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I just played this in the latest release of VPX and I have quite a bit of physics tweaks to make. I noticed the ball is really riding the rubbers strangely. Look for a new version this weekend, probably with similar physics to Metallica as well. It should play a bit faster too. I’ll see if I can figure out what’s causing stutter for some users as well.
Love to get a write up on what you find .. I see a lot of wall hugging on my vpx table build.
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sweet looking forward to it!
Are you not using vpinmame and the original game code? I ask because you said alot about the modes and on recreating the ruleset…if your scripting it without rom emulation thats an impressive amount of work!!
either way cant wait to try it, thank you~
New Stern games use SPIKE which is not emulated and no word of anyone working on reverse engineering that so no chance of it being replicated using a rom emulator. So coding everything from scratch plus the ultradmd for the dmd.
A few more bugs to iron out.. one flaw is scoring .. there is simply no way to tell what scores what .. so you cant compare a score on this game to one in the physical game.You need to login in order to like this post: click here
Takes a little bit of effort but if you have vp and vpinmame running you should be able to get this going..
See & follow this tutorial..
http://www.vpforums.org/index.php?app=tutorials&article=136You need to login in order to like this post: click here
Where is display on this table?
The directb2s should be bundled in with the table. You do know how directb2s’ work or is that the problem?
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Adding obj again . this time zipped
Attachments:
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Dont know what you mean fren (or what you are seeing to make you say the faces are inverted).
I will upload the object I used.Attachments:
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Installed 64 bit windows 7 (replacing 32bit) along with divers .. and now they both work. Perhaps this is key – 64bit allowing a bigger memory model.
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I see comments like this and I wonder if this is it:
“If you have 4GB of RAM and your graphics card has 1GB of memory…a 32-bit version of Windows will only see 3GB of your RAM.The problem is a limitation in the addressing of memory. With 32-bit, there simply isn’t enough.”
Well I have 4GB and 2GB of video .. but still capping the entire system at 4GB might be killer to tables as complex as this one. Might be as “simple” as putting 64bit windows on my cab.
Yea.. simple..
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Specs: i3 intel with gtx 750ti 2G card, win 7 – its pretty decent compared to my crap dev box that CAN play it… go figure.. It plays fine if I set ccontroller to 1 (vpinmame dmd only). I only going to play around with the various video preferences. It is the same issue I had/have with trying to play ac/dc with the backglass. Going to try running with a gpu monitoring program to watch the memory usage. F11, I believe also shows gpu memory.
Just need to find the magic switch/setting that is different..
hmm crappy dev box is a win7 64 bit .. video shows 2G *plus* 765M of shared memory.
Need to compare that to cabinet win7 *32* bit. And I read that windows can only use 4G for 32bit so that might be something..You need to login in order to like this post: click here
Well it has something to do with the complexity of the table (and AC/DC). I stripped out much of it (esp the big Enterprise) and it finally worked and recognized the rom. If anyone knows the internals of how vpinmame & vp interact, I wonder if I/we can solve this puzzle.
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Hauntfreaks made a few more tweaks to improve game play. This also includes the previous noted change to get the sound effects.
Call this 2.0ahttps://drive.google.com/file/d/0Bw634VKBDeRLSm5wVXJPZ0N2M0E/view?usp=sharing
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I just checked and the walls are there but they are not marked as collidable so it shouldnt affect your play.
You did get this version right?
http://vpinball.com/wpfb-file/whoa-nellie-2011-dof-v2-0-rar/No music or GI ? hmm .. did you set the user/LMEMCONFIG.txt value appropriately? likely a 1 or 2.
The only update to the above was noted a few posts earlier.Replace the original Function with this:
Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
Vol = Csng((BallVel(ball)*0.3 + 4)/10)
End SubHauntfreaks has an update that will be posted shortly.
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I am having a problem that I had with AC/DC. If I try to run the directb2s I get an invalid ROM abort message. If I use vpinmame, the rom works fine. Never did solve this for AC/DC.. Works fine on my other cab – but that one isnt powerful enought for VPx
Can anyone provide a link to the directb2s that I should be using – in case it is not the right one.
(latest vpx, latest vpinmame, rom test and works fine in setup.exe)You need to login in order to like this post: click here
i had to rem out calls to bumper4 hit play like 3-4 different lines or kicker would throw a error for me. strange! but works great! thank you!
You need the latest vp10 beta.
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Need to bump this up a bit.. likely want this in all your vp10 games. Get the rolling sounds and bumps back
Replace the existing function with this:
Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
Vol = Csng((BallVel(ball)*0.3 + 4)/10)
End SubYou need to login in order to like this post: click here
I have posted the problem over on vpf .. I really suspect the code that I and others are using is the problem.
Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
Vol = Csng(BallVel(ball) ^2 / 2000)
End FunctionIt sets the volume way too low to be heard.
I suggest changing it to:
Vol = Csng((BallVel(ball)*0.2 + 4)/10)I will verify tonight on my cab.
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The table has sounds for rubbers, posts, gates and rolling sounds. It is firing and playing them. Perhaps I need to re-add the sound effects at a louder volume to get over the backtrack volume. Stay tuned.
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Sorry forgot to mention that in the table posting.
You *must* have the latest vp10 beta to get the playhit() ability.The backglass is now controlled with the new standard <vp>/User/LMEMDOFTables.txt file.
Simply edit the file,
0 for no backglass
1 for backglass + no DOF
2 for backglass + DOFYou need to login in order to like this post: click here
A new update for Whoa Nellie – Big Juicy Melons!
Over 380 ROM sounds, speech clips and song tracks are now included. Also more rules corrected based on internet videos to better match the pinball.
Also includes DOF config thanks to Angrim
Perhaps the last version – unless you find bugs
Sorry i am moving this to downloads area so it will be easier to find v2.0
click HERE to downloadYou need to login in order to like this post: click here
I wonder if there is something on the site that our firewalls/internet etc doesnt like.. callouts to some other service perhaps?
The Timer is from chrome store.
Traceroute has issues getting to you .. I guess Canada/US Freetrade isnt working..
http://www.monitis.com/traceroute/index.jsp?url=www.vpinball.com&testId=951795
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