Daryl

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  • in reply to: Star Trek Pro (Stern 2013) (VPX Beta 2233+) #9867
    Daryl
    Participant
      @allknowing2012

      I just played this in the latest release of VPX and I have quite a bit of physics tweaks to make. I noticed the ball is really riding the rubbers strangely. Look for a new version this weekend, probably with similar physics to Metallica as well. It should play a bit faster too. I’ll see if I can figure out what’s causing stutter for some users as well.

      Love to get a write up on what you find .. I see a lot of wall hugging on my vpx table build.

      in reply to: Stern KISS – WIP #9794
      Daryl
      Participant
        @allknowing2012

        sweet looking forward to it!

        Are you not using vpinmame and the original game code? I ask because you said alot about the modes and on recreating the ruleset…if your scripting it without rom emulation thats an impressive amount of work!!

        either way cant wait to try it, thank you~

        New Stern games use SPIKE which is not emulated and no word of anyone working on reverse engineering that so no chance of it being replicated using a rom emulator. So coding everything from scratch plus the ultradmd for the dmd.
        A few more bugs to iron out.. one flaw is scoring .. there is simply no way to tell what scores what .. so you cant compare a score on this game to one in the physical game.

        in reply to: Whoa-Nellie (wizbang 2011) #2416
        Daryl
        Participant
          @allknowing2012

          Takes a little bit of effort but if you have vp and vpinmame running you should be able to get this going..
          See & follow this tutorial..
          http://www.vpforums.org/index.php?app=tutorials&article=136

          in reply to: Whoa-Nellie (wizbang 2011) #2405
          Daryl
          Participant
            @allknowing2012

            Where is display on this table?

            The directb2s should be bundled in with the table. You do know how directb2s’ work or is that the problem?

            in reply to: Star Gazer (Stern) WIP #1992
            Daryl
            Participant
              @allknowing2012

              Adding obj again . this time zipped :-)

              Attachments:
              in reply to: Star Gazer (Stern) WIP #1990
              Daryl
              Participant
                @allknowing2012

                Dont know what you mean fren (or what you are seeing to make you say the faces are inverted).
                I will upload the object I used.

                Attachments:
                in reply to: Star Trek Pro (Stern 2013) (VPX Beta 2233+) #1822
                Daryl
                Participant
                  @allknowing2012

                  Installed 64 bit windows 7 (replacing 32bit) along with divers .. and now they both work. Perhaps this is key – 64bit allowing a bigger memory model.

                  in reply to: Star Trek Pro (Stern 2013) (VPX Beta 2233+) #1798
                  Daryl
                  Participant
                    @allknowing2012

                    I see comments like this and I wonder if this is it:
                    “If you have 4GB of RAM and your graphics card has 1GB of memory…a 32-bit version of Windows will only see 3GB of your RAM.

                    The problem is a limitation in the addressing of memory. With 32-bit, there simply isn’t enough.”

                    Well I have 4GB and 2GB of video .. but still capping the entire system at 4GB might be killer to tables as complex as this one. Might be as “simple” as putting 64bit windows on my cab.

                    Yea.. simple.. :negative:

                    in reply to: Star Trek Pro (Stern 2013) (VPX Beta 2233+) #1796
                    Daryl
                    Participant
                      @allknowing2012

                      Specs: i3 intel with gtx 750ti 2G card, win 7 – its pretty decent compared to my crap dev box that CAN play it… go figure.. It plays fine if I set ccontroller to 1 (vpinmame dmd only). I only going to play around with the various video preferences. It is the same issue I had/have with trying to play ac/dc with the backglass. Going to try running with a gpu monitoring program to watch the memory usage. F11, I believe also shows gpu memory.

                      Just need to find the magic switch/setting that is different..

                      hmm crappy dev box is a win7 64 bit .. video shows 2G *plus* 765M of shared memory.
                      Need to compare that to cabinet win7 *32* bit. And I read that windows can only use 4G for 32bit so that might be something..

                      in reply to: Star Trek Pro (Stern 2013) (VPX Beta 2233+) #1794
                      Daryl
                      Participant
                        @allknowing2012

                        Well it has something to do with the complexity of the table (and AC/DC). I stripped out much of it (esp the big Enterprise) and it finally worked and recognized the rom. If anyone knows the internals of how vpinmame & vp interact, I wonder if I/we can solve this puzzle.

