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Ok, good, let me know when i can collaborate :)
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Thanks Javier for this conversion, this table was one of the reason i installed FP, i dropped FP a long time ago, and i’m glad to find back the most rated tables, and in vpx :)
I will dof the table and let you know about the update.
I have a question, maybe in general about pupplayer, how can i resize or move the score reels?
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I added the entry in the configtool today, i will hopefully dof the table during the week ;)
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September 5, 2019 at 4:30 pm in reply to: Default duration settings for Chimes, Bells, and Knocker #144252hey, i didn’t forget, just didn’t find the time to focus again on the configtool code, hopefully soon
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The problem is in the dof config in the configtool, there miss the respective E** element that needs a Yellow 400 8 effect, i don’t know which DOF 1** the table script it is linked to
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I haven’t tried the table yet, but an error has been detected in the 5 Flasher outside right
E106 Green/E162 Red f200/E148 Orange_red f200/E132|E119 Medium_sea_green/E175 Dark_violet f200/E176 Light_coral f200/(missing E***) Yellow 400 8/E151 Blue f300 W160 L2
Can this be updated and sent for approval?
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August 5, 2019 at 4:00 pm in reply to: DOF CONFIG CREATOR: Create and add MX Led effects and DOF configs the EASY way! #140647When you submit for public consideration on the DOF website be absolutely sure the code you are using is not making errors in your log..
With recent updates that have been submitted there are quite a few errors in the log
Always make sure you check Your log to make sure your code is not leaving errors before asking to upload
I usually publish the dof configs, even not mines, i can check the errors except for the adressable led configs.
i don’t have those toys so i don’t have errors in my log files, if you have error in your files, please post them, or ask randr or terry for help, as they know know more in that matter than me
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August 1, 2019 at 3:36 pm in reply to: Default duration settings for Chimes, Bells, and Knocker #139881ok, i’ll see that at my next holidays, end of augustus, no free time for coding outside work before.
is it enough 1 global setting for all chimes?
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July 30, 2019 at 1:49 pm in reply to: Default duration settings for Chimes, Bells, and Knocker #139658well, I would like to hear about people that need a different duration than the 60 ms default to see if it is worthy to perform that request in the configtool,
Because that part was not nicely programmed in the site, adding new global variables means add new fields to the user table to store default values, changing the ui to allow users to change their values to these new variables, adapt the generation of the ini files.
On the other hand I can adapt the duration of the rom controlled chimes in the db directly, so it’s not a no, i just want to hear user experiences about different duration to see if the configtool change is relevant
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July 28, 2019 at 2:02 pm in reply to: Default duration settings for Chimes, Bells, and Knocker #139387@rothbauerw , can you try to add a duration in the assignment of the toy?
something like S** 60Â for 60ms pulse effect
if you don’t put a duration, the going off is rom controlled, that’s why it can last longer than a simulated pulse of the EM tables
let me know
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I missed that one, I still had the vpt, thanks 32, it plays and renders great ;)
here’s a script update that goes along with the just updated DOF Config, to have the rgb undercab lit linked to the GI of the table
Sub UpdateGI(no, Enabled)
If Enabled Then
dim xx
For each xx in GI:xx.State = 1: Next
PlaySound “fx_relay“
DOF 101, DOFOn
Else For each xx in GI:xx.State = 0: Next
PlaySound “fx_relay”
DOF 101, DOFOff
End If
End SubYou need to login in order to like this post: click here
