This topic contains 150 replies, has 24 voices, and was last updated by  HauntFreaks 3 days, 19 hours ago.

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  • #68179
     The Loafer 
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    That is very good help alulabxxx


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    #68190
     Schreibi34 
    Participant

    Done with the physics and bug fixing. The gate covers from the table were really awful when you looked at them in blender. I consider making new ones at lunch break tomorrow. The test render wasn’t really a succes because small, flat surfaces don’t render well. I will have another look after i made the new primitives.

    List of fixes/tweaks:

    • New plunger/Parlay physics like seen in gameplay videos. More randomness on a full pull back, skillshot (parlay hole) still possible.
    • Ball taking wrong exit of the plunder disc and gets stuck under the ramp – i would say fixed. Didn’t happen anymore in 10 tries.
    • Made the exit of the plunder disc a bit smaller so the ball doesen’t exit imediatly when the disc stops.
    • Ball bouncing like 20 times of the top bumper before finding a way out – fixed

    Two important things for script master and host of the show 32A:

    The ship has 4 different animations/positions:

    1 – Ship is up and well

    2 – Sails moving

    3 – Sails moving, ship moving from normal position to sunk position and back a couple of times.

    4 – Ship sunk: positioned upright so you can see and shoot the Kraken gate

    Gameplay wise everything is okay. You can shoot the Kraken gate and destroy it. It’s just that the ship is in the wrong position. Play the old table.

    Second thing is, when time is over in the plunder disc and the pole drops, the disc should keep rotating until the ball leaves on it’s own. It’s supposed to be a lottery. Some finish the Tortuga wall in one go, others need to shoot the ramp 3 or 4 times. When the disc stops, the ball comes out imediatly.

    Fixes are based on HF table version 3!

    Good luck!

    Too big, needs a link:

    https://1drv.ms/u/s!AtQwS7kKT0THg6AWAEnElHD9Nux8hQ

     

    • This reply was modified 2 weeks, 2 days ago by  Schreibi34.

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    #68195
     HauntFreaks 
    Moderator
    vipContributorMember

    great stuff @schreibi34
    tonight i will work on the plunger lane graphics
    and a few other little things

    #68196
     Schreibi34 
    Participant

    Just when you think live can’t get any better……

    #68198
     32assassin 
    Participant
    Member

    Dropbox updated

    changes made to Schreibi34 latest file

    -adjusted gate cover primitive and gate  on uperPF,  I’m assuming Gate1 was a duplicated it served no purpose; gate was deleted

    -Kiwi made a realistic 180 metal scoop ball behavior using ramps for PinballChamp82,  I added it to this table

    I cant seem to figure out what is making the ball stick on the plunder ramp.

    I adjusted all the walls around the ramp,  increased the ramp wall height from 62 to 72

    made sure all toys around the ramp are set to toy.

    hopefully this fixes the problem.


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    #68199
     Jesperpark 
    Participant
    Member

    I’m glad you guys are keeping up with all the changes each other are making.  I know I’m lost :wacko:

    Seriously thanks to everyone who has been working on this table

    #68200
     randr 
    Keymaster
    ModeratorMember

    yeah this should be another great looking table! thanks guys :good:

    #68201
     HauntFreaks 
    Moderator
    vipContributorMember

    ramp733 and ramp734 are visible if anyone is going to play 32a’s latest….. easy fix make them not visible

    • This reply was modified 2 weeks, 2 days ago by  HauntFreaks.
    #68203
     32assassin 
    Participant
    Member

    I set them visible for anyone that gets the ball stuck

    I like to know if the ball jumps of the ramp 733-734 or is it jumping the hidden walls next to the ramp


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    #68221
     bord 
    Participant
    Member

    POTC_stuck

    I am consistently getting the ball stuck when first hitting the ship. See image.

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    #68227
     TNT2 
    Participant
    Member

    I was listening to the music in attract mode and it reminded me of another pirate theme.

     


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    #68231
     Schreibi34 
    Participant

    Will do more testing tonight! Funny thing is that it still plays flawlessly on my cab :scratch:

    #68232
     Schreibi34 
    Participant

    POTC_stuck I am consistently getting the ball stuck when first hitting the ship. See image.

    Can’t see the ball! Is it that white, shiny dot below the ship? On my cab it doesen’t get stuck at this area anymore. I will check tonight if moving the gate a little more to the right will help.

    BTW you can try this yourself and report here. Move the one way gate next to the ship post a little more to the right and play again.

    • This reply was modified 2 weeks, 2 days ago by  Schreibi34.
    #68234
     HauntFreaks 
    Moderator
    vipContributorMember

    UPDATE:   this is 32’s last rev with Bord’s shadows and tweaks (first and last one for me tonight)
    i’ve added:
    -new center decal on the apron
    -new cards on the apron
    -canon decal for the plunger ramp
    -started refining the lights thruout the table… I will work on them more after the next revision is posted
    -another new PF with reflector areas, added the graphic on the plunger lane and other little details

    I had a problem with the ship lock, the ball stuck with pin down, so i tweaked the gate a bit… works flawless now

    https://drive.google.com/open?id=0B6nJOT2UQ6zUdEE5OTN3XzN6ekk

    • This reply was modified 2 weeks, 2 days ago by  HauntFreaks.
    • This reply was modified 2 weeks, 2 days ago by  HauntFreaks.

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    #68240
     Schreibi34 
    Participant

    Holy sh..! This once used to be fren’s test table for learning to convert FP to VPX! This is great fun here! Thanks 32a for starting this!

    Primitives done at lunch break!


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    #68277
     doogie 
    Participant

    I was listening to the music in attract mode and it reminded me of another pirate theme.

    YouTube Video Preview

    Speaking of which, what ever happened to that VPX WIP?  I think HauntFreaks was involved in that one too.

     

    #68279
     LeChucksBeard 
    Participant

    Would love to see some Monkey Island. As an old school computer guy, those are still my favorite games (hence the nickname).

    As a regular user, thank you for all the work on these great tables. Can’t wait to try this one.

    #68280
     HauntFreaks 
    Moderator
    vipContributorMember

    hehehe, this one?…. I have it sitting here waiting for someone to take the lead on coding it… but be warned this isn’t for the faint of heart


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    #68281
     TNT2 
    Participant
    Member

    Hahahahaha. Awesome!

    There is nothing like Grog!

    #68287
     Schreibi34 
    Participant

    Half of the primitives installed.

    This is more work then i thought! Most primitives are merged into one and when you want to delete one you are actually deleting 20! :negative:

    Have to make new pins for rubbers because right now a lot of them are gone  :bye:

    I will also make the roundet chrome parlay hole. If i make this colideable, will this affect gameplay in a positiv way?

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