The Addams Family (Bally 1992) V2 – G5K, Sliderpoint, 3rdAxis

Viewing 20 posts - 41 through 60 (of 528 total)
  • Author
    Posts
  • #116285
    smook
    Participant
      @smook

      Amazing !!!!!!

      #116286
      Mark70
      Participant
        @mark70
        Member

        Had to remove the playfield glass to check if this is still a screen.
        What a weekend, PinBot and TAF in the highest imaginable quality.
        Thanks to all involved!

        #116287
        Arngrim
        Participant
          @arngrim
          DOF MinisterMember

          Thank you for updating the most popular pin of all time, quality of the graphics, the physics are insane :)

          small update, to have the DOF RGB undercab dynamic, we need this code to be added

          ‘—————-GI Strings———
          Sub UpdateGI(giNo, status)
          Dim ii
          Select Case giNo
          Case 0 ‘Left String
          if status <= 2 then
          gRGP4_clearrampREFRACT.image = “rgp4_clearramp_refract_GION”:gRGP4_clearrampREFRACT.material = “GIMATERIALShading1”
          LGION = 0
          DOF 101, DOFOff
          else
          LGION = 17
          DOF 101, DOFOn
          gRGP4_clearrampREFRACT.image = “rgp4_clearramp_refract_GION”:gRGP4_clearrampREFRACT.material = (“GIMATERIALShading” & (status))
          End If

          and soundfx is missing for the ballrelease

          Sub BallKick(enabled)
          If Enabled Then
          Playsound SoundFX(“BallRelease”,DOFContactors)
          BallRelease.KickZ 90, 10, 5, 110
          troughW1.isDropped = 1
          Controller.Switch(17) = 0
          End If
          End Sub

          #116288
          vogliadicane
          Participant
            @vogliadicane
            Member

            Guuuyyyys, you did such a splendid job here. But I think I have to hire a good surgeon to take out the grin and smile from my face, you put on it – lol.  :yahoo: :good: :yahoo: :good:

            #116289
            bonobo
            Participant
              @bono59

              merciiii, table incroyable  :yahoo:

              #116290
              Pinbolt
              Participant
                @pinbolt
                Member

                A dream come true. Thank you so much for this beautiful table.

                Your table looks so much better as every original Adams Family table that I played in my life.

                 

                #116291
                Loganchihuahua
                Participant
                  @chihua07
                  Member

                  Wow Fantastic!  Thank you!

                  #116293
                  Johngreve
                  Participant
                    @johngreve
                    Member

                    An EPIC day in VP to be sure…..I’m going to have to wait a bit longer to play this masterpiece I’m afraid. No way my Win7 32 bit OS can handle this….I get the much dreaded(and expected)VP 10.6 stopped working crash as the table try’s to load in VPX. I pretty much seen this coming and have began the move forward to a new 4K Cabinet rather than stick with my current 2k setup. This was the same problem I had with Grants AFM and lucky for me his optimizing of that table bought me some time(and the ability to play his release 1.1 of that table)
                    Thanks Grant and Team….can’t wait to se this in 4K……I bet it’ll make my eyes bleed.

                    #116295
                    Ben Logan2
                    Participant
                      @benlogan2
                      Member

                      Thank you for your suggestion randr, but I did try that as well without any change. I downloaded the rom again just to make sure my original wasn’t corrupted in some way. I’m not brand new to this “hobby”/obsession. I’ve been enjoying visual pinball tables for quite some time now and that’s why I’m so frustrated. I don’t know what I’m missing… Like everyone else, I’ve so been waiting for this table to be released and here I am still standing on the sideline. Ugh. I will entertain all suggestions. Thanks much.

                      Are you using exclusive full screen? If so, you’ll get a rom error if you haven’t changed ddraw in reg-edit. Try turning off “force exclusive full screen” in video options

                      1 user thanked author for this post.
                      #116297
                      Thalamus
                      Moderator
                        @thalamus
                        ContributorMemberModerator

                        Had friends come to visit so I haven’t been able to play this as much as I want yet. Still, I was able to get in a few games and look at the table. It is amazing. The only thing I noticed and it might be my graphics settings ?? When the power is flashing/active. The graphics for the small 2″ flipper just looks weird. It kind of looks like the flipper moves. Anyone else see this ?

                        Was a bit hasty last time about the thank you’

                        Thank you @DjRobX, @RandR and @slydog43 !!

                        #116298
                        crashb4
                        Participant
                          @crashb4

                          To all involved in the development of this table I thank you from the bottom of my heart. As a previous owner of this table, I can assure you all that this release is spot on. I nearly fell over when Fester moved. What a brilliant surprise. Thank you all for using your personal time to develop, test and provide the rest of us with such masterpieces. It was a long wait, but certainly worth every second.

                          I’m out.

                           

                          Time to play!!!!!!!!!!!!!

                          Having played several games, I can say that I remember every shot, and they are all there. The only thing that’s even slightly off? A hard left flipper shot to the vault has a very distinctive sound. It’s not quite there. Otherwise, it feels like playing my original. Thanks again.

                          1 user thanked author for this post.
                          g5k
                          #116300
                          Manolo / ICE
                          Participant
                            @kamerik
                            Member

                            Very impressive work guys. i love the 3d Chester.

                            #116302
                            Josh
                            Participant
                              @osujd

                              Jaw dropping awe inspiring mouth watering whatever freaking adjective you want to use. The only one I can think of is THANK YOU!

                              #116303
                              MisterKai
                              Participant
                                @mrkai

                                Yes. All The Yes. This is GOAT-level work right here. A lot of love :)

                                Thanks.

                                Also, 10.6 lighting is soooooo much nicer :D

                                #116304
                                rgarriott
                                Participant
                                  @rgarriott
                                  Member

                                  Very nice. Thanks for this great looking table update.

                                  #116307
                                  themotherbrain
                                  Participant
                                    @themotherbrain
                                    Member

                                    I just wanted to check back in and say this table is fantastic! So much fun! It plays so nice! Thank you guys so much!

                                    #116308
                                    outhere
                                    Moderator
                                      @outhere
                                      MemberContributorvipModerator

                                      WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW WOW

                                      #116309
                                      spike26-de
                                      Participant
                                        @spike26-de

                                        Woooow!!  :yahoo:   This table looks and feel so realistic and fantastic, this is a new level. Thanks a million for this masterpiece!  :heart:   :good:

                                         

                                        #116310
                                        Ben Logan2
                                        Participant
                                          @benlogan2
                                          Member

                                          The way the ball enters troughs and wildly jostles while careening around ramps is so realistic!

                                          #116311
                                          Captaincav
                                          Participant
                                            @captaincav

                                            Sorry, but I can’t find these lines. What line number?

                                            and soundfx is missing for the ballrelease
                                            Sub BallKick(enabled)
                                            If Enabled Then
                                            Playsound SoundFX(“BallRelease”,DOFContactors)
                                            BallRelease.KickZ 90, 10, 5, 110
                                            troughW1.isDropped = 1
                                            Controller.Switch(17) = 0
                                            End If
                                            End Sub

                                             

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