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  • in reply to: Arcade1up Pinball #208672
    Mihos
    Participant
      @mihos

      I have a few friends who love playing my cabinet, so they might be into this since they don’t have the room or time I have to go to a full cabinet.  I think that last pin table they made was about $499, so maybe a good balance for them.

      Mihos
      Participant
        @mihos

        I have it working now, not sure exactly what did it but all my FP/PUP tables are working now.  It may be something I did when moving some screens around.

        Mihos
        Participant
          @mihos

          if "[CUSTOM1]" == "PUP" (
          REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "ArcadeMode" /t REG_DWORD /d 0 /f
          REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "SecondMonitorEnable" /t REG_DWORD /d 0 /f
          )

          START "" "[STARTDIR]Launch\VPXSTARTER.exe" 5 5 20 "Future Pinball"

          rem This will load Future Pinball and your selected table using BAM (Better Arcade Mode).

          START "" "[DIREMU]\FPLoader.exe" /open "[GAMEFULLNAME]" /play /exit /arcaderender /STAYINRAM

           

          The pupdmd mirrors to the real dmd about 50% of the time the first time.

          The registry stuff is just to disable the back glass on pup tables

           

           

          UPDATE:

          Not sure ‘what’ fixed it, but after reupdating a lot of stuff and messing around with my screen positions, it seems to be working for all my pup/FP tables

          Mihos
          Participant
            @mihos

            Fun table!

            I had to update just about everything, which I needed to do anyway.

            I do have a weird issue where sometimes my DMD doesn’t show up and I have to restart the table…. but that happens with all my FP tables using pupdmd.  (using a pindmdv3). It is only a mild annoyance since everything works fine after that.

            in reply to: super mario galaxy pinball #205129
            Mihos
            Participant
              @mihos

              You read my mind!  I was going to look into that and the backglass thing this weekend.

              It looks much better in black:

              thumbnail_20201016_091634

              in reply to: super mario galaxy pinball #204772
              Mihos
              Participant
                @mihos

                Thanks for the update!

                SMBG

                 

                in reply to: Ducktales #204678
                Mihos
                Participant
                  @mihos

                  That’s awesome!  I will test them both out tonight.

                  I did get as far as mirroring them with dmdext, but they were rotated sideways where I left off.  I was looking into patching in a rotate method to freezy (which I still might do, when I get some free time).

                   

                  Update:   Looks Great!

                  DT

                   

                   

                  in reply to: Ducktales #204290
                  Mihos
                  Participant
                    @mihos

                    Great table!

                    Will probably hold off on adding it to my playlist because of the DMD thing, though.

                    I have a Super Mario Galaxy table that is in the same boat

                    in reply to: Mustang (Stern 2014)LE Siggis Mod #202240
                    Mihos
                    Participant
                      @mihos

                      Love the table!

                       

                      But I have an issue where if you shoot the mustang store, the ball animation stops and you get a ‘operator right scoop error’ shows on the DMD.  Everything else works fine.  Not sure what it could be…

                      in reply to: help with disconnecting plunger? #194731
                      Mihos
                      Participant
                        @mihos

                        I recieved my v3 kit and installed it 2 days ago and was experiencing the plunger disconnect… it was absolutely maddening so I looked into a little more

                        An unshielded i2c connection over that distance in an enclosure as noisy as a VP cabinet is a bad design choice.

                        To fix it, all I had to do is shield the cable between the plunger and the board (wrap the entire cable in aluminum foil is fine, just keep it away from the connectors) , then use and alligator clip to connect the foil to my PC chassis for ground and it fixed all issues.

                        Maybe in v4 they will supply a ground shielded cable to the plunger.

                         

                      Viewing 10 posts - 1 through 10 (of 10 total)