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one solution is there
on the dof config of the table, replace S48 by E101 and S46 by E102 for the flipper contactors
change the code like this in the script
sub LeftFlipperSound(updown)’called along with the flipper, so feel free to add stuff, EOStorque tweaks, animation updates, upper flippers, whatever.
if updown = 1 Then
playsound SoundFXDOF(“fx_Flipperup”,101,DOFOn,DOFContactors), 1, 0.5, -0.02 ‘flip ‘name,loopcount,volume,pan,randompitch
Else
playsound SoundFXDOF(“fx_Flipperdown”,101,DOFOff,DOFContactors), 1, 0.8, -0.01 ‘return
LeftFlipper.eostorque = defaultEOS
end if
end sub
sub RightFlipperSound(updown)
if updown = 1 Then
playsound SoundFXDOF(“fx_Flipperup”,102,DOFOn,DOFContactors), 1, 0.5, 0.02 ‘flip
Else
playsound SoundFXDOF(“fx_Flipperdown”,102,DOFOff,DOFContactors), 1, 0.8, 0.01 ‘return
RightFlipper.eostorque = defaultEOS
end if
end subYou need to login in order to like this post: click here
i can script the flipper to dof to avoid the issue but is there really the only way? why this table has that and not the others?
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same for me, S48 is fired all the time repetively
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nobody replies but i tested it again myself, gofers up and down = contactors, small movement = gear because the small up and down are too fast for the contactors it will not render good, that’s why it is like that
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gofers full up and down are contactors, just the small down and up are gear, do you confirm?
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i had sent an update to bodydump with updates for gear and contactor on ramps and animals moving, never got a reply, but it would be a shame to keep it from me, so here’s the script update ;)
https://mega.nz/#!kh80VK6R!bPVeA3GJqzz44EeOlPk3RHlAWSz_oIhRoXbwcM-ER9Y
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October 12, 2016 at 11:14 am in reply to: Jolly Roger – 2620 Special Edition – (Williams 1967) #38583i see my name everywhere lol :D
for tonight, the raid ;)You need to login in order to like this post: click here
yep, just for that table ;)
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DOF Complete, and script has been sent back to frenetic ;)
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looks really great for a first table :)
i noticed the flippers are not aligned with the flipper lanes, so the ball will not slide when going from the flipper lanes to the flipper lanes, this prevent to make accurate shots, sorry i don’t have a good position to suggest to fix this
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Dear Randr,
don’t kow if it has been discussed still, on tapatalk, the 2 most tabs i use in general is the not read and the pm tab, is it a known problem about wordpress and tapatalk or can that be fixed somehow?
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thanks for the tip ninuzzu, i had to add the material which was not there, and bind it to the primitives, works perfectly :)
this change the realism in our cab so much imo :), new link
https://mega.nz/#!Il9QgIbI!Jv8hy4e25p9sL4f3IXj2WNv0-UJQeJk_UmRSKkHFw_4
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i finally checked it, plays and looks great :)
here’s updated with soundfx implementation
<span style=”font-family: source_sans_proregular, Arial; font-size: 13px; line-height: 15px;”>https://mega.nz/#!csVwFAZY!SseVV0Ou90_C4wA4bnyrfdl2t_LYtea1kvQIdzZyA08</span>
one thing i couldn’t make it work is to hide the rails in fs mode, the primitive can be hidden easily but ramps, that are in this table, not, if someone has an idea, so the could should be at the else of the else desktopmode = true
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July 26, 2016 at 1:00 am in reply to: Pin2DMD or PINDMD3 with CCC (Proc VPX) – how I got it working in PBX #33891thanks :)
hope it works ok with pindmd2, why do you copy vpx and create a new folder for the table btw? i don’t think that’s required?
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that looks great in the corner of the backglass, i will do it like that, i won’t have time to look there wken i play :)
could you share your bat file? :)You need to login in order to like this post: click here
so it doesn’t work with offscreen rendering if i understood well?
if that’s how it is, can somebody send a screenshot of the b2s + dmd that is used for mirroring to see how small it can be?
if it can be small enough so we are not really bothered with it, i would like to try it with pindmd2
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because on my cab it is not faster, it is a little bit the opposite and the ball is easier to handle with the flippers
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with the update of icp or my version?
thanks guys :) I have an update for you, i implemented the controller.vbs, had to fix the slingshot switches which were wrong, and i changed the physics ti my liking, just the script can be used for an update, but i would like to know what you think of the physics
Great looking table thanks. Re physics…. I find it plays a little heavy for me. ie the ball seems to carry too much mass and is too quick to want to go back down the table if you know what I mean.
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and like this?
Removes mega link download from site link changes added I think
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thanks guys :)
I have an update for you, i implemented the controller.vbs, had to fix the slingshot switches which were wrong, and i changed the physics ti my liking, just the script can be used for an update, but i would like to know what you think of the physics
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