i remember back in the days, before the configtool, we could only have one ini file and the size of it was around 30kb, now with my config, 2 ledwiz and a dmx controller, i have around 600kb of S48/W32 I28 etc :-D
Let’s not forget Deegor who created the configtool, I handed over the coding part of the site because he didn’t want to do it anymore and he proposed me, my first big web productive web site, which helped me a lot for one of my tasks of my current work, SAP Fiori/SAPUI5 developer
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Thank you Herweh for this fantastic vpx version, really plays well and beautiful ;)
Here are some update in the script, to activate DOF RGB undercab
Sub UpdateGI(GINo, GILevel)
If EnableGI = 0 And Not isGIOn Then Exit Sub
‘ GINo: 2 = bottom GI, 4 = top GI
‘ GILevel: value between 0 and 8
‘If GILevel = 1 Then GILevel = 0
Select Case GINo
Case 2 : UpdateGIBottom GILevel
Case 4 : UpdateGITop GILevel
End Select
If isWheelMoving Then
If GILevel = 0 Then
If isGIOn Then PlaysoundAtVol “fx_relay_off”, GILightTR1, 2
isGIOn = False
DOF 101, DOFOff
Else
If Not isGIOn Then PlaysoundAtVol “fx_relay_on”, GILightTR1, 2
isGIOn = True
DOF 101, DOFOn
End If
End If
End SubAnd 2 soundfx fixes
‘ jugglers ball stack
Set bsRightJuggler = new cvpmBallStack
bsRightJuggler.InitSaucer RightJuggler, 57, 225, 2
bsRightJuggler.InitExitSnd SoundFX(“fx_popper_ball”,DOFContactors), SoundFX(“solon”,DOFContactors)Sub SolLeftJuggler(Enabled)
If Enabled Then
If Controller.Switch(56) Then
PlaySoundAtVol SoundFX(“fx_popper_ball”,DOFContactors), LeftJuggler, 2
Controller.Switch(56) = False
jugglerStep = 1
LeftJuggler.TimerInterval = 10
LeftJuggler.TimerEnabled = True
End If
End If
End SubCheers
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ok, that’s a way to see it, i will just improve the complex toys a bit
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aaah finally the gi implementation thank you :)
for the occasion there is one update to reflect to the DOF, here is the updated script
now question, do i put the undercab change to the RGB Undercab Smart only or the RGB Undercab Complex and Complex MX?
jeez, this
On Cyan/S9 White/S10 White/S17 Yellow/S18 Blue/S21 Orange/S22 Orange/S23 Orange/S26 Orange/S27 Orange/S28 Orange
makes the action on the undercab to constantly do something even when there is almost nothing happening on the game… :)
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i don’t know if it’s from 1.1 or 1.3, but i hear the flipper sounds even with soundfx applied to the flipper sound, there is a sound that must come from somewhere else but i don’t see where?
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i don’t know if that’s considered as new, i talked about the new version of the addams family table (awesome!)
well i would hope there was a way to run it without pinsound software… :)
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hi,
i tried to use this sound pack as suggested in the addams family new version thread
http://pinsound-community.org/forum/index.php?/files/file/137-the-addams-family-ost-by-slamt1lt-v2/
i put altsound = 1 in vpinmame confg of the taf_l7 , and unzipped the content of the file to vpinmame/altsound/taf_l7 but i have no sound, what am i missing?
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March 4, 2019 at 1:05 pm in reply to: The Addams Family (Bally 1992) V2 – G5K, Sliderpoint, 3rdAxis #116473it looks so real!
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March 3, 2019 at 1:48 pm in reply to: The Addams Family (Bally 1992) V2 – G5K, Sliderpoint, 3rdAxis #116287Thank you for updating the most popular pin of all time, quality of the graphics, the physics are insane :)
small update, to have the DOF RGB undercab dynamic, we need this code to be added
‘—————-GI Strings———
Sub UpdateGI(giNo, status)
Dim ii
Select Case giNo
Case 0 ‘Left String
if status <= 2 then
gRGP4_clearrampREFRACT.image = “rgp4_clearramp_refract_GION”:gRGP4_clearrampREFRACT.material = “GIMATERIALShading1”
LGION = 0
DOF 101, DOFOff
else
LGION = 17
DOF 101, DOFOn
gRGP4_clearrampREFRACT.image = “rgp4_clearramp_refract_GION”:gRGP4_clearrampREFRACT.material = (“GIMATERIALShading” & (status))
End Ifand soundfx is missing for the ballrelease
Sub BallKick(enabled)
If Enabled Then
Playsound SoundFX(“BallRelease”,DOFContactors)
BallRelease.KickZ 90, 10, 5, 110
troughW1.isDropped = 1
Controller.Switch(17) = 0
End If
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