Tyson

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Viewing 19 posts - 21 through 39 (of 39 total)
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  • in reply to: Looking to replace Cabinet Artwork with TAF Widebody #70115
    Tyson
    Participant
      @tyson171

      Thanks for the response Randr, funny enough I actually reached out to Brad before I posted here, but he doesn’t have anything for TAF.  I’m going to do a little more searching and see what I come up with.

      Thanks,

      Tyson

      in reply to: Cactus Canyon VPX #52536
      Tyson
      Participant
        @tyson171

        Sorry for the delayed response, the fix above didn’t for me Ninuzzu, getting the same exact error.  The fix above had a couple of errors when running the script, I can try to get a capture of the errors and post here later tonight.

        BorgDog, unfortunately I don’t have access to the older installer.  Might have to uninstall everything and start with that one first if I can find it. Must be something missing in the new installer if you had the same issue and then copied over the files from your laptop.

        in reply to: Cactus Canyon VPX #52237
        Tyson
        Participant
          @tyson171

          Hey Ninuzzu,

          The dmd doesn’t start. Below is the error I receive when running the runbat –

          rungamebat

          Thanks!

           

          Attachments:
          in reply to: Cactus Canyon VPX #52133
          Tyson
          Participant
            @tyson171

            Hello Ninuzzu,

            Thanks for the response! (And thank you for all of your hard work, can’t tell you how many times your tables (and everyone else whom contributes) puts a smile on my face!)

            Step 3 runs fine the first time I run it.  However, if I run it a second time, i get the following error

            Step3

            I also tried running Step 3 manually as you stated on page 3 of this post, and it all runs fine, when I peform the Print command, it comes back with that status of 6.  Any ideas?

            Thanks!

            Tyson

             

             

            Attachments:
            in reply to: Cactus Canyon VPX #51935
            Tyson
            Participant
              @tyson171

              Here is the log file –

              2017-04-10 09:52:40,273 – game.config – WARNING – pyprocgame configuration not found at ./config.yaml. Checking C:\Users\Tyson/.pyprocgame/config.yaml.
              2017-04-10 09:52:40,273 – game.config – INFO – pyprocgame configuration found at C:\Users\Tyson/.pyprocgame/config.yaml
              2017-04-10 09:52:40,286 – vpcom – INFO – S11 is …False
              2017-04-10 09:52:40,289 – game.config – INFO – pyprocgame configuration found at ./config.yaml
              2017-04-10 09:52:40,296 – game.config – INFO – pyprocgame configuration found at ./config.yaml
              2017-04-10 09:52:40,358 – game.sound – INFO – Initializing sound…
              2017-04-10 09:52:40,365 – vpcom – INFO – game instantiation error(IndentationError: expected an indented block)
              2017-04-10 09:52:40,365 – vpcom – INFO – PYTHON FAILURE (Visual Pinball Bridge is now broken)
              2017-04-10 09:52:40,365 – vpcom – INFO – Exception Name expected an indented block (game.py, line 1492)
              2017-04-10 09:52:40,365 – vpcom – INFO – Traceback (most recent call last):
              2017-04-10 09:52:40,365 – vpcom – INFO –   File “C:\P-ROC\tools\register_vpcom.py”, line 220, in Run
              2017-04-10 09:52:40,365 – vpcom – INFO –     klass = util.get_class(game_class,game_path)
              2017-04-10 09:52:40,365 – vpcom – INFO –   File “C:\P-ROC\games\cactuscanyon\procgame\util.py”, line 19, in get_class
              2017-04-10 09:52:40,365 – vpcom – INFO –     m = __import__( module )
              2017-04-10 09:52:40,365 – vpcom – INFO –   File “C:\P-ROC\games\cactuscanyon\game.py”, line 1492
              2017-04-10 09:52:40,365 – vpcom – INFO –     try:
              2017-04-10 09:52:40,365 – vpcom – INFO –    ^
              2017-04-10 09:52:40,365 – vpcom – INFO – IndentationError: expected an indented block

              in reply to: Cactus Canyon VPX #51931
              Tyson
              Participant
                @tyson171

                I’ve tried for hours to get P-ROC to work, and I keep getting the following error –

                Unexpected Python Error.

                Capture

                I went through all three Steps, then ran the CCC.

                Everything seemed fine. However, If i go back and run Step 3, it actually deletes one of the .dll from the cmake/bin directory after running that step.

