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Hey bord, thanks for this … very happy to get this one from you
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Thanks Man – i was also very busy in the last days – i will enjoy this Beast
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Thanks Man, thats my Favorite from you
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wow . this is just a VR Table ?
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wow
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Great Wildman, thank you !
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can someone share the rom with me please?
Why you don’t use Link above from Thalamus ?
Your google skills sucks. https://www.emurom.net/us/emulation/mame-roms/detail-39766-super.mario.brothers.rev.3.html
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Had a Time to play now … fantastic !
I only run in Troubles with the large Images – i hope that 10.7 can maybe handle that better,
because i have to downsize all the > 2000 / > 3000 Images to 1080, to get a Stutter Free Version,
i only play at a 1920/1080 Screen …I did that for a few Tables in the Past … a little bit frustrated, if a new Version will be out, and i have to reimport my “smaller” Images … there isn’t a change to set a Variable for v4k = on, and change higher/smaller Images on the Elements ?
Beside that: Thanks for all to the VPW Guys !
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January 3, 2021 at 6:17 am in reply to: Theatre of Magic (Bally 1995) 2 & 3 screens directb2s b2s db2s #218025Yehew … i was not really happy with my latest directb2s … you save my Life
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January 3, 2021 at 4:45 am in reply to: Eager Beaver (Williams 1965) – DirectB2S and Wheel Image included #218003Thanks Man
please can you release one Wheel Image with the Words-only ?
I can’t cut from BG because you made the Lights on the Image directly, instead of Lights in directb2s …And Flipper Primitives should be with Material: Plastic .. or any others, to change the Pink Style
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January 2, 2021 at 11:38 am in reply to: Viper Night Drivin’ (Sega 1998) DB2S authentic & fantasy #217911Great ! Happy New Year !
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Thanks Man
… what is left to do here ?
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@goldchicco @32assassin i did some test, without success … see latest directb2s, balls images already inside,
ID 201 – 218 (top left – right bottom) … if i add in Table Bagatelle Field e.g.:Sub Trigger001_Hit: Controller.B2SSetData 201,1: End Sub ‘=easy Version for Test
Sub Trigger002 ….
and the Trigger/s of course … Hit Height 5 or 50, doesn’t matter …… i don’t get the Ball “on” at BG …
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I only have Troubles to add Triggers in the Bagatelle Field, to turn on/off directb2s Snippits,
they are already in the File … did a test, but did’t get the Ball(s) to Show …You need to login in order to like this post: click here
Another Version uploaded on VPF, just with the new Design, Images and Target Lights … at the moment: NO Ball Anomation (=no Table Changes needed),
Just all the new Light Stuff … https://www.vpforums.org/index.php?app=downloads&showfile=11585You need to login in order to like this post: click here
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@goldchicco, i don’t know, that the Flashers you use for the BG Lights, are also the Light ID’s … hm
Edit: OK, i got something from Script on the bottom …Otherwise i have to add some B2S Commands to the Script ..
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Thank you Guys
Oh well, there is the Minigame in BG, may i have to update my directb2s on VPF …
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December 27, 2020 at 3:57 pm in reply to: The Machine Bride Of Pin-Bot (Williams 1991) 2 & 3 screens directb2s b2s db2s #217058You also made the 3rd -Bot Glass … thank you Man, great
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Sound Problem ? Check your ROM Options … enable: Use Sound and Use Samples …
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