                        in reply to: Whoa-Nellie (wizbang 2011) #1783
                        Daryl
                        Participant
                          @allknowing2012

                          Hauntfreaks made a few more tweaks to improve game play. This also includes the previous noted change to get the sound effects.
                          Call this 2.0a :-)

                          https://drive.google.com/file/d/0Bw634VKBDeRLSm5wVXJPZ0N2M0E/view?usp=sharing

                          in reply to: Whoa-Nellie (wizbang 2011) #1775
                          Daryl
                          Participant
                            @allknowing2012

                            I just checked and the walls are there but they are not marked as collidable so it shouldnt affect your play.
                            You did get this version right?
                            http://vpinball.com/wpfb-file/whoa-nellie-2011-dof-v2-0-rar/

                            No music or GI ? hmm .. did you set the user/LMEMCONFIG.txt value appropriately? likely a 1 or 2.
                            The only update to the above was noted a few posts earlier.

                            Replace the original Function with this:
                            Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
                            Vol = Csng((BallVel(ball)*0.3 + 4)/10)
                            End Sub

                            Hauntfreaks has an update that will be posted shortly.

                            in reply to: Star Trek Pro (Stern 2013) (VPX Beta 2233+) #1758
                            Daryl
                            Participant
                              @allknowing2012

                              I am having a problem that I had with AC/DC. If I try to run the directb2s I get an invalid ROM abort message. If I use vpinmame, the rom works fine. Never did solve this for AC/DC.. Works fine on my other cab – but that one isnt powerful enought for VPx :-(
                              Can anyone provide a link to the directb2s that I should be using – in case it is not the right one.
                              (latest vpx, latest vpinmame, rom test and works fine in setup.exe)

                              in reply to: Whoa-Nellie (wizbang 2011) #1710
                              Daryl
                              Participant
                                @allknowing2012

                                i had to rem out calls to bumper4 hit play like 3-4 different lines or kicker would throw a error for me. strange! but works great! thank you!

                                You need the latest vp10 beta.

                                in reply to: Whoa-Nellie (wizbang 2011) #1707
                                Daryl
                                Participant
                                  @allknowing2012

                                  Need to bump this up a bit.. likely want this in all your vp10 games. Get the rolling sounds and bumps back :-)

                                  Replace the existing function with this:

                                  Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
                                  Vol = Csng((BallVel(ball)*0.3 + 4)/10)
                                  End Sub

                                  in reply to: Whoa-Nellie (wizbang 2011) #1706
                                  Daryl
                                  Participant
                                    @allknowing2012

                                    I have posted the problem over on vpf .. I really suspect the code that I and others are using is the problem.

                                    Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
                                    Vol = Csng(BallVel(ball) ^2 / 2000)
                                    End Function

                                    It sets the volume way too low to be heard.

                                    I suggest changing it to:
                                    Vol = Csng((BallVel(ball)*0.2 + 4)/10)

                                    I will verify tonight on my cab.

                                    in reply to: Whoa-Nellie (wizbang 2011) #1703
                                    Daryl
                                    Participant
                                      @allknowing2012

                                      The table has sounds for rubbers, posts, gates and rolling sounds. It is firing and playing them. Perhaps I need to re-add the sound effects at a louder volume to get over the backtrack volume. Stay tuned.

                                      in reply to: Whoa-Nellie (wizbang 2011) #1572
                                      Daryl
                                      Participant
                                        @allknowing2012

                                        Sorry forgot to mention that in the table posting.
                                        You *must* have the latest vp10 beta to get the playhit() ability.

                                        The backglass is now controlled with the new standard <vp>/User/LMEMDOFTables.txt file.
                                        Simply edit the file,
                                        0 for no backglass
                                        1 for backglass + no DOF
                                        2 for backglass + DOF

                                        in reply to: Whoa-Nellie (wizbang 2011) #1537
                                        Daryl
                                        Participant
                                          @allknowing2012

                                          A new update for Whoa Nellie – Big Juicy Melons!

                                          Over 380 ROM sounds, speech clips and song tracks are now included. Also more rules corrected based on internet videos to better match the pinball.

                                          Also includes DOF config thanks to Angrim

                                          Perhaps the last version – unless you find bugs :-(

                                          Sorry i am moving this to downloads area so it will be easier to find v2.0
                                          click HERE to download

                                          in reply to: Working on site #1185
                                          Daryl
                                          Participant
                                            @allknowing2012

                                            I wonder if there is something on the site that our firewalls/internet etc doesnt like.. callouts to some other service perhaps?

                                            The Timer is from chrome store.

                                            https://chrome.google.com/webstore/detail/page-load-time/fploionmjgeclbkemipmkogoaohcdbig?utm_source=chrome-app-launcher-info-dialog

                                            Traceroute has issues getting to you .. I guess Canada/US Freetrade isnt working.. :-)

                                            http://www.monitis.com/traceroute/index.jsp?url=www.vpinball.com&testId=951795

                                          Viewing 20 posts - 261 through 280 (of 290 total)

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