Arngrim

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Viewing 20 posts - 141 through 160 (of 187 total)
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  • in reply to: Congo (Williams 1995) VP10 #39948
    Arngrim
    Participant
      @arngrim

      one solution is there

      on the dof config of the table, replace S48 by E101 and S46 by E102 for the flipper contactors

      change the code like this in the script

      sub LeftFlipperSound(updown)’called along with the flipper, so feel free to add stuff, EOStorque tweaks, animation updates, upper flippers, whatever.
      if updown = 1 Then
      playsound SoundFXDOF(“fx_Flipperup”,101,DOFOn,DOFContactors), 1, 0.5, -0.02 ‘flip ‘name,loopcount,volume,pan,randompitch
      Else
      playsound SoundFXDOF(“fx_Flipperdown”,101,DOFOff,DOFContactors), 1, 0.8, -0.01 ‘return
      LeftFlipper.eostorque = defaultEOS
      end if
      end sub
      sub RightFlipperSound(updown)
      if updown = 1 Then
      playsound SoundFXDOF(“fx_Flipperup”,102,DOFOn,DOFContactors), 1, 0.5, 0.02 ‘flip
      Else
      playsound SoundFXDOF(“fx_Flipperdown”,102,DOFOff,DOFContactors), 1, 0.8, 0.01 ‘return
      RightFlipper.eostorque = defaultEOS
      end if
      end sub

      in reply to: Congo (Williams 1995) VP10 #39946
      Arngrim
      Participant
        @arngrim

        i can script the flipper to dof to avoid the issue but is there really the only way? why this table has that and not the others?

        in reply to: Congo (Williams 1995) VP10 #39800
        Arngrim
        Participant
          @arngrim

          same for me, S48 is fired all the time repetively

          in reply to: No Good Gofers (Williams 1997) #39223
          Arngrim
          Participant
            @arngrim

            nobody replies but i tested it again myself, gofers up and down = contactors, small movement = gear because the small up and down are too fast for the contactors it will not render good, that’s why it is like that

            in reply to: No Good Gofers (Williams 1997) #39178
            Arngrim
            Participant
              @arngrim

              gofers full up and down are contactors, just the small down and up are gear, do you confirm?

              in reply to: No Good Gofers (Williams 1997) #39140
              Arngrim
              Participant
                @arngrim

                i had sent an update to bodydump with updates for gear and contactor on ramps and animals moving, never got a reply, but it would be a shame to keep it from me, so here’s the script update ;)

                https://mega.nz/#!kh80VK6R!bPVeA3GJqzz44EeOlPk3RHlAWSz_oIhRoXbwcM-ER9Y

                in reply to: Jolly Roger – 2620 Special Edition – (Williams 1967) #38583
                Arngrim
                Participant
                  @arngrim

                  i see my name everywhere lol :D
                  for tonight, the raid ;)

                  in reply to: Star Trek Limited Edition (Stern 2013) #38582
                  Arngrim
                  Participant
                    @arngrim

                    yep, just for that table ;)

                    in reply to: Star Trek Limited Edition (Stern 2013) #38442
                    Arngrim
                    Participant
                      @arngrim

                      DOF Complete, and script has been sent back to frenetic ;)

                      in reply to: Frontier (Bally 1980) #37283
                      Arngrim
                      Participant
                        @arngrim

                        looks really great for a first table :)

                        i noticed the flippers are not aligned with the flipper lanes, so the ball will not slide when going from the flipper lanes to the flipper lanes, this prevent to make accurate shots, sorry i don’t have a good position to suggest to fix this

                        in reply to: Working on site #34631
                        Arngrim
                        Participant
                          @arngrim

                          Dear Randr,

                          don’t kow if it has been discussed still, on tapatalk, the 2 most tabs i use in general is the not read and the pm tab, is it a known problem about wordpress and tapatalk or can that be fixed somehow?

                          in reply to: Elvira and the Party Monsters (Bally 1989) #34010
                          Arngrim
                          Participant
                            @arngrim

                            thanks for the tip ninuzzu, i had to add the material which was not there, and bind it to the primitives, works perfectly :)

                            this change the realism in our cab so much imo :), new link

                            https://mega.nz/#!Il9QgIbI!Jv8hy4e25p9sL4f3IXj2WNv0-UJQeJk_UmRSKkHFw_4

                            in reply to: Elvira and the Party Monsters (Bally 1989) #33993
                            Arngrim
                            Participant
                              @arngrim

                              i finally checked it, plays and looks great :)

                              here’s updated with soundfx implementation

                              <span style=”font-family: source_sans_proregular, Arial; font-size: 13px; line-height: 15px;”>https://mega.nz/#!csVwFAZY!SseVV0Ou90_C4wA4bnyrfdl2t_LYtea1kvQIdzZyA08</span&gt;

                              one thing i couldn’t make it work is to hide the rails in fs mode, the primitive can be hidden easily but ramps, that are in this table, not, if someone has an idea, so the could should be at the else of the else desktopmode = true

                              Arngrim
                              Participant
                                @arngrim

                                thanks :)

                                hope it works ok with pindmd2, why do you copy vpx and create a new folder for the table btw? i don’t think that’s required?

                                in reply to: Cactus Canyon VPX #33726
                                Arngrim
                                Participant
                                  @arngrim

                                  that looks great in the corner of the backglass, i will do it like that, i won’t have time to look there wken i play :)
                                  could you share your bat file? :)

                                  in reply to: Cactus Canyon VPX #33675
                                  Arngrim
                                  Participant
                                    @arngrim

                                    so it doesn’t work with offscreen rendering if i understood well?

                                    if that’s how it is, can somebody send a screenshot of the b2s + dmd that is used for mirroring to see how small it can be?

                                    if it can be small enough so we are not really bothered with it, i would like to try it with pindmd2

                                    in reply to: Tron Legacy (Stern 2011) #32459
                                    Arngrim
                                    Participant
                                      @arngrim

                                      because on my cab it is not faster, it is a little bit the opposite and the ball is easier to handle with the flippers

                                      in reply to: Tron Legacy (Stern 2011) #32458
                                      Arngrim
                                      Participant
                                        @arngrim

                                        with the update of icp or my version?

                                         

                                        thanks guys :) I have an update for you, i implemented the controller.vbs, had to fix the slingshot switches which were wrong, and i changed the physics ti my liking, just the script can be used for an update, but i would like to know what you think of the physics

                                        Great looking table thanks. Re physics…. I find it plays a little heavy for me. ie the ball seems to carry too much mass and is too quick to want to go back down the table if you know what I mean.

                                        in reply to: Tron Legacy (Stern 2011) #32430
                                        Arngrim
                                        Participant
                                          @arngrim

                                          and like this?

                                          Removes mega link download from site link changes added I think

                                          in reply to: Tron Legacy (Stern 2011) #32424
                                          Arngrim
                                          Participant
                                            @arngrim

                                            thanks guys :)

                                            I have an update for you, i implemented the controller.vbs, had to fix the slingshot switches which were wrong, and i changed the physics ti my liking, just the script can be used for an update, but i would like to know what you think of the physics

                                          Viewing 20 posts - 141 through 160 (of 187 total)

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