- This topic has 169 replies, 25 voices, and was last updated 6 years, 3 months ago by Pinbolt.
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November 1, 2017 at 10:08 am #68179
That is very good help alulabxxx
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November 1, 2017 at 2:11 pm #68190Done with the physics and bug fixing. The gate covers from the table were really awful when you looked at them in blender. I consider making new ones at lunch break tomorrow. The test render wasn’t really a succes because small, flat surfaces don’t render well. I will have another look after i made the new primitives.
List of fixes/tweaks:
- New plunger/Parlay physics like seen in gameplay videos. More randomness on a full pull back, skillshot (parlay hole) still possible.
- Ball taking wrong exit of the plunder disc and gets stuck under the ramp – i would say fixed. Didn’t happen anymore in 10 tries.
- Made the exit of the plunder disc a bit smaller so the ball doesen’t exit imediatly when the disc stops.
- Ball bouncing like 20 times of the top bumper before finding a way out – fixed
Two important things for script master and host of the show 32A:
The ship has 4 different animations/positions:
1 – Ship is up and well
2 – Sails moving
3 – Sails moving, ship moving from normal position to sunk position and back a couple of times.
4 – Ship sunk: positioned upright so you can see and shoot the Kraken gate
Gameplay wise everything is okay. You can shoot the Kraken gate and destroy it. It’s just that the ship is in the wrong position. Play the old table.
Second thing is, when time is over in the plunder disc and the pole drops, the disc should keep rotating until the ball leaves on it’s own. It’s supposed to be a lottery. Some finish the Tortuga wall in one go, others need to shoot the ramp 3 or 4 times. When the disc stops, the ball comes out imediatly.
Fixes are based on HF table version 3!
Good luck!
Too big, needs a link:
https://1drv.ms/u/s!AtQwS7kKT0THg6AWAEnElHD9Nux8hQ
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November 1, 2017 at 3:42 pm #68195great stuff @Schreibi34
tonight i will work on the plunger lane graphics
and a few other little thingsYou need to login in order to like this post: click here
November 1, 2017 at 3:49 pm #68196Just when you think live can’t get any better……
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November 1, 2017 at 5:00 pm #68198Dropbox updated
changes made to Schreibi34 latest file
-adjusted gate cover primitive and gate on uperPF, I’m assuming Gate1 was a duplicated it served no purpose; gate was deleted
-Kiwi made a realistic 180 metal scoop ball behavior using ramps for PinballChamp82, I added it to this table
I cant seem to figure out what is making the ball stick on the plunder ramp.
I adjusted all the walls around the ramp, increased the ramp wall height from 62 to 72
made sure all toys around the ramp are set to toy.
hopefully this fixes the problem.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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November 1, 2017 at 5:59 pm #68199I’m glad you guys are keeping up with all the changes each other are making. I know I’m lost
Seriously thanks to everyone who has been working on this table
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November 1, 2017 at 6:00 pm #68200yeah this should be another great looking table! thanks guys
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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November 1, 2017 at 6:35 pm #68201ramp733 and ramp734 are visible if anyone is going to play 32a’s latest….. easy fix make them not visible
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November 1, 2017 at 7:59 pm #68203I set them visible for anyone that gets the ball stuck
I like to know if the ball jumps of the ramp 733-734 or is it jumping the hidden walls next to the ramp
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
November 1, 2017 at 10:18 pm #68221I am consistently getting the ball stuck when first hitting the ship. See image.
Attachments:
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November 1, 2017 at 11:14 pm #68227I was listening to the music in attract mode and it reminded me of another pirate theme.
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November 2, 2017 at 2:56 am #68231Will do more testing tonight! Funny thing is that it still plays flawlessly on my cab
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November 2, 2017 at 3:04 am #68232I am consistently getting the ball stuck when first hitting the ship. See image.
Can’t see the ball! Is it that white, shiny dot below the ship? On my cab it doesen’t get stuck at this area anymore. I will check tonight if moving the gate a little more to the right will help.
BTW you can try this yourself and report here. Move the one way gate next to the ship post a little more to the right and play again.
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November 2, 2017 at 3:36 am #68234UPDATE:Â Â this is 32’s last rev with Bord’s shadows and tweaks (first and last one for me tonight)
i’ve added:
-new center decal on the apron
-new cards on the apron
-canon decal for the plunger ramp
-started refining the lights thruout the table… I will work on them more after the next revision is posted
-another new PF with reflector areas, added the graphic on the plunger lane and other little detailsI had a problem with the ship lock, the ball stuck with pin down, so i tweaked the gate a bit… works flawless now
https://drive.google.com/open?id=0B6nJOT2UQ6zUdEE5OTN3XzN6ekk
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November 2, 2017 at 4:05 am #68240Holy sh..! This once used to be fren’s test table for learning to convert FP to VPX! This is great fun here! Thanks 32a for starting this!
Primitives done at lunch break!
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November 2, 2017 at 10:49 am #68277I was listening to the music in attract mode and it reminded me of another pirate theme.
Speaking of which, what ever happened to that VPX WIP? I think HauntFreaks was involved in that one too.
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November 2, 2017 at 11:07 am #68279Would love to see some Monkey Island. As an old school computer guy, those are still my favorite games (hence the nickname).
As a regular user, thank you for all the work on these great tables. Can’t wait to try this one.
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November 2, 2017 at 11:51 am #68280hehehe, this one?…. I have it sitting here waiting for someone to take the lead on coding it… but be warned this isn’t for the faint of heart
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November 2, 2017 at 12:06 pm #68281Hahahahaha. Awesome!
There is nothing like Grog!
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November 2, 2017 at 12:53 pm #68287Half of the primitives installed.
This is more work then i thought! Most primitives are merged into one and when you want to delete one you are actually deleting 20!
Have to make new pins for rubbers because right now a lot of them are goneÂ
I will also make the roundet chrome parlay hole. If i make this colideable, will this affect gameplay in a positiv way?
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