VR ROOM Safe Cracker (Bally 1996)

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  • #182629
    b4sti
    Participant
      @b4sti

      https://vpinball.com/VPBdownloads/vr-room-safe-cracker-bally-1996/

      This is a VR version of Bally’s singular Safe Cracker. I have repositioned and scaled all the lights of the backglass, build doors and chrome bars in Blender, rebuild some of the cabinet arts from pictures and added a topglass and reflections on it. I build an unobtrusive room to keep focus on the amazing vpx-build.

      I hope you enjoy it.

       

      Special keys:

      • Left magnasave will toggle Topglass on/off.
      • Right magnasave will toggle DMD size/position.

       

      Credits go to:

      • VPX by flupper1, fuzzel, rothbauerw
      • Contributors: acronovum, hauntfreaks
      • VP9 Authors: ICPjuggla, OldSkoolGamer and Herweh
      • Code snippets from Destruk, JPSalas, and Unclewilly
      #182631
      b4sti
      Participant
        @b4sti

        Since this is my first VRROOM, I ask for suggestions for improvement.

        1 user thanked author for this post.
        #182665
        The Loafer
        Participant
          @theloafer
          Member

          Many thanks, I will be testing this out after work today, can’t wait as this is a unique pin that should be interesting with the scale provided by VR.

          #182668
          STAT
          Participant
            @stefanaustria
            MemberContributor

            Haven’t VR but thats “wow”, i love the Table !

            #182874
            Rawd
            Participant
              @rawd

              This is very well done Basti.  Thank you.  I love the shadows and lighting, and the cabinet is put together so well.   I really like this table, and I’m super happy you made it for VPVR.   My only suggestion would be an option to tone down all of the backglass reflection components.  For me, they seem a bit overwhelming.

              #182952
              b4sti
              Participant
                @b4sti

                …My only suggestion would be an option to tone down all of the backglass reflection components. For me, they seem a bit overwhelming.

                Left magnasave will toggle topglass and reflections on/off. I think the devices have different brightness, so its impossible to setup right for any device. I tuned all reflections lights and the backglass light to look perfect in my Quest.

                #183526
                Ben Logan2
                Participant
                  @benlogan2
                  Member

                  b2sti, thanks so much for this amazing VPVR room! I really think this may be the best illusion of depth from player POV in VPVR yet. Just beautiful! Would love to see an option to decrease reflection of backbox on playfield glass. I totally want to keep the playfield glass “ON” because it provides such depth. But, I agree that the reflections are a bit too strong. Maybe half that strength (?)

                  This is such a gift. Love it!

                  #183566
                  forbeatn
                  Participant
                    @forbeatn

                    thx for update

                    #183681
                    Rawd
                    Participant
                      @rawd

                      Thanks for the update!

                       

                      #231194
                      studlygoorite
                      Participant
                        @studlygoorite
                        Member

                        Looks and plays great, thanks for sharing.

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