WED21

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  • in reply to: Anyone ever have this error? #60079
    WED21
    Participant
      @wed21

      I did on Laptop but not cab. Do I need to reinstall on cab?

      in reply to: Lady Luck (Recel 1976) VPX #59377
      WED21
      Participant
        @wed21

        Nice work. Is there supposed to be DOF?

        I don’t have DOF on my cab so I have no idea how to code it in. There probably is some leftover stuff in the script. If anyone wants to add it to the script I will be more than happy to update it.

        in reply to: Tee'd Off (Gottlieb 1993) #59114
        WED21
        Participant
          @wed21

          Does anyone else have a problem with the DMD on this dragging big time? Like I can play an entire game before the DMD gets through the “Teeing Off” part. It just started this recently. Using PinDMD3 with all the latest dll’s.

          in reply to: Lady Luck (Recel 1976) VPX #59069
          WED21
          Participant
            @wed21

            I uploaded the new 1.1 version. I have kept the bumper caps the same because after watching a lot of videos they are different in each one!! But seeming how they are lit all the time I don’t see a need for a “When Lit” cap. If anyone knows which ones were on the original machine I’ll change it. The Beeps I made myself and are fifths of one another so that they sound pleasant instead of like wanting to drive a nail into your forehead like the original ones do, which I do have as well if someone wants them. The 50k Bell is from the original table and sounds great. please let me know of any other issues. Thanks!!

            1 user thanked author for this post.
            in reply to: EarthShaker WIP #58845
            WED21
            Participant
              @wed21

              THIS IS THE TABLE I’VE BEEN WAITING FOR!!!!!!! I owned this one for a long time and have hundreds of hours logged on it!! I have found a few things so far.

              1. The center ramp isn’t logging miles. Should be one everytime unless “Two Miles” is triggered by left inlane.

              2. The Fault Line (Diverter) should close after multiball. It seemed to stayed open for me.

              3. During multiball, when I hit the right ramp the ball got stuck in the wire ramp area.

              Hope this helps!

              in reply to: Lady Luck (Recel 1976) VPX #58810
              WED21
              Participant
                @wed21

                Thank you! I’ll change that and I’ve also noticed that for some reason after the “extra ball” script was added, if you get the double bonus it doesn’t reset it for the next ball. So basically you will have double bonus for the rest of the game. Coding/scripting is my bane in all of this. I wish there was a”easy” explaination of how all of it worked and what different things mean. Going to step into using Blender and see if I can learn to build primatives then maybe try to tackle a ROM based table.

                1 user thanked author for this post.
                in reply to: Austin Powers (Stern 2001) #56077
                WED21
                Participant
                  @wed21

                  Great looking table! I also had the rolling ball issue during multiball but changing the amount of balls in the script helped. I have also lost the ball several times on the left side around the MOJO area. The last thing is, I’ve hit Mini-Me a few solid times and the ball bounces directly off him and right back between the flippers. Hope this helps!!!

                  in reply to: [RESOLVED] How to code dual sound outputs? #45642
                  WED21
                  Participant
                    @wed21

                    Could you copy all sound lines and rename the sound it uses. Then import the same sounds under the names that you created the new script for. Does that make sense? Not sure it would work though. Like this as an example:

                    ‘ Standard Sounds
                    Const SSolenoidOn = “fx_Solenoidon”
                    Const SSolenoidOff = “fx_solenoidoff”
                    Const SCoin = “fx_Coin”

                    ‘ Standard Sounds
                    Const SSolenoidOn = “fx_Solenoidon1”
                    Const SSolenoidOff = “fx_solenoidoff1”
                    Const SCoin = “fx_Coin1”

                     

                    1 user thanked author for this post.
                    in reply to: Some help with Star Trek LE please. #40377
                    WED21
                    Participant
                      @wed21

                      Also I believe, it has to be a ZIP file and not a RAR. At least that’s the only way it works for me.

                      in reply to: KISS (Stern 2015/Tribute) WIP #39633
                      WED21
                      Participant
                        @wed21

                        I’m using 10.2.0.0 and it happens when I go thru the ramps when it drops into the lanes. Hope that helps. This table is great so far as long as I don’t hit the ramp lol!

                        Can you debug this a bit for me? Edit the KISSCore.vbs file. Near the bottom is: Sub FlashForMS( Add debug lines just after that.. msgbox TotalPeriod msgbox BlinkPeriod msgbox Finalstate Exit Sub


                        Run it .. when you hit the ramp, note the 3 values shown and press enter each time to get past it. After you do this a couple times then change it to a quick exit sub, so that you can atleast play it while I figure out what is different. Sub FlashForMS Exit Sub .. ..

                        Her ya go! Left and Right ramp both gave me the same code: 1000, 50, 0 The only places I got errors was on the ramps but while I was doing this I got codes on these spots as well, just in case you need them too! Right spinner: 500, 50, 0 Right Bank: 1000, 50, 0 Center Hole: 1500, 30, 0 Hope this helps! Btw this is amazing as I am a HUGE KISS fan!!

                        Well those are the expected values going in … they basically flash the red flasher domes on the left & right side. Two more things if you could: In Vp Help->About I am running 10.2.0 Rev 2798 32 bit. What is yours? Can you run as admin and see if that makes any difference? Just wondering if the ExecuteGlobal is working. I assume to that you can play JP Pokemon without issue? That new FlashForMS code is in his table as well. [/quote

                        I’m running 10.2.0 Rev 2774 32 bit. Run as Admin and I can play Pokemon with no problem.

                        in reply to: KISS (Stern 2015/Tribute) WIP #39564
                        WED21
                        Participant
                          @wed21

                          I’m using 10.2.0.0 and it happens when I go thru the ramps when it drops into the lanes. Hope that helps. This table is great so far as long as I don’t hit the ramp lol!

                          Can you debug this a bit for me? Edit the KISSCore.vbs file. Near the bottom is: Sub FlashForMS( Add debug lines just after that.. msgbox TotalPeriod msgbox BlinkPeriod msgbox Finalstate Exit Sub


                          Run it .. when you hit the ramp, note the 3 values shown and press enter each time to get past it. After you do this a couple times then change it to a quick exit sub, so that you can atleast play it while I figure out what is different. Sub FlashForMS Exit Sub .. ..

                          Her ya go!

                          Left and Right ramp both gave me the same code: 1000, 50, 0

                          The only places I got errors was on the ramps but while I was doing this I got codes on these spots as well, just in case you need them too!

                          Right spinner: 500, 50, 0

                          Right Bank: 1000, 50, 0

                          Center Hole: 1500, 30, 0

                          Hope this helps! Btw this is amazing as I am a HUGE KISS fan!!

                          in reply to: KISS (Stern 2015/Tribute) WIP #39549
                          WED21
                          Participant
                            @wed21

                            I’m using 10.2.0.0 and it happens when I go thru the ramps when it drops into the lanes. Hope that helps. This table is great so far as long as I don’t hit the ramp lol!

                            in reply to: KISS (Stern 2015/Tribute) WIP #39530
                            WED21
                            Participant
                              @wed21

                              I get this error.

                              1 user thanked author for this post.
                              WED21
                              Participant
                                @wed21

                                @randr that worked!! Thank you!!

                                WED21
                                Participant
                                  @wed21

                                  Can anyone else start multi-ball? The guard doesn’t go up enough on Ted for me to hit him.

                                Viewing 15 posts - 41 through 55 (of 55 total)

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