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  • in reply to: vpx VR-Launcher #200815
    DuMichAuch
    Participant
      @dumichauch

      I’ve uploaded the Launcher to VirusTotal, and got this:

      Screenshot 2020-09-13 120832

      in reply to: WWF Royal Rumble (Data East 1994) #138067
      DuMichAuch
      Participant
        @dumichauch

        Same here, after switching the walls by the diverter in the ring, sometimes the balls dropping behind it.

        in reply to: Jaws! (Future Pinball to Visual Pinball Build) #100478
        DuMichAuch
        Participant
          @dumichauch

          The problem is. You need to change your computers “locale” from in my case “Norwegian” to I guess any English one. Now the game don’t crash. I have some experience with this problem from wrd1972 beta testing and Star wars De. I could then solve it by adding “setlocale (1033)” into the table script. But, this is UltraDMD so I have no idea how to fix it except changing the locale.

          Thank you, Thalamus. That solved my Problem too.

          But for me this is the first Table with that UltraDMD Issue. Never got this on any other Table using UltraDMD…

          DuMichAuch
          Participant
            @dumichauch

            Nice find @dumichauch ! https://www.vpforums.org/index.php?showtopic=33342&p=413286

            So what changes exactly do I need to do to the script to make it work?

            Only deleting SW1 in Table Editor is needed. SW58 have to stay, thats all.

            Now with unblocked SW58 I am able to hit the Orb on the left and raise up the Multiplier by hitting the Balls in front of SW58.

            4 users thanked author for this post.
            in reply to: Tales of the Arabian Nights (Williams 1996) Skitso's Detail MOD #97125
            DuMichAuch
            Participant
              @dumichauch

              Hello, thanks for this great table.

              I noticed that left Orb Adv X is not working, it never gets lit to achieve an advance X neither in Tales of the Cyclops.

              There seem to be no Sub for SW1 in Target Section of the script, unlike SW48.
              SW1 must be SW58, according to VP9 Tables or Switch Test in VPinMame.
              I wonder why no one noticed it in past releases of  TOTAN for Visual PinballX…

              Another EDIT: SW58 is covered by SW1, but what is this good for?

              2 users thanked author for this post.
              in reply to: AC/DC Premium-LE-Luci #57082
              DuMichAuch
              Participant
                @dumichauch

                Hells Bells and shotgun shells its on now!!! OMG what a table nin. The bar is raised on this one. Many thanks for completing the most eagerly awaited table on my list. :yahoo: :yahoo: :yahoo: Keep up the kick ass work. What are you working on next? Edit: Holy Shit 263MB. Guess this one WONT be going on VPF. lol

                Same here:

                “Technican Allert – Device Malfunction – Bell Eject”

                EDIT: Updated to VPinMAME 29 / SAM 29, seems to work… :good:

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