Arngrim

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Viewing 20 posts - 41 through 60 (of 187 total)
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  • in reply to: The Goonies (VPX) DOF? #145176
    Arngrim
    Participant
      @arngrim

      Ok, good, let me know when i can collaborate :)

      in reply to: The Goonies Pinball Adventure #145150
      Arngrim
      Participant
        @arngrim

        Thanks Javier for this conversion, this table was one of the reason i installed FP, i dropped FP a long time ago, and i’m glad to find back the most rated tables, and in vpx :)

        I will dof the table and let you know about the update.

        I have a question, maybe in general about pupplayer, how can i resize or move the score reels?

        in reply to: The Goonies (VPX) DOF? #145149
        Arngrim
        Participant
          @arngrim

          I added the entry in the configtool today, i will hopefully dof the table during the week ;)

          1 user thanked author for this post.
          in reply to: Default duration settings for Chimes, Bells, and Knocker #144252
          Arngrim
          Participant
            @arngrim

            hey, i didn’t forget, just didn’t find the time to focus again on the configtool code, hopefully soon

            in reply to: The Leprechaun King #141311
            Arngrim
            Participant
              @arngrim

              The problem is in the dof config in the configtool, there miss the respective E** element that needs a Yellow 400 8 effect, i don’t know which DOF 1** the table script it is linked to

              in reply to: The Leprechaun King #140931
              Arngrim
              Participant
                @arngrim

                I haven’t tried the table yet, but an error has been detected in the 5 Flasher outside right

                E106 Green/E162 Red f200/E148 Orange_red f200/E132|E119 Medium_sea_green/E175 Dark_violet f200/E176 Light_coral f200/(missing E***) Yellow 400 8/E151 Blue f300 W160 L2

                Can this be updated and sent for approval?

                Arngrim
                Participant
                  @arngrim

                  When you submit for public consideration on the DOF website be absolutely sure the code you are using is not making errors in your log..

                  With recent updates that have been submitted there are quite a few errors in the log

                  Always make sure you check Your log to make sure your code is not leaving errors before asking to upload

                   

                  I usually publish the dof configs, even not mines, i can check the errors except for the adressable led configs.

                  i don’t have those toys so i don’t have errors in my log files, if you have error in your files, please post them, or ask randr or terry for help, as they know know more in that matter than me

                  in reply to: Default duration settings for Chimes, Bells, and Knocker #139881
                  Arngrim
                  Participant
                    @arngrim

                    ok, i’ll see that at my next holidays, end of augustus, no free time for coding outside work before.

                    is it enough 1 global setting for all chimes?

                    Arngrim
                    Participant
                      @arngrim

                      well, I would like to hear about people that need a different duration than the 60 ms default to see if it is worthy to perform that request in the configtool,

                      Because that part was not nicely programmed in the site, adding new global variables means add new fields to the user table to store default values, changing the ui to allow users to change their values to these new variables, adapt the generation of the ini files.

                      On the other hand I can adapt the duration of the rom controlled chimes in the db directly, so it’s not a no, i just want to hear user experiences about different duration to see if the configtool change is relevant

                      Arngrim
                      Participant
                        @arngrim

                        @rothbauerw , can you try to add a duration in the assignment of the toy?

                        something like S** 60 for 60ms pulse effect

                        if you don’t put a duration, the going off is rom controlled, that’s why it can last longer than a simulated pulse of the EM tables

                        let me know

                        in reply to: Star Wars Trilogy (Sega 1997) #138879
                        Arngrim
                        Participant
                          @arngrim

                          I missed that one, I still had the vpt, thanks 32, it plays and renders great ;)

                          here’s a script update that goes along with the just updated DOF Config, to have the rgb undercab lit linked to the GI of the table

                          Sub UpdateGI(no, Enabled)
                          If Enabled Then
                          dim xx
                          For each xx in GI:xx.State = 1: Next
                          PlaySound “fx_relay
                          DOF 101, DOFOn
                          Else For each xx in GI:xx.State = 0: Next
                          PlaySound “fx_relay”
                          DOF 101, DOFOff
                          End If
                          End Sub

                          in reply to: Wow have things changed! #138230
                          Arngrim
                          Participant
                            @arngrim

                            i remember back in the days, before the configtool, we could only have one ini file and the size of it was around 30kb, now with my config, 2 ledwiz and a dmx controller, i have around 600kb of S48/W32 I28 etc :-D

                            Let’s not forget Deegor who created the configtool, I handed over the coding part of the site because he didn’t want to do it anymore and he proposed me, my first big web productive web site, which helped me a lot for one of my tasks of my current work, SAP Fiori/SAPUI5 developer :-)

                            in reply to: Hurricane (Williams 1991) #126709
                            Arngrim
                            Participant
                              @arngrim

                              Thank you Herweh for this fantastic vpx version, really plays well and beautiful ;)