                I tried to uninstall all of my C++ installs, and use an installer linked earlier in this thread, then rerun CCC.bat, but that didn’t do anything.

                Anyone know a fix for this? I’m using a PinDMD2, but I don’t think that is causing this issue.  The same table launches fine without P-ROC enabled. :-(

                Everything is up to date on my cab as well.

                Attachments:
                in reply to: Spiderman Vault Edition #51927
                Tyson
                Participant
                  @tyson171

                  Anyone else have issues with this table in cabinet mode?  The resolution of the playfield/depth of everything doesn’t seem right.  If i place it in desktop mode, it looks great.  Just curious if I have something setup wrong.

                  in reply to: Batman (Data East 1991) #51645
                  Tyson
                  Participant
                    @tyson171

                    Thanks for this! Can’t wait to try it!

                    in reply to: VPinMame 2.9 and anti alaising Issue #51504
                    Tyson
                    Participant
                      @tyson171

                      Glad you got it figured out MaxAsh.  I think the biggest issue I had is that I only updated the latest SamBuild .dll, and didn’t grab all of the beta files for 2.9.

                      in reply to: VPinMame 2.9 and anti alaising Issue #51374
                      Tyson
                      Participant
                        @tyson171

                        Yep nothing new here, just a fix to my crazy issue.  I didn’t realize you needed the latest beta build, and then the latest official rev 4245 on top of the beta build. This is what happens when you don’t touch your cabinet for over a year! :)

                        in reply to: The Walking Dead #51328
                        Tyson
                        Participant
                          @tyson171

                          Got pinmame 2.9 to work!  Anti Aliasing is back in all of its former glory!

                          Tyson
                          Participant
                            @tyson171

                            Its funny, I based my build off of the same machine.  I tried selling my machine, never really tried to hard (high asking price), but with VPX now, i’m glad I didn’t!

                            in reply to: Swords of Fury (Williams 1988)(FS-DT)(VP10) #51234
                            Tyson
                            Participant
                              @tyson171

                              Thanks for this table! I really like the look and feel!

                              in reply to: The Walking Dead #51200
                              Tyson
                              Participant
                                @tyson171

                                No other tables work with this framework either.  I installed the old framework back, and everything with the table seems to work fine from what I can tell.

                                Another issue, with the latest vpinmame 2.9, you cant change the anti aliasing on the dmd.  None of the changes take affect.  This works fine with vpinmame 2.8.  I typically turn anti aliasing off (0%) because it just looks like constant dmd flickering to me.  Anyone else encounter this issue?

                                Really want to keep 2.9, but the dmd thing will drive me crazy.  I checked the registry, and the settings are correct in the registry as well and the reg entry for the game.  But 2.9 seems to ignore that setting)

                                in reply to: The Walking Dead #51046
                                Tyson
                                Participant
                                  @tyson171

                                  Quick question, updated everything except for DOF 12/06/16, when I placed the new framework in, all of my toys just broke.  Placed the old framework back, and everything returned to normal.  I just copied the file into my original DOF folder, does the .dll need registered again?

                                  What does the latest directoutput.dll actually do?

                                  I didn’t reboot when I replaced the directoutput.dll, wonder if this was the issue?

                                  in reply to: Pinball Magic vpx #8906
                                  Tyson
                                  Participant
                                    @tyson171

                                    I really enjoyed Pinball Magic when I played it at the silver ball museum in NJ! Looking good!

                                    in reply to: Metallica WIP #8854
                                    Tyson
                                    Participant
                                      @tyson171

                                      I’ve very excited for this one also! Looks fantastic!

                                      in reply to: PinballX Videos #2221
                                      Tyson
                                      Participant
                                        @tyson171

                                        Skipped right over it! I’ll have to download a few to see how they look on my cabinet. My files are a little larger, and include the backglass (i’ve noticed that the backglass videos playing in pinballx load a lot faster versus loading the Directb2s files directly). If anything I could upload all of my back glasses I recorded. Let me know, would be glad to contribute something.

                                        (BTW anything that is a backglass video is DirectB2S for my cab. ACDC is a bad example of a backglass as a video)

                                        Thanks,
                                        Tyson

                                        Attachments:
                                        in reply to: Hey 193 members and wondering if everyone can post? #2217
                                        Tyson
                                        Participant
                                          @tyson171

                                          I can post, and I’ve still got my cab! (planet pinball).

                                        Viewing 19 posts - 21 through 39 (of 39 total)

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