  I can’t believe how smooth this plays even with the entire environment enabled.  I do get a little stutter, but it really doesn’t affect game play.  And thanks for the magna save option to disable the environment, easy peasy to turn off and just focus on game play.

    Current Project: Perpetual updates of VPX physics.

    #166602
    The Loafer
    Participant
    @theloafer
    Member

    Hey Rawd (and Steely and G5K and all others who contributed):  Got a chance to try it out and yep, it’s a grand slam!  What an amazing job and I’m floored at SS set to 1.75 that it’s as smooth as it is.  There is a little micro stutter as Roth mentioned every now and then but it does not affect gameplay here, flippers still are snappy with zero lag and its just amazing. To top it off, to have the ability to shut off the room for more performed at a tap of a button is outstanding.  I’m amazed at how clear everything looks in my Index, a testament to G5K and the other contributors.  Steely:  the attacking saucer is an awesome addition to the game/  Thank you Raw, Steely and all who contributed.  Thank you so much.

     

    There are some out there that still think VR is just slapping screens closer to your eyes.  What you guys are missing man…

    #166605
    bietekwiet
    Participant
    @bietekwiet

    Sorry if it is a stupid question but can the VR version also be used to play on a normal pincab?

    I am asking as the G5k normal version of AFM is hard to find.

     

    Thanks in advance!

     

    #166850
    TinyBlackDog
    Participant
    @dbknightx

    I apologize in advance for the gushing praise that is about to follow…

    I just finished my pinsim build recently and owned an AFM for 20 years – just sold it last December.  I am intimately familiar with what a real AFM plays like.

    Last night I spent two hours playing this AMAZING VR room and I have to tell you it was 95% like playing the real machine.  G5K, djrobx and team seriously nailed the realism on this table.  So many little aspects like how the ball behaves in the area under the saucer, the way the ramps and flippers feel.  Absolutely life-like.  The only knock I would give it is more VPX VR related in that the lighting isn’t quite right (inserts and strobe in particular).  I know this is all going to improve in future iterations.  Hats off to the creators of an amazing table.

    SSF made the experience even better.  The shake of the saucer and the jumping martians really felt so realistic.

    Rawd:  You outdid yourself on the room.  Love the atmosphere and attention to detail.

    This is the first time since I’ve discovered VPX, and more recently VPX VR, that I’ve felt that virtual pinball can actually be as good as the real thing.  Given the limitations of current VR headsets and the VPX engine we are using, that is amazing.  I’m so excited for what is to come!

    #166907
    Rawd
    Participant
    @rawd

    Rothbauerw – Thank you for the script fix above.

    The table has been updated to 1.2.2.

    The script error was coming up for those who have their VP video settings to “FS Always”.   (I am guessing anyone who plays VPVR on their full sized cabinets).   This has now been updated and should work under any setting.

    I also removed the light reflection on the grill when the red lights go off.

     

     

    #166981
    DJRobX
    Moderator
    @djrobx
    MemberModerator

    Sorry if it is a stupid question but can the VR version also be used to play on a normal pincab?

    I am asking as the G5k normal version of AFM is hard to find.

    G5k shared all of his tables via a GDrive link on Visual Pinball Junkies group on Facebook here:

    https://www.facebook.com/groups/VPjunkies/permalink/403819423549414/

    If you want a good laugh try running the VR version in normal VPX.    It works, if you don’t mind playing the world’s smallest AFM ever!

    #166985
    The Loafer
    Participant
    @theloafer
    Member

    I’m an idiot, never mind lol

    • This reply was modified 2 weeks, 3 days ago by The Loafer.
    #167002
    Rawd
    Participant
    @rawd

    V 1.2.3 – Fixed collidable wire ramp heights (Thanks Walter).  Made Clear ramps more translucent and Fixed some unwanted effects from the undercab lighting (Thanks Rob).

    My apologies for the quick succession of updates.   I think that’s everything now.. Should be good to go. :)

    • This reply was modified 2 weeks, 3 days ago by Rawd.
    2 users thanked author for this post.
    #167026
    The Loafer
    Participant
    @theloafer
    Member

    Please don’t apologise. This is all free stuff and the time you put in and the quick fixes means all you need to say is “you’re welcome” from the constant thanks we are giving you :)

    #167494
    Rawd
    Participant
    @rawd

    V 1.2.4

    Fixed walls sticking out at back of cabinet.

    Added Backbox warning decal.

    Made plunger button bigger (correct size now).

    New Speaker Grill.

    Sound cue on VR room elements toggle.

    Added playfield glass with DMD reflection.

    Added coin sitting on the glass (It moves with analog nudge).

    Press “G” To toggle playfield glass on and off (it is set to on by default).

    You can change playfield glass on/off by default on line 225 of the script.

    4 users thanked author for this post.
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