                              Here are some update in the script, to activate DOF RGB undercab

                              Sub UpdateGI(GINo, GILevel)
                              If EnableGI = 0 And Not isGIOn Then Exit Sub
                              ‘ GINo: 2 = bottom GI, 4 = top GI
                              ‘ GILevel: value between 0 and 8
                              ‘If GILevel = 1 Then GILevel = 0
                              Select Case GINo
                              Case 2 : UpdateGIBottom GILevel
                              Case 4 : UpdateGITop GILevel
                              End Select
                              If isWheelMoving Then
                              If GILevel = 0 Then
                              If isGIOn Then PlaysoundAtVol “fx_relay_off”, GILightTR1, 2
                              isGIOn = False
                              DOF 101, DOFOff
                              Else
                              If Not isGIOn Then PlaysoundAtVol “fx_relay_on”, GILightTR1, 2
                              isGIOn = True
                              DOF 101, DOFOn
                              End If
                              End If
                              End Sub

                              And 2 soundfx fixes

                              ‘ jugglers ball stack
                              Set bsRightJuggler = new cvpmBallStack
                              bsRightJuggler.InitSaucer RightJuggler, 57, 225, 2
                              bsRightJuggler.InitExitSnd SoundFX(“fx_popper_ball”,DOFContactors), SoundFX(“solon”,DOFContactors)

                               

                              Sub SolLeftJuggler(Enabled)
                              If Enabled Then
                              If Controller.Switch(56) Then
                              PlaySoundAtVol SoundFX(“fx_popper_ball”,DOFContactors), LeftJuggler, 2
                              Controller.Switch(56) = False
                              jugglerStep = 1
                              LeftJuggler.TimerInterval = 10
                              LeftJuggler.TimerEnabled = True
                              End If
                              End If
                              End Sub

                               

                              Cheers

                              1 user thanked author for this post.
                              in reply to: The Shadow Skitso Detail Mod #118923
                              Arngrim
                              Participant
                                @arngrim

                                ok, that’s a way to see it, i will just improve the complex toys a bit

                                in reply to: The Shadow Skitso Detail Mod #118881
                                Arngrim
                                Participant
                                  @arngrim

                                  aaah finally the gi implementation thank you :)

                                  for the occasion there is one update to reflect to the DOF, here is the updated script

                                  https://github.com/sverrewl/vpxtable_scripts/blob/master/The%20Shadow%20Skitso%20Detail%20Mod%201.4.vbs

                                  now question, do i put the undercab change to the RGB Undercab Smart only or the RGB Undercab Complex and Complex MX?

                                  jeez, this

                                  On Cyan/S9 White/S10 White/S17 Yellow/S18 Blue/S21 Orange/S22 Orange/S23 Orange/S26 Orange/S27 Orange/S28 Orange

                                  makes the action on the undercab to constantly do something even when there is almost nothing happening on the game… :)

                                  in reply to: The Shadow Skitso Detail Mod #117328
                                  Arngrim
                                  Participant
                                    @arngrim

                                    i don’t know if it’s from 1.1 or 1.3, but i hear the flipper sounds even with soundfx applied to the flipper sound, there is a sound that must come from somewhere else but i don’t see where?

                                    in reply to: Pinsound files for Sound Mode 1 #116929
                                    Arngrim
                                    Participant
                                      @arngrim

                                      i don’t know if that’s considered as new, i talked about the new version of the addams family table (awesome!)

                                      well i would hope there was a way to run it without pinsound software… :)

                                      in reply to: Pinsound files for Sound Mode 1 #116925
                                      Arngrim
                                      Participant
                                        @arngrim

                                        hi,

                                        i tried to use this sound pack as suggested in the addams family new version thread

                                        http://pinsound-community.org/forum/index.php?/files/file/137-the-addams-family-ost-by-slamt1lt-v2/

                                        i put altsound = 1 in vpinmame confg of the taf_l7 , and unzipped the content of the file to vpinmame/altsound/taf_l7 but i have no sound, what am i missing?

                                        Arngrim
                                        Participant
                                          @arngrim

                                          it looks so real!

                                          Arngrim
                                          Participant
                                            @arngrim

                                            Thank you for updating the most popular pin of all time, quality of the graphics, the physics are insane :)

                                            small update, to have the DOF RGB undercab dynamic, we need this code to be added

                                            ‘—————-GI Strings———
                                            Sub UpdateGI(giNo, status)
                                            Dim ii
                                            Select Case giNo
                                            Case 0 ‘Left String
                                            if status <= 2 then
                                            gRGP4_clearrampREFRACT.image = “rgp4_clearramp_refract_GION”:gRGP4_clearrampREFRACT.material = “GIMATERIALShading1”
                                            LGION = 0
                                            DOF 101, DOFOff
                                            else
                                            LGION = 17
                                            DOF 101, DOFOn
                                            gRGP4_clearrampREFRACT.image = “rgp4_clearramp_refract_GION”:gRGP4_clearrampREFRACT.material = (“GIMATERIALShading” & (status))
                                            End If

                                            and soundfx is missing for the ballrelease

                                            Sub BallKick(enabled)
                                            If Enabled Then
                                            Playsound SoundFX(“BallRelease”,DOFContactors)
                                            BallRelease.KickZ 90, 10, 5, 110
                                            troughW1.isDropped = 1
                                            Controller.Switch(17) = 0
                                            End If
                                            End Sub

                                          Viewing 20 posts - 41 through 60 (of 187 total)

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