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Viewing 14 posts - 501 through 514 (of 514 total)
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  • #200362
    tsolyankee
    Participant
    @tsolyankee

    Sure enought, I had b2bcollision.vbs and sega.vbs in the tables folder for some reason. Deleted them and the nvram, runs like a charm.

    Thank you very much!

    To the table authors, beautiful table, well done!

    #200363
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Glad you’ve fixed it. Now, learn from this. If you download a table that has a *.vbs inside the archive. DON’T put it into tables folder. There is very few tables that needs provided *.vbs files – if they do, well, then you will notice it on the first run and then, only then consider putting it into scripts folder and if it still isn’t working. Post it in the support thread of the table so it can get fixed.

    #200926
    djinfinity907
    Participant
    @djinfinity907
    Member

    I edited the script to load the gold version. Is there a way to get the continue feature working?

    #201747
    Moritz
    Participant
    @moritz

    I can’t hit the train/jackpot path with this table, anyone else?

    #201748
    djinfinity907
    Participant
    @djinfinity907
    Member

    I can’t hit the train/jackpot path with this table, anyone else?

    Takes practice young padawan. I couldnt either at first. B-)

    #206121
    Manbearpig
    Participant
    @manbearpig

    when running without the PUP it plays great! nice work, looks amazing!

     

    but with the PUP and altcolor, line 85 (UseVPMColoredDMD = 1) errors even tried to switch the value to 0 with no luck.

    also line 142 ( vpmInit Me) errors as well.

     

    has anyone else had this issue?

    I like turtles.

    #206145
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    when running without the PUP it plays great! nice work, looks amazing!
    but with the PUP and altcolor, line 85 (UseVPMColoredDMD = 1) errors even tried to switch the value to 0 with no luck.
    also line 142 ( vpmInit Me) errors as well.
    has anyone else had this issue?

    Are you up to Date  – https://www.vpforums.org/index.php?showtopic=4982#entry330264

    #206149
    Manbearpig
    Participant
    @manbearpig

    when running without the PUP it plays great! nice work, looks amazing!

    but with the PUP and altcolor, line 85 (UseVPMColoredDMD = 1) errors even tried to switch the value to 0 with no luck.

    also line 142 ( vpmInit Me) errors as well.

    has anyone else had this issue?

    Are you up to Date – https://www.vpforums.org/index.php?showtopic=4982#entry330264

    Installed the uncompressed and everything is working now. not sure what different :P

     

    I like turtles.

    #207258
    J4miePlayer
    Participant
    @j4mieplayer

    Hi All,

    I’m really new to VPX but spent last night trying to fix the missing ball / multiball problem. Tried a ton of stuff in the script, adding switches, timers, debug lamps etc, but think I may have finally sorted it (in my setup at least)

    Removed Apron and InstCard2 to see the ball trough and it seemed to be a timing problem as it was mostly loading only 2 balls with the 1st load or when using PinballX

    To fix change InitTimer from 600 to 1000 and uncheck the “Enabled” it gets enabled later in the script, so far it is now always loading 3 balls but testing will continue

    #208113
    sharkus
    Participant
    @sharkus

    Has anyone else had the ball completely disappear when it hits just below cousin it?  I’ve had it happen two times now, and only way to recover is to exit VP and restart.

    #209551
    INGMARBERGMAN
    Participant
    @ingmarbergman

    WOW….WOW

    I love u guys thanx a bunch

    #209576
    The Loafer
    Participant
    @theloafer
    Member

    Has anyone else had the ball completely disappear when it hits just below cousin it? I’ve had it happen two times now, and only way to recover is to exit VP and restart.

    I’ve not seen that issue myself, though I’ve lost some balls in the earlier versions in the swamp area.  Did this happen during multiball?  Are you using vp10.6 final?  Is this playing from a front end or straight into VP without having loaded other tables first? (ie: first table run when loading VP?)

    #209577
    sharkus
    Participant
    @sharkus

    Has anyone else had the ball completely disappear when it hits just below cousin it? I’ve had it happen two times now, and only way to recover is to exit VP and restart.

    I’ve not seen that issue myself, though I’ve lost some balls in the earlier versions in the swamp area. Did this happen during multiball? Are you using vp10.6 final? Is this playing from a front end or straight into VP without having loaded other tables first? (ie: first table run when loading VP?)

    Yes, VP 10.6 final.  No front end, table launched directly when VP is started (I’m using desktop mode).  Both times have been during normal play (no multi-ball).

    #209657
    The Loafer
    Participant
    @theloafer
    Member

    What are your PC specs?  are you running this at 4K?  120hz? There were two versions of this table, one with uncompressed textures and one compressed.  The uncompressed requires a better PC.

    Unfortunately not sure specifically what could help. If you are using the latest everything it should work fine

Viewing 14 posts - 501 through 514 (of 514 total